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Gabreil

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Everything posted by Gabreil

  1. I did try Quaggles a while back. But could not get it working with the Gazelle.. It was something to do with there being M and L Variants.. I guess i should revisit for the CH47 as thats what i mainly fly. One day i'll dig a bit more into the ai panel for the gunners.. but for now unless anyone else has ideas ill make do without them.
  2. Thnaks for the explanation. I'll do as you suggest and backup both DCS folder and Saved games.. I was hesitant, as after the last update and then the update to the CH47, on both occasions it replaced the joystick and keyboard lua files.. which i had modifed to add the CDU & MFD buttons. At least with a back up its a case of drag & drop to get them back. Downloaded the updater. Did an update to the latest version then ran the cleaner. Fired up DCS and still no window for the gunners. It did what i expected and overwrote the joystick/keyboard files so i know the cleaner did something. No idea where to go from here.. If the cleaner did not work then i guess you're out of ideas too!
  3. Thanks.. I'm hesitant to run a repair.. How much else will it affect ? Keybinds and other script files that i've tweeked over the past few months. Last thing i really want is to end up spending hours and hours getting other things back and working. I'd rather do without the door gunners. I did try loading up the UH-1 and LAlt+D opens/closes the Crew window bottom right of my screen. I wonder if there is a way to use that config with the CH47?
  4. Yes to deselecting Helios in the Configuration sceen and selecting 1 monitor - which is why my DCS is spread across all screens i guess. I deleted LWin+H from showing the AI WIndow. Deleted a known working keybind (LAlt + D) and re-assigned that to AI Window.. still no show. Even tried binding it to a known working HOTAS button.. still nothing. If the AI overlay like the others shoudl show ontop of the exports... as you say its probably a different problem.. but i have no idea what. Can only assume at this point that a .lua file needs to be edited to move the AI window into a locatoin where its viewable
  5. @MAXsenna So, started up DCS without Helios running so the MFD's were not exported to the other monitors. Still no sign of the Gunners AI window. As you can see in the screen shot, the Cargo and Controller indicator show on the various screens.. nothing when i have the side gunners loaded and try to open the window. I'm guessing its somewhere, but out of the screen res.. Any other ideas? null
  6. Thanks I've never seen it on those screens. I normally run Helios so it could be under the exported MFD's which are normally there.. But if the AI window iworks in the same way as the Controller Indicator.. Then if i activate the controller indicator, that appears on top of the MFD's on screen 5. I'll try without Helios running and see if it appears.
  7. null@MAXsenna I think this is what you were asking for.. This is my monitor setup
  8. I'll need to wait till i'm home. I've only got remote access at the moment and the other screens are powered off.. Soon as i'm home ill fire it up with all the screens powered on and ill post up a screenshot. Will be good to understand where it actually is and be able to use the code to move it.. even if it cant shrink, seeing it would help!!
  9. I fired up my DCS pc today with all the monitors connected (i have 5 in total and configured using helios) with them on, and hitting LWin+H i could not see the AI Crew overlay. Controller and Cargo Indicators show.. at various places around the screens.. i would have thought the AI Crew window would have shown somewhere, even if not in an optimal position. I tried a config .lua that i use when i remote onto my DCS pc to reduce the resolution.. which does not know about the other monitors.. was a bit suprised that didn't reveal the AI Crew indicator window.. I had expected to see that bottom right of the screen. I'll need to do some digging around to see where it is. I have had then before with the Cargo Indicator not showing.. and found a few posts on this with the UH-1. I'll revist what i did before and see where i go from there. Just a shame that they are not that easy to manipulate without delving into the .lua files (when you find them!)
  10. Bit of progress.. In default mission, the gunners now show in the aircraft. I can see them external and internal. Using LWin+H to bring up the control panel for the gunners does not seem to work! Tried remapping to a different key press.. nothing appears bottom left. I have a feeling its related to multimonitors and where it gets positoined. I'll dig around some more
  11. Thanks, just a mission that i created and use for testing. I'll try on a proper mission.
  12. As in right click on the R MG / L MG They do nothing either.
  13. Not sure what i'm doing wrong, but i cant get the door gunners to show. From refuel/rearm page, normally you click on select load out.. Mine just shows empty. Or L/R MG DCS is up to date. Any suggestions please?
