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Evanjsmay

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Everything posted by Evanjsmay

  1. @BIGNEWY Thanks for taking the time to read this post and reply, it is appreciated greatly.
  2. As a software engineer who has written a similar system before for a simulation company - I can tell you it can be done. It would require the mod publisher to write a script. All the program would need to do is download the files, execute the script and then perform file validation. This results in the creator/publisher doing the work, not ED. As stated in the original post - with the implementation of a reporting and voting system, ED would not have to manage this - it would be done by the community - simple as flagging something as not working, which could also assist with housekeeping and reducing storage on EDs servers currently by removing unfixed files - which would also make it easier to find stuff.
  3. Hadnt thought of this, but this is a brilliant idea! Even if its as basic as installing required mods when joining the multiplayer server it would be so much easier for the community as a whole! This would only be possible by proper mod management integration, but this gives a whole new argument as to why we want them to do it.
  4. Im really hoping for more of an interface with the described features. It would provide a quicker and better user experience. Like others have said, finding things in the user files can be quite convoluted and time consuming, and then its not even guaranteed to work. (Using guaranteed loosley - I know nothing is guaranteed).
  5. Probably a lot harder to do from a technical aspect as some mods require files to be installed in specific areas that would need to be scripted by the publisher, but not impossible. Some files may need to be replaced which would require the application to be closed if any of said files are in-use. Even with the above in mind, I agree with you, it would be very cool.
  6. Hi, I would like to suggest the implementation of a community workshop with main menu integration. The idea being that the community could share in-game created missions and liveries, and download/install at the push of a button ultimately leading to a wider community interaction. This would add ease of access to such files with the implementation of tags and a filter capability. This could also indicate any incompatibilites due to uninstalled modules. Furthermore an integration of user voting & reporting capability would reduce need for official moderation. This could be further expanded on by allowing the publisher of missions to add tracked objectives ultimately allowing for the implementation of leaderboard functionality with metrics such as user effectiveness and time elapsed. Edit: As mentioned in the replies, the inclusion of mods should not be overlooked. The inclusion of mods under the same system would make their install quicker and easier whilst minimising the risk of messing up your DCS install. This would also introduce the ability for multiplayer serves to check you have the required mods, and install them for you if you do not. Another byproduct to this is it would make joining squadrons a lot easier by reducing the effort required by the squad to get new players connected - again resulting in a more connected community. Thanks for the consideration.
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