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fwbieser

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  1. I encounter this problem a lot. Particularly with the TTI and 4YA servers. And yet, I know other users who can replay from those servers just fine (or at least, most of the time). Is this a network timing problem?
  2. 32GB. How much do you run? What's the minimum amount of memory required by DCS these days? Wow. That's quite a lot of RAM. Is 128GB required to run DCS these days? I suspect you'll have no problem running it. Since I posted this the first time, I've found some replays will run, and others crash. What's really odd is it's the shorter replays that crashed. Little rhyme or reason to when it works and when it doesn't.
  3. Something else that seems odd about that log entry is, 176925783632 bytes is roughly 176GB. That seems unreasonably high and I suspect there is something wrong with what's generating that log. But I can believe it's a memory problem.
  4. Makes sense. I noticed it was using a lot of my memory. It's interesting that running the sim normally (not in replay), doesn't have this problem, but running a replay of the same session can. Seems odd running a replay consumes more memory than the session it came from. But thanks for the reply. Not too keen on increasing the page file size. I gather most DCS users run 64GB systems? Does DCS load the entire replay file into memory to run it? Seems a strange way to do things. Other sims I use don't do that. They play the file (and provide transport controls).
  5. No. It's a replay generated from a recent session using the current version of DCS. I know other DCS users who are experiencing the same problem. Log from crash attached. dcs.log-20240403-232413.zip
  6. Ever since the upgrade to 2.9, when trying to play a replay, DCS crashes. Each time I've allowed it to send a bug report. I know others are seeing this problem. What's going on?
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