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This worked Tribbin, thanks for sharing.
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Same for me I followed those instructions to the letter. DCS crashes on launch
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That is what popped up for me today. Post update I can't get DCS to launch.
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My Oculus software automatically updated to v63. My DCS install crashes on load now using Oculus and Open XR. I tried to switch to Steam VR but it crashes on any mission load, even trying to get in the editor crashes. Im using a Quest Pro and Nvidia GPU. This is my log file.... dcs.log
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Bossco82 changed their profile photo
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Hi, Does anyone know a way using MIST to continuously check the coalition in a zone? Then if the blue group is dead, it will spawn a red group using the clone in zone function. Then vice versa. This is to create a continual capture scenario red Vs blue. I need to use clone in zone so I won't have the group name. Is this possible in mist? Or is this something for moose? Cheers
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I ran a 5800x3d with a G.Skill 3200mhz C14 kit and I tried a 3600Mhz C16 kit. The difference in DCS and benchmarking was not in reality noticeable. I dont think it matters too much
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Thanks for the reply razo, Yeah that was my first attempt. The module does not know what the missile is even though a AIM-9P is on the rail. You just get those diagonal lines in the hud when a sidewinder is selected.
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Hi there, Just wondering if it was possible to add an older sidewinder to the Harrier for use on a dogfighting server I host. I had a look at the .LUA files but without any success. Cheers.
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Thanks for confirming this still worked, when I looked into it further I realised the CTLD file I had was out of date. Cheers
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Hi, Can anyone confirm if Jtac autolase in CTLD is still working since the 2.91 update. I have set it up following the guides. I have the Jtac status message in the mission but no weapons track onto the designated target. Ive tried GBU's and Mavericks with no joy from several different approaches. I also tried using a ground based Jtac pointing at the target and a predator drone without success. Cheers.
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Hi guys, I know enough about the mission editor, some scripting and running a DCS server. But, I know very little about modding. I dont run any integrity check on my server and I have had some players ask me about the possibility of cheating. I know that on the low fidelity modules you can modify the unit loadouts .lua to put for example a AIM-54 on a Mig-29 etc etc. If someone did that it would be obvious in the SL-mod post in chat. My question is could someone modify a current missiles performance without anyone knowing, alter its speed, acceleration or counter measure resistance? Like take a R-27R and make it perform like a R-27ER or even turn it into a Fox-3 missile. Could a modification like this client side actually be usable server side? Is any form of underhand cheating like this even possible? Thanks in advance for any answers.
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Does anyone know the control for the WSO to IFF targets??
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This has happened to me too, I lost the F-14, FA-18, F-86, Flaming Cliffs and the Persian Gulf Map. I have opened a ticket with ED.
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Yeah thats the problem, i'm multicrew in multiplayer. The radar is on for the pilot but shows as off for the WSO. If I am alone in the plane and jump in the back it works. I have not been able to work out how to turn it on in the back when the pilots seat is occupied. Thanks for the reply.