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Stevecat

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  1. thats alot of water, wow
  2. I believe Combat Pilot will drop first.
  3. whatever drops first - the PTO Pack or Combat Pilot, thats where I'm going to live.
  4. For what it's worth on this dead horse....you can only run "combat power" (app 2700 @52) for 15 minutes, even with oil cooler flaps wide open. So if you are running it hard, it's gonna quit pretty quickly.
  5. Stevecat

    Flames

    well i have noticed the flames of my wingmen are more blueish than my bright yellow flames. thought i was doing something wrong too.
  6. Thanks Etask. I didn't know the guage was IAS. I didn't fly at 23,000 but I ran your calculation through this model and it looks pretty good. It kind of makes sense that if we are already at 400mph+ level, that when you go into a dive and pick up more speed the plane becomes pretty unstable (well at least for me anyway). In dives I try to cut the RPM's to 2000 and if I can't do that, at least kill the throttle until I can get out of the dive. Maybe we actually are going the right TAS for the flight modle.
  7. Is it possible the folks who think "it barely does over 200mph" don't realize the speed gauge is in knots? Just want to edit to add I've tried a few engine settings at different altitudes: 2,500ft all they way up through 15,000 ft and even with some blower management I can't seen to get an unarmed, trimmed F4U much over 260 knots. About 300mph. It also appears that "Combat Power" - 7000rpm at 52"- runs for about 15 minutes before the engine quits (at 10,000ft). Not sure if others results vary or if this is pretty much the norm. Sorry if I'm beating a dead horse.. this is an interesting read. It showed engines were getting over 400mph with "combat overload" weights. Also that the "combat power" runs about 15mins so the developers hit the mark on that one. https://www.wwiiaircraftperformance.com/wwiiaircraftperformance.org/f4u/f4u-1-50030-final.pdf
  8. LOL Edum. Never had that yet. Have enough of that happening over at F4U. But I will take back what I said about the dog fighting. It's not exactly easy against spits and 51's. My K4 still seems to be better at that. Alas, nothing is perfect.
  9. Little background: Long time IL-2'er who got DCS Warbirds a couple years ago to see what it was all about. First plane, probably stupidly, was the K4. Not a quitter, so I stuck it out. But alas, the constant OP engine torque and the crappy old version of the Normandy map wore me out. I put DCS away until June when the F4U came out. Oh goody, now I get to play Ba Ba Black Sheep like I always wanted to as a kid. Well the F4U left a little on the table too, so I'm thinking, back to IL-2 until they fix this baby up. I did like Normandy 2.0 though. But then I see, almost by mistake, hey - I own the D9 too? when did I get that? I must have been drinking again. I see Greg flying Fw's on YouTube and he makes it look so easy - I mean, probabaly not for me, I suck - ok then, lets give it a try. Holy Sh*t!!! Where to begin. In the last two hours I have all the keybinds. Took off and landed on the first flight no issues, I can actually shoot stuff down. It has an MW50 system that is easy to understand, deploy, and it appears to actually work (vs. the K4). Even better, the annoying left wing stall we all love about the Fw, ever so present in the IL-2 version, is wayyyyy more manageable here. I was doing rolls and turns in the DCS D9 that I would never even think of in the IL-2 version. What, I can actually dogfight PvP in a D-9? More to come on that. I have to be honest, between the K4 and the F4U I was starting to think DCS Warbirds was either a total <profanity>show, or I am still a horrible sim pilot. But the D9 and it's smoothy smooth, super fun flight model have shown me the light. Maybe it's just that the K4 and the F4U make the D9 look like a thoroughbred, or is this the best Axis plane in DCS? Or any other flight sim for that matter. Oh yeah, and that engine sound. wow.
  10. No worries Rudel. I think it all goes back to me not having the RPM's high enough because I was misreading the RPM gauge. All good!! Still trying to forget the old habits of the K4 and D9 Thank you
  11. I was told that leaving the fuel pump switch in the "on" position might help.
  12. This plane got me back into DCS!!
  13. thanks folks. I think I figured out the problem and it has something to do with the RPM bug. I think the whole time the "shake" was caused by being severely under powered. When I put the RPM on the setting shown in the attached (5200 up thru 7000), everything smoothed out. So I ran if for 45 minutes and am still running it now. So that can't be Combat or WEP...must be around the mark for Continuous. @Scotch75 thank you for the clarification on the fuel pump switch! It's fun again. OMG Edited to note - I was reading the damn gauge wrong from the get go. OMG. Embarrassed!!
  14. I appreciate the replies. So instead of take off with the RPM lever set in the MAX position....just take off with the RPM no higher than 2700? As for the fuel pump switch I thought after engine start up we shut it off (?) and the pump is only for a cold start. I'm probably breaking the sh*t out of the engine. I will try these tips. Thanks again!
  15. Take a look at the attached vid. successful carrier launch. Max RPM, gear up then flaps up. Cowl flaps back down to minimum. Reset trims to neutral. I had inner cooler and oil coolers set to near closed. Then when I bring the RPM's back to about 2550 (manifold at 44) - continuous power - the plane really starts to shake. Noticed this after the last update. The shake only goes away if I take the RPM way down under 2000 or way up to like 5200. What am I doing wrong? Oh PS I thought all you "engine stopped" people were nuts, but I just had my first one. Right on take off, temps fine, gas full. I keep coming back to this thing, even though I know it's wack, I just luv it so much, LOL My Project.mp4
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