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Aapje

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Everything posted by Aapje

  1. How is that relevant for giving upgrade advice?
  2. System Information shows that stuff as well. @Rayzer You can also post screenshots of either System Information or CPU-Z if you want even more detailed info, like what exact BIOS updates you need for an upgrade, or whether you have such a low budget motherboard that upgrading the entire thing may be better.
  3. @Rayzer VR brings many challenges with it, including it being very demanding on hardware. And many people suffer from motion sickness, much more so than with TrackIR (many can resolve it by stopping when they get sick and slowly working up to tolerance). It can also be extremely fiddly. TrackIR typically gives much less issues with motion sickness, but it can still happen. It typically seems to resolve itself fairly quickly. Given that you seem to have given up after only 1 hour, I get the impression that you give up a bit too quickly if things don't work right away. You may want to first go back to TrackIR and give that some more chances. Like I said before, motion sickness is something most people can overcome, but it needs patience and not trying to force it. That said, your hardware is quite old and even for flat screen, some upgrades seem to be a good idea. That can also help with the motion sickness, as low framerates and stutter can make motion sickness much more likely & worse. You probably have a Ryzen 2700X. Check that to be sure in your System Information application. CPU-Z like the previous person mentioned also works well, but you can also just use the built-in application to check. If it is a 2700X, the good news is that you can get a huge boost for relatively little, by upgrading to a 5800X3D processor. Just be aware that you probably need to update your BIOS first for it to work. I would also upgrade to 32 GB DDR4 memory, which is quite cheap. Your video card is ten year old. If you stick with flat screen gaming, something like a 4070 or 4070 Super would be a huge improvement. But for VR, even a 4090 tends to leave something on the table, since VR is so demanding.
  4. I would pick between these options: 4.) Get a 4080 Super right now and pass on the 3090 5.) Get a 5080 in November or so and pass on the 3090 The 5090 will probably be even more halo and even more expensive. And it will probably be scalped a lot.
  5. Varjo pulled out of the consumer market, so no replacement is coming. And I would put the Quest 3 on your list as well. You can also consider temporarily getting a headset while waiting for the Crystal Super, and reselling it if you get that one (and are happy with it). The money you lose with the reselling probably isn't a bad deal for you if you consider it a rental fee and a price to pay to learn whether you'd be happy with the more expensive stuff. You're not guaranteed getting a headset without issues if you buy directly from a company either, especially Pimax with their infamous hardware quality control and software issues for any new headset. Ultimately, there is no perfect option. Any choice you make will involve compromises.
  6. Carmack seems a ignore that a healthy marketplace has producer targeted different groups of consumers (like simmers), that Meta can't service on their own. His comment only makes sense if the Quest 3 would be enough for everyone. And I also disagree that the hardware is good enough. There is so much to improve on that front.
  7. Not sure how you arrived at that, with the Crystal Super starting at $1799 and the Somnium VR1 at $1899. @Gun Jam Keep in mind that the VR flight sim guy from the video is not yet focusing on the negatives because the final version is not yet out. So I wouldn't conclude yet that it's better in every way.
  8. Apparently, Google is going to announce their own platform, Android XR, at the Google I/O developer conference on the 14th of May. Samsung would bring out a headset with this OS. So this means that only does Eugel get other options than Meta, we are going to get a three-way fight, which is great for consumers.
  9. The situation in smartphone-land is not that bad, with Google earning billions from Play Store sales, while consumers can easily switch between different hardware-brands, that all run Android. And you have Apple keeping Google honest and vice versa. Having something similar in VR-land would probably be better than the current situation, where Meta has a de facto monopoly, with all alternatives being extremely niche products and there being lots of walled gardens.
  10. $300 for the base and it works with their old grips, but they'll bring out new ones as well. https://www.thrustmaster.com/en-us/products/ava-base/ And they also have a movie with how to change the base:
  11. SadlyItsBradley thinks that this is because they fear Apple and want to build an alliance against them. The good news for PCVR users is that Meta doesn't really care about PCVR, so they have little incentive to ask a lot of licensing money from a niche vendor that targets weirdos like us.
  12. For the Crystal Light, you may also be able to get away without controllers, if you just do simming with it. They will sell a version with local dimming, but no controllers.
  13. It also has mura and doesn't turn off the screen in the right way when you turn the brightness up, causing people to get sick.
  14. The PSVR2 has fairly mediocre optics. Not really happy with the choices they made there. And if you buy one, I would scour the 2nd hand market, since you can probably find good deals there.
  15. The 4080 Super is pretty much the same price/performance as the 4070 Ti Super, but gives you a decent bit of extra horsepower. So you can also consider that one (perhaps look at your regional pricing which gives you a better deal).
  16. Well, I think that I more or less know what Valve are working on and it may not be that great for PCVR players (think Steam Deck, but VR).
  17. https://pimax.com/product/pimax-crystal-light-preorder-fee/
  18. They have two new choices for the Light: $799 Local dimming, but no controllers $899 Local dimming & Lighthouse faceplace, but no controller And these are offered next to the choices they had already announced: $699 No local dimming, with controllers $899 Local dimming, with controllers
  19. No, the front lost 250 grams by ditching the APU, heatsink and eye tracking camera's. The rear lost 60 grams due to the removed battery. It will thus be more balanced.
  20. The Quest 3 is 515 grams, but the Quest pro is 722 grams and I don't really see people complaining about its weight. Although in reality the difference between the two isn't that big, because part of the reason why the Quest 3 is so light, is their horrible headstrap, which anyone who is sensible replaces with a heavier one anyway. What actually matters is the weight of the front part, not the headstrap, and the Crystal light weight loss is mostly on the front. So it should be a lot better due to the better balance. But we'll need to wait for the reviews to see how exactly it works out in practice. That's in part because they didn't design a new form factor, which is probably a good thing, given how they use customers as beta testers.
  21. Unfortunately, it seems that eye tracking is very expensive and probably needs a powerful onboard processor. So far we've never seen it in a cheap headset. Oculus explained before how hard it is:
  22. The most relevant change is that they put Quad View Foveated Rendering in the standard. This can encourage games that use OpenXR to support dynamic foveated rendering (MSFS!).
  23. Of course the product that was abandoned by HP and didn't get any investment anymore, was very stable. But this also means that there will not be a Reverb G3 or other HP headset aimed at PCVR. Why would Meta ever cater specifically to DCS players or simmers in general? I think that you are missing the bigger picture, which is that simmers are a tiny part of their customer base and an even smaller part of the customers that they are aiming at, which is pretty much every person with a phone. The goal of these companies is to (eventually) create a product that is as useful and used as much as smartphones are today.
  24. We can't. Zuckerberg's goal is to create a standalone AR headset. The Rift S was only ever a means to an end, as the mobile APUs of the time were not powerful enough. As soon as they were, they switched to making a standalone-first headset. It's the same for Apple, BTW. Of course, if customers would reject the standalone headsets and would prefer PCVR, then there would be commercial pressure to make mass-market headsets, but the opposite seems true. Customers mostly reject PCVR and prefer standalone. Simmers are the exception and a relatively small group that simply cannot provide the tens of millions of customers that a company like Meta wants. This is why only niche companies like Pimax make PCVR-first headsets and why Varjo cancelled the Aero with no replacement and why HP stopped doing VR. The future of VR simming is almost certainly going to be to either use standalone-first headsets, or to use products from a niche company like Pimax.
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