Jump to content

tekwoj

Members
  • Posts

    193
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. You're bumping it in the wrong forum, the correct place is the weapon bugs forum.
  2. JDAM has a CEP of 5m, so 50% chance of falling within 5m and 50% chance of dropping further away. So the question is, how far were the ls-6 falling from the target, and which bombs op was using cause they talk about blast radius.
  3. You're not testing that with unlimited ammo, are you?
  4. how far from the target are they hitting?
  5. Gps guided are not laser guided munitions. They are not pin point precise.
  6. SPI was from a waypoint, then pod slaved to it. Here's a screenshot from a bit later when I used WMD pod to set target. HSD situation is still rotated, but less than in the first screenshot.
  7. No, sorry, it happened in a multiplayer session about an hour or 2 into it. I tried reproducing it but no luck so far. I don't think so, I'll try to verify, but I think the only thing I did different than usual is during the INS alignment I didn't input heading because it was 000 anyway.
  8. There's a lot of bugs with radar, but what does it have to do with HSD data being rotated around 20 degrees?
  9. The AG radar was untouched, target was either waypoint with tgp slaved or tgp selected. You can even see the waypoint circle in the correct position on the radar. HSD is the only one not in line with the TGP and HUD indicators.
  10. Target was waypoint, radar wasn't touched. I think it was the HSD that had everything wrong.
  11. Both HSD and HUD show my heading as 313, but HUD shows my target is right from me and HSD shows it to the left. Can't reproduce it at the moment here's a screenshot from when it happened flying multiplayer.
  12. @slghtlystewpid Everything in scripts/MOZA directory. The main script is MOZA.lua, which calls the other scripts for some values. Are you sure it's not a config issue? Because I see in the RotorRPM script this :
  13. Normally you get the best feel when you mix both, but in case of Corsair the native FFB actually feels well done, which is a bit surprising considering the state of the other components of the module...
  14. Nope, there's difference. at 160kts it's noticeably softer than 200kts.
  15. Yes, I've just tested to make sure I'm not imagining things. Engine off - maximum spring force at full deflection is around 1.5k units. Engine on, MAN 20 - about 2.5-3k units MAN 30 - 5k units MAN 40 - 6k units In flight at 200 kts - max force (10k units) was reached long before full pitch up input. About the units - MOZA has a range of 0-16.5k, but they have a bug in firmware which doesn't scale properly direct input signals, resulting in max of 10k for anything coming from games. Yes, because it's direct input only, no telemetry involved, which I have written above.
×
×
  • Create New...