Jump to content

stampcrab

Members
  • Posts

    3
  • Joined

  • Last visited

About stampcrab

  • Birthday 11/30/1976

Personal Information

  • Flight Simulators
    DCS
  1. I haven't claimed it's functioning otherwise than as intended. What I said is that it behaves like an implementation of physical FOV, which relates to focal length (and sensor size): field of view = 2 * arctan(sensor size / (focal length * 2)) Have you noticed what digital cameras do when asked to zoom past the limits of their physical zoom range? They call it "digital zoom", but it is actually a crop of the wider image, with some post-processing to improve quality. What I suggested was to do something similar in DCS, instead of altering the simulated focal length. I understand this may not be an easy or even possible change, depending on the features and limitations of the graphics engine. I also understand this is only a noticeable issue on very wide screens, but the image deformation on those is real and quite obvious.
  2. It's unfortunate that zoom behaves as a (simulated) focal length control. Since it's mostly used for a closer look at instruments, I'd rather have it act as a "crop zoom" on the viewport, without affecting the FOV/focal length.
  3. Attaching screenshots from my G95NC. Image quality and performance on a 4090 is superb. However, as more evident in the side looks, there is noticeable FOV deformation at the edges.
×
×
  • Create New...