Just got a Leap Motion 2 and wanted to share my experience.
It's awesome and elevates the VR-experience to a new level. Being able to let go of the stick and simply reach for buttons, especially UFC and MFD, is incredibly immersive and actually usable! Most things you need during combat can be accessed easily and without a hassle. Reaching switches that are on the sides is more difficult and depends on your setup and how obstructed the view is. Things on the front like the MFDs and UFC work like a charm!
Unforunately it cannot fully replace a mouse. While buttons and switches are okay-ish, rotaries are an effing nightmare! It's impossible to get rotaries to move the way you want. Who the hell developed that implementation and thought that was anywhere near acceptable? Go play some VTOLVR and check out how they solved interaction with switches and rotaries in VR, it's a night and day difference!
Does anyone know if Eagle Dynamics has any plans to improve hand tracking or VR interaction in general? Is there a place where I can make suggestions for a better implementation? It hurts how poorly implemented VR interactions are. Literally any other flight-sim with VR compatibility does a better job.
Some other observations I made:
1. USB 3.0 improves tracking considerably. Tracking is real-time and very accurate
2. OpenXR (VR Tab) seems to work better than the Leap Motion plugin (Special tab)