Jump to content

Qazplm

Members
  • Posts

    63
  • Joined

  • Last visited

About Qazplm

  • Birthday 10/03/1980

Personal Information

  • Flight Simulators
    dcs world:fa18C ka50 fc3
  • Location
    china
  • Interests
    Flight simulation;Learn

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello, buddy. I want to obtain a template for a unit or group, then modify the name and activate it into a new unit. How should I do it?
  2. Is there a mandatory requirement for where this audio file should be placed?
  3. Yes, I think I must have confused "unit" with "group"
  4. Thank you! I want to obtain a data list of a unit or group, which includes its name, mount, task, coordinates, etc. How should it be done? Which function should be used? I didn't find the relevant function.
  5. Hey, guys! When I use this code to obtain the coordinates of a unit, it returns nil. What's the problem here? local tank = Unit.getByName('Tank') local coord= tank:getPoint() trigger.action.smoke(coord,trigger.smokeColor.Blue) The prompt "getPoint" is empty and getName() getLife() getPoint....... thank you,
  6. I don't understand either. It looks as if the function is set to trigger, once, continuously, with condition changes,...... Is it this function? I'm looking for a function that can determine the position after the player clicks the switch through the task script. Can it do it?
  7. Thank you. Is this function a function of DCS? Or is it from MIST or MOOSE?
  8. Hi, hello! Where is the function AddFileTriggerTempo obtained? Can it be used directly in the task script?
  9. Hi, guys! Excuse me. Does anyone know how to monitor the clicking actions of players in the cockpit? Use scripts instead of in the task editor. That is to say, every time a player clicks a switch or a button, an action will be triggered. Or rather, does DCS have a function that can monitor the click actions of users
  10. 文 I can use scripts to read and set cockpit parameters, but I'm not familiar with programming. The scripts I wrote can only determine the current status of the switches and will not be written to make judgments after the player pulls the switches
  11. Thank you. I understand this. What I want to say is how to implement this function with a script. Each time the player pulls the switch, a message is displayed.
  12. I think every time the player pulls down the switch, there will be a message showing the current position of the switch. If I use scripts instead of triggers, what should I do? Can anyone help me? thanks
  13. Hi, guys. I'm not familiar with the script and have a problem. I input return _G.c_argument_in_range(142,0,0.1,"") in the LUA console. It can return true or false, but how should I use it in the script? if net.dostring_in('mission', 'return _G.c_argument_in_range(142,0,0.1,"") ') then trigger.action.outText("very good! Please proceed to the next step" ,10 ) end But it doesn't work
  14. I see. They come from mission in the LUA console. But I don't have a LUA console. How can I obtain these functions?
×
×
  • Create New...