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Geff

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Everything posted by Geff

  1. PS: the autosave does not help a bit, it just saves the mission every x minutes by replacing it. If you overwrite it with a blank file it is gone, over and out, kaputt .. So I made a small app that copies my mission files to a backup every 5 minutes. Just in case I am doing something stupid again
  2. Hehe, you're right of course, sure enough was my mistake Thanks for your advise, completely forgot about that option, enabled it!
  3. Don't know. It either still is not fixed or it started again ..... Lost a couple of hours of work on a mission this way. It was a 1st draft so had no versions yet. First thought it was my mistake. Then found out what had happened. This .... Frustating, to say the least
  4. Thanks for your reply Grimes It indeed seems to be working without the disableRoads. Most of the times it works flawlessly that way, but sadly not always. I'm trying to find out what might be the cause of it not working sometimes ... If I can find it, and it has relevance, I will let you know. Again, many many thanks for Mist and your support !
  5. Let me start by saying that I love MIST, and use it for all MP missions my friends and I fly. This little problem however I cannot solve: when using the "mist.groupToRandomPoint" function for ground forces it does work. Most of the times. But not always. When the unit to move to is respawned / teleported and the group is ordered to go to the then new point they don't move, or stop moving. Cannot figure it out. The destination is "just is a point", a vec3 value, that is passed to the function. Also noticable is that when the group does not move (anymore) after exiting the mission it can take up to minutes to get back to the menu / mission editor, while looking at some in-between screen. Attached the mission file, and the function that I wrote. In testing you will see that most of the times after respawning or teleporting the goto test person the ground forces just stop moving, and then after exiting the mission it will take some time to get back to the ME. Tested it in both MT and no-MT versions, and in all kind of different scenarios and maps. Hope this demo/test mission will be of help. Again, thanks a lot for MIST !!! gotopoint.lua testGoTo.miz
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