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tekwoj

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  1. Detection of ground targets going above 70kts would make absolutely no sense because the only thing that would get detected, military wise, would be fast moving helicopters. At 100+ kts I think you can already use A2A radar to pick up helicopters. As to why there would be only 8kts difference between gates - no idea, maybe related to weapons.
  2. Here's google translate of the manual from the docs:
  3. Does it happen without wind or only with wind? There's this bug reported recently
  4. You do realize that weapons have only certain probability of hitting within x meters of target?
  5. Sure, but it's even less interactive than sending AShM. For AShM I can at least program the flight path that helps it avoid the terrain, I can send some LD-10s in sync to saturate AA defenses a bit. Here it's literally just a button press. 150 miles means I can land before switching to the F6. I can watch better quality explosions on yt.
  6. 802AKG is not standoff? GB6 is quite standoffish too. Like, cool that maybe they're adding it, but I would rather have them fix the 802AKG which right now doesn't work as it should. It's anyway a missile with a range that makes game boring. Wow, I've pressed a button 150 miles away from the target, now I'm going home.
  7. I've been doing cold starts with SH since forever and I've never had an issue with gb6 accuracy
  8. It shouldn't if mission is set up properly. If your bombs are still missing in a mission with no wind then it's gps/navigation problem, if it hits with no wind but misses with wind then it's the bug linked above. Edit: better wording
  9. Currently the Mk20 CCIP and CCRP markers are off. According to this topic it's supposed to be fixed in the module.
  10. No, because it's ED taking care of the weapons and it's a weapon bug. This impacts pretty much every plane and it's been close to 6 months since it was reported. The fuzes don't work the way they should and the CCIP/CCRP are wrong.
  11. Since at least 2 updates AKG is a supersonic cruise missile. On top of the issue above when steering using target designation it doesn't aim correctly.
  12. It's only JF17 because only JF17 uses this weapon. All weapon implementations are done by ED and it's them who's supposed to fix them. That's why this forum section is separate from the 3rd party modules. I've had it behave correct when I swapped station before release (nose wheel steering press).
  13. I think a bit of a problem is that besides stabilizing by radar in the front hemisphere below 20nm it should also stabilize optically below 5nm all around, allowing for the TGP to remain stabilized after bombs are dropped/rockets are launched.
  14. The default settings are exactly what I described should happen - main fuze 1.2s, optional 4s. Either the weapon is bugged - then ED should fix it, or the plane doesn't pass the set fuze info correctly so Deka should fix the plane. And regardless which one it is, the release point is calculated wrong.
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