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gepset

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Everything posted by gepset

  1. Now that the update has been out for awhile and people have used it a bit I think the new spawn system is great but it has one major flaw. There needs to be some way to coalition lock planes even when an airbase changes hands. In many missions players can capture enemy airbases and when this happens with the current spawn system they gain access to the enemy's equipment. It would be preferable for each aircraft template to have an assigned coalition and only accept spawning if the airbase coalition matches the template coalition. A simple way to do this now would be to use the already existing aircraft country flag in the template file and check it against the coalition of the airbase. This would also have the benefit of keeping liveries consistent as dynamic spawns currently don't work well with missions that wasn't specific countries and liveries. I think this small change would make a big QOL impact on mission making and unlock some of the full potential of the new slot system. (also can dynamic spawns be included in the role select / slot select api, it seems they don't have many exposed functions in lua right now)
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