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saiun

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Everything posted by saiun

  1. bonsoir es que la catapulte du Clem reste fonctionnel dans la version avenir du mod ?
  2. bonjour eric selon votre dernier messages il sembliez que vous étiez sur la fin ,avez vous des nouvelles ? @ERIC
  3. so you made it fully indepeandant ?, or you hooked it up to the su 25T ?
  4. @Beldin in the message i sended above you can see a alizé mod , however its not a EDM but a MDL model
  5. @ERIC après quelque recherches jai découvert que le modèle du Foch et du Clemenceau n'on pas été fait par les cuesta brothers mais ceux ci on en faite utilisé et adapté les modèles d'un mod pour des vieux flight simulator et P3D , voici d'ailleurs le liens vers le dit mod http://royalefrenchnavy.restauravia.fr/RFN-Navires.htm sur ce mème site il i a d'ailleurs un mod pour l'étendard IVM cockpit inclut qui avais bénéficié de l'aide d'anciens pilotes de ces avions, je pense que cela pourrais etrer une bonne référence pour ajuster le modèle de vol , en voici le lien qui contiens aussi le alizé et le f-8 http://royalefrenchnavy.restauravia.fr/RFN-Avions.htm
  6. cela fait plaisir de voir que le mod est en train d’être repris pour mise a jour et réparations , si par hasard dans l'avenir vous compter toucher au PA luis mème j’ai une bonne source photo et vidéo pour références , mon rêve le plus fou pour ce mod serais un PA pleinement fonctionnel ascenseur compris ,d’ailleurs en parlant des ascenseurs de se que j’ai vue celui du mod fait juste monter et descendre tous le pont, serais t’il possible de faire 3 surfaces séparé pont/hangar/ascenseur pour avoir seulement l’ascenseur en mouvement ?, et si oui e faire les deux ascenseurs fonctionnel ? de mon coté je voulais ouvrir le modèle sur blunder mais celui ci est protégé il semblerais
  7. ah i noticed that i cannot import EDM model's in blender so i cannot do anything in fact
  8. so that mean the only thing i need is blender and knowledges, got it il try to do something
  9. ah i see, in the meantime i was looking into the carrier files and noticed that the elevator wasnt a separate surface but literally the whole deck moving up and down , so i was looking around if it would be possible make the deck and the elevator 2 separate surfaces, i also noticed the hangar have already a surface by itself but no wall's phisic wise,does you think these element's can be modified in blender ?
  10. ohh man that sound like a huge mess , hope they will be able to repair fc3
  11. hello, it seem the new update broke the SEM and E IV, none of the mechanical element's work anymore such as the gear's, flap's, air break's , only the hook seem the work on my side, do you have the same problem's while playing the plane or its a only me problem ?
  12. okay after testing the new lua it indeed try to fill up the front part of the carrier first wich keep clear the landing area ,i tested landing 16 SEM's , everythings goes okay until the 8th plane taxing 1 spot closer than it should do wich it make a empty spot, thent the next plane try to go at the said empty spot but cant blocked by the 8th plane and so does the next planes intil a sem crash into another who is blocked in the landing area while landing alas the game blocked me the whole vietnam mod so i wasnt able to try outy the F-8
  13. thank you for your answer and time, i will try this ot and see how it goes with the mix SEM and F8
  14. update after some hours of use ,i noticed that when there lot of planes on the carrier but not full, there a spot at the very back of the carrier on the middle that get ocupied by AI planes, wich make the other's landing crashing into it , i also noticed that somehow the elevator doesnt answer anymore to any radio messages i noticed also that when trying to attack a moksva they firetheir exocet out of therange because of the big range of the moksva radar, and since the AI use it like a sead missile, at the moment they detect the ship radar they shot
  15. also do you think in the future it would be possible to make working this elevator ?
  16. i do indeed remember you teste with the AI's only that why i prescised the diferences between AI and player side, as for the crusader may you have a link to it ? also the exocet is very powerful,i did 2 shot the kuznetsov with thems , ah i also noticed that the IV and the SEM's can literally fly vertically without stalling, areal space rocket until 10000 metersXD
  17. hello @Beldin after i installed your mod and tried out (wichi enjoyed the carriers itselfs) i spotted a main problem and some secondary problems. first the main problem is the IV and the SEM insta exploding when touching the arrestor gear area, i tried many many times and often with only 2 meters drop and 240 kmh speed, each times it insta explode, very likely a problem with the plane hitbox. i can confirme the is problem on the plane side after my many succesfull landing's with the SU-33 on the Clem and the Foch, both presenting actual invisible bump's around the arrestor gear's and on the middle by the way but both didnt presented any problems for my SU-33. this problem doesnt ocur when its the AI who play the plane, but i seen a slight visual glitch when it touch the deck on landing. for the minor problems i noted that the catapult's doesnt hook the plane,i see that the elevator lifted the whole hangar area wich look funny when you sudently see 4 planes giung out of the deck,the plane itself have the spin problem when rolling very slowly but nothing unbearable (as long it doesnt roll backward because in that case it can be ejected out of the carrier),i wasnt able to get the catapult camera's, and when i play another plane than the Etendard's it seem that the elevator dont work, but for this last one i assume its a only Etendard/carrier thing, thank you for your time hoping to have soon a answer . PS imay be interested to learn how to fixe thing's myself if you have indications to were i can learn.
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