

tekwoj
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This is starting to get ridiculous. To whoever implemented the radar stabilization: the pod is supposed to be stabilized optically in the rear hemisphere up to 3-4nm. It literally makes no sense to have a targeting pod for your GBUs that will start shaking like a squirrel on caffeine the moment you turn away from your target and lose the point track in process.
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Shold the wheels feel so "slippery/greasy" on landing?
tekwoj replied to RyanR's topic in DCS: Mirage F1
I think this is a bug, there's definitely not enough sideways friction on the wheels. Alternatively brakes axis need some strong curves, because even slight difference in braking throws you around like crazy. -
You can either go a2a, or you can go a2g. You can't do both, which means most people will choose multirole fighters. On servers without active radar missiles jf 17 loses most of its a2a capabilities.
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[CHK] CM-802AKG Seeker does not render ground at long distances.
tekwoj replied to J20Stronk's topic in Bugs and Problems
And you won't because it's DCS limitation that won't be possible to go around unless the engine is modified (which is unlikely). -
Thing is deka is not in charge of the ships and their RCS in game has changed and might change again at a whim.
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I agree, the a2g weapons that make JF17 stand out the most right now are in bad shape. If the tpod issue can't be resolved easily I wouldn't mind if they reverted it to the state it was before the radar stabilization if possible. Less realistic but working is better than realistic but buggy IMO.
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Create a mission with all ships, about 2 miles from each other and your plane in radar range of them, start, active pause, note down what is what.
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Have you tried reducing axis travel limits in the Axis Travel window? Kiowa and Chinook are not "officially" supported by the software. Here are modified export scripts to make them work (they'll pretend to be Ah-64 and Ka-50 respectively, so you will need to switch profiles manually when using them). To install replace the 2 files in the %userprofile%\Saved Games\DCS\Scripts\MOZA directory MainRotorRPM.lua MOZA.lua
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Big difference at least in case of Su25 I've seen was that the missile would attempt to do a 180 to home on the jammer when the SAM turned off its radar. Not sure they are supposed to target things behind them.
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Just wanted to say I appreciate the force feedback quality of the module, the stall buffeting, the stick response (or its lack in certain situations), all very nicely modeled.
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Compare the size of the marker on the radar with the TDC cursor. Small target is thin and slightly below half arm, medium is visibly thicker than cursor and less long than arm, large is larger than cursor arm and thick.
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I share your point of view, however we're talking DCS here, from what can be observed ED changes weapons code without informing 3rd party devs, so at most we can ping mods to maybe move certain topics between subforums, or report in both places.
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If you realize this then you probably should post it in the weapons bug reporting forum and then keep pinging ED mods until they either fix it or ban you... https://forum.dcs.world/forum/540-weapon-bugs/
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ls-6-100-still-bugged.trk Bumping the topic with a fresh track of it happening. I was able to release without the bomb flying into my wing at higher speeds than in the track. Generally it seems to happen in a narrow window of speed/altitude/distance to target parameters, and it should not happen.