  14. No idea how long one might take to appear.. In the meantime, its pretty striaght forward to create hotkeys and multi function buttons. Ok, you have to set a keyboard bind manually in DCS first - I've manged to get pretty much everything i need working on the Streamdeck now. I fly on Rotorheads server, and having a single button press for the CSAR and CTLD commands is great.
  15. Now i've figured out how it actually works and the mechanics behind the required export script needed to be recognized in Streamdeck.. i looked at an existing one for a different module.. beyond my knowledge/skill to create one for the CH-47 i'm afraid. Hopefully one will come along shortly.
  16. Got it sorted. Power was off to the G1000's but USB still plugged in. Unplugged and they disappeared from DCS
  17. Yeah, first thing was to check all my modules... I did find refs to the G1000 and changed.lua to .bak so they would not be registered
  18. I've got some legacy controllers that appear in controls. I no longer use them.. They are all unplugged from my PC but still appear. How or where can i delete these please? Attached image shows two of the controllers which i want to remove so they are not listed anymore Thanks
  19. HI All, Currenlty using hotkeys to make my Streamdeck work. The CH-47 is not recognized if i try to use the Streamdeck plugin. I think its missing the lua which needs to be in the ExportModules folder. Cant seem to find that on my computer.. Any thoughts?
  20. Thanks, l've been slowly trawling through trying to get MOOSE CTLD to work..
  21. I can get the CH47 working in SP missions with MIST & CTLD. What i cant seem to do is increase the amount of cargo to be carried. Default is one item.. for example Fob Crate Small. I'd like to be able to load 4 of these in one lift. Any suggestions where and how i can make changes in the .lua files to achieve this please?
  22. Could the Cardinal Points - N, S, E & W. as well as the 10 increments be made lager.. alot larger!. Will allow for quick view to visualise direction travelling.
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  23. I can sucessfully using CTLD pickup and deploy objects.. .In my case a JTAC Humvee. Am i able to recover that vehicle once the task is complete? I have looked at a few videos, for troops it looks easy using advanced waypoint options, but seems like i'd need to add a pickup zone around where i've dropped the JTAC vehicle. Is there an easier or perhaps more dynamic way of doing this?
  24. I've just edited my post as its not fully functional.. greenbox yes, the circle and height.. thats still somewhere off screen! In theory, once i've got it all sorted, it should be a case of uploading my .lua file and doing a replace of yours for it to show... Check back a bit later to see if i've cracked it or not!
  25. So, finally getting somewhare with it. The problem i was having does seem to be related to the Cargo Indicator not showing due to where its being positioned when i hit the keybinding.. i.e its somewhere, just not on my screen. Found an old post with some creative google searches and found someone who had a similar issue with the controller indicator. So, using that logic, i applied it to the CH47.. In the file location. dcsworld\mods\aircraft\ch47\cockpit\scripts\cargoindicator - cargoindicator_page.lua There is a line that reads... base.init_pos ={aspect-box_width,1.0-box_height} I then opened dcsworld\mods\aircraft\UH-1\cockpit\scripts\controlsindicator - controlsindicator_page.lue Found the line that reads... base.init_pos = {0,(1 - 1.3*size)} Copied the whole of that line and pasted into the CH47 carogindicator_page.lua Actually found a much easier solution: Open file.... dcsworld\mods\aircraft\ch47\cockpit\scripts\cargoindicator - cargoindicator_page.lua Edit line that reads... local aspect = Lockon_Options.screen.aspect Change to local aspect = 1 Save restart DCS.. Fired up the instant action sling load operation mission and as soon as the cargo red smoke released, the green hover box was visible! It now shows the green box with the "All Cargo" option in the comms menu. But i use CTLD and have cargo spawn in front of me - then it still does not show up. Not the end yet.. Where as this moves the green box, the moving circle, red dot and the height bar are not in the green box, so a bit more playing around to get them into the green box Hopefully this might help others. For reference, this was the post that i found that got me on the right track - Last post from Slicker55
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