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simon111

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Everything posted by simon111

  1. Really helpful to me, Thanks so much to the resource.
  2. Thanks for the detailed reply!
  3. I think for that 3 second because I am not sure when the strikers push ,and fear that if I shot harm too early, the SA11 will go down and go awake again soon.
  4. In mission12 I met a problem: After the wingman told me that a SA11 go awake, I ordered my wingman to shoot the harm after thinking for about 3 second. But only ONE second before the wingman told me that the SA11 goes down, the striker got hit and the mission failed.... I got to say this is really frustrating... Is it possible to put the wingman a bit closer to the SA11, or just delay the striker a lit bit? Beside that, I love this mission because this is really chanllenging and intensive to me.The detailed kneeboard is also very helpful.
  5. Thank you for the reply! In fact I try this mission later, and though this time I used the agm65d to destroy the truck, the mission also stuck in the JTAC check in....So I guess it may be about my installed Mods...
  6. It is really frustrating to get the JDAM miss on the target, and I knew it is not the problem of the campaign but about the bug of F16c's INS system. But this bug can be temporarily fixed by tgp directly sorting on the target, so I thought this experience could get better if the weather was changed to scattered cloud instead of overcast. Now this mission success rate is mainly about luck... Apart from that, I really love the mission and it is quite challenging to escort the slow A10 for me but at last I felt it is really worth it.
  7. I met the same problem today. In my case, I first bomb the convoy with one gbu12 and the wingman strafe, then when I check in with the jtac, it just stop in the middle and I got no options. After about 10 min, the check in suddenly continue. Tacview-20250209-103408-DCS-Gamblers M03.zip.acmi
  8. Ohh it works that way...Thanks, I used to think that ECM mode 3 on will reduce the range I get locked up LOL....
  9. Thanks a lot for the suggestion! I will this again these days. By the way, in mission 12 I found myself locked by SA10 from a longer distance in ECM mode 3 manually on than when I keep it in ECM mode 1 semi only. So is it more likely for me to be discovered and locked by sam when I turn the ECM on, in this overall ECM situation by spartan?
  10. Hi ChillNG, I really love your campaign since it taught me so many wild weasel tactics and I have reccomended the campaign to all my friends. I also love the pilot Bug and Popeye. I have been playing FIWOS m11 and m12 recently, and I have a little question about some missions.(Post here because I somehow can not post in the FIWOS1 part) 1. In mission 11, is it possible to get rid of the two bandit instead of dogfight with them? I tried to fly 30000ft 1 mach to the east but they can climb from 5000ft to 25000ft very fast and catch up with me....I have failed this mission six time because of this part and I really want to know if dogfight is the only choice. 2. In mission 12,when I pickle the SA10 and the bomb miss somehow, I order the wingman to launch harm but the SA10 remain active for a very long time after the harm is launched....and then the time is not enough 3. In mission 12,dealing with the sams northeast of bullseye, I orbit for a long time but no sam go active even when the hammer2 is shot down. A minute after that, the SA3 finally go active but it is late after all. 4. In mission 12, I would appreciate it if the strikers can tell me about their heading location when they approach their target, since sometime when I try to tell which one is the striker of the current package from these green dots on the datalink, it has flown directly into the mez and got shot.... 5. In mission 8, the munition is just enough to kill the FC and the SA8, so a single miss(which is not unusual for AGM65H at a long range for me sadly) will ruin the whole thing, so I thought it would way more better for me if there are three AGM65 instead of two (or two gbu12 would also be good) My favourite mission is the mission 9, the pop up sams are really intensive and the story is also inspiring. It is also very helpful to respawn in the air in 9B, because the mission is quite challenging and it would be really frustrating to fly from base to the IP for six or seven times... I really hope there can be more mission that are seperate into two parts or more, like the mission 9. After all, I really love these very challenging missions(though also frustrating for me LOL) and the whole story. The SPIN and ROE and the Intelligence Assessment are all so helpful to me. I feel it would be more fun for me if a little more redunduncy is added in some missions.
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