Jump to content

X.ecut.R

Members
  • Posts

    13
  • Joined

  • Last visited

  • Days Won

    1
  1. If i understand you correctly its not the key thats missing but the actual game??!!! try here :) : https://www.digitalcombatsimulator.com/en/downloads/previous_versions/dcs_black_shark_english/
  2. Well..didnt find a way go unhook it yet... But as to realism...have you tried it with th autopilots turned off?..those dampeners are quite mighty. I tried it with a 5 ton cargo...vertically up?..NO chance..but when u drag it behind you and get up to speed you can lift it...but what happened when i tried to do a turn seemed quite realistic: totally uncontrollable banking and pitching. I think it is simulated relatively realistic.
  3. hey guys... have you tried the simplest thing of just trying it???...I DID.. your prayers have been heard....you can just hover above a cargo and it hooks it up to your beloved kamov ka-50....only thing i have to find out now is how to unhook it...thats where the controls would come in handy i think...but im on it. if i find out anything more ill tell you here :thumbup:
  4. Thx eihort Ive tried that what is mentioned in that post...but it didnt work....i just added sth to the already existing command...then it worked
  5. @mjeh Essencially you got exactly what i wanted (btw...its not a triggerguard but a second trigger ;)) But what you mentioned with another button is what i did by editing the joystick.lua, so the hits the button once i press it down and once when i release it. Thx for your reply.....it was the first one that could really help compared to the others ;)
  6. Ok...nevermind. ive got it solved. The trick was to add the following line to the joystick.lua in the saved games folder.: down = iCommandPlaneModeCannon, "up = iCommandPlaneModeCannon," name = "Gun Select" This did the trick :)
  7. Well thanks for the responses....but honestly "die hard" your comments werent usefull in any way... maybe u recognized that i only got a tm hotas x , wich is by far not an expensive stick and i want to customize it my way ...and not buy some really expensive stuff just because of one button..... Anyways back to topic....in my mind there must be a line in a lua file that declares the "select gun" button to be a switch that u toggle on and off by pressing multiple times. Thats what im trying to change so that it selects gun when i press and deselects gun when i release.
  8. well i dont think its about the controller itself, but about the buttontype (ingame). But you asked for it so heres my config: base is a TM HOTASx in wich i added 4 buttons (one of them is the second trigger i was talking about) . The 4 buttons are connected to a cheapo 10€ gamepad, wich i disassembled and soldered the buttons to the cirquitboard. now i dont know if i didnt express myself clearly enough:(..but what i need exactly is a script change in the game so that "cannon select" button (e.g. C) is active just aslong as i hold it pressed down, so that when i release it it returns to rockets and missiles. Summarizing all ...i built a triggersystem that resembles the real ka50 triggers :flip big up >cannon active---flip big down >cannon inactive(launch mode). ive seen some guys around the webs with awesome ka50 collectives and cyclics with the exact same trigger system...now how do they implement it to the game ?????:helpsmilie:
  9. @childfan......dont take him too serious....hes just making jokes :)
  10. HMMMMM......not quite that what i was hoping for...but its always nice to hear from you osram :)
  11. Ive been tinkering on my stick to accomodate a second trigger wich i can flip up. Im building in a switch that recognizes if the "launch" trigger is up (cannon selected). Now my question is....how can i change a button type, so that it changes to cannon mode aslong as the button (launchtrigger up) is pushed, and returns to launch mode when i release it. I've been checking tons of threads round this forum and found............nothing. I hope someone knows how to do this. THX in advance :thumbup:
  12. Just noticed these little graphical issues in game (sp & mp) my vikhr (only vikhr) are hanging below the hardpoints, i mean there is a gap of about the height of the adaptors for other armaments,wich looks really ugly. the prob with the mirrors is that i see them, when in cockpit (eaven if i have disabled them) but too far to the rear. and the yaw feathers are somehow bound to one piece, so the elevation and yaw feathers are one part. i hope you understand the problems ive got,because the game wont let me make screenshots:(.
×
×
  • Create New...