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WhiteDear

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Everything posted by WhiteDear

  1. I have the same problem. I just finished the Artic Thunder campaign for F16 and radios were good here. Then started up The Gamblers and in the first mission i had trouble understanding what was said. The sound was way to low - i couldnt turn it up any more, cockpit was maxed, all game sound sliders were maxed. There were some static, but my main problem is that the volume is to low (using pimax crystal). In the tutorial mission 0, the volume was fine
  2. Hi, Excellent campaign. I love it. It has forced me to learn how to air refuel. Absolutely love it. There is a bug in all the missions for air refueling. Lead goes in first, connects and gets fuel, radio talk says good flow and other stuff. Then lead declares disconnect but stays on the fuel. Then i, the player, is prompted to use in game radio to talk to Texaco. If the player does this while lead is still taking fuel, texaco will not respond. After some time lead will disconnect and then the player can talk to texaco and starts to refuel as normal. When player then disconnects, 3 is then connecting and take fuel. Declares disconnect but stays on the fuel. 4 then declares precontact and starts to fall way behind. When 3 then disconnects the narrative goes on and the flight disembarks the tanker, leaving 4 to refuel alone. This will take a long time as he is way behind the tanker at this point. I, as the player, leaves with the rest of the flight and 4 will eventually join up - it just takes a long time for him as he stays with the tanker and slowly closes the distance to refuel. 4 then has trouble to catch up in time for the IP. I have encountered this all the missions (so far i have completed mission 8), with refueling required before going to the IP. DM me for a link of the tracks, as the size of it is to large to upload here. I can however, upload a TACVIEW file of it, for mission 5, which shows 4 fall back when 3 is tanking at around timestamp 00:52:00 and flight leaving at 00:54:00, where 4 is left behind. DCS Artic Thunder F16 M05.acmi
  3. For mission 9 you are requested to input coordinates for the rapier and HQS site on the island. Problem is the shown tablet with coordinates doesn't give the grid, which is 40R. I just shows the rest which is BP XXXX XXXX. The player (me) very likely thinks it is the same grid as you start in, which it is not. The player has to realize that the island is in 40R and change this, which is not obvious from the tablet page shown. I think there is a whopsie here, because if i enter the coordinates thinking the grid is the same as my starting grid, the elevation given in the tablet data match. But they dont match if i use the correct grid, which is 40R - then the elevation is slightly different than what is in the tablet page. I also had my my wingman joining my formation again during mid combat despite the targets were not fully destroyed. That happen once during my multiple playthroughs of this mission
  4. Same thing as my earlier post for mission 4. Also in mission 5 the apache is starting out with 8 Type L Hellfire's when the briefing indicates type K hellfire's.
  5. Mission 4, attacking the comm tower on the mountain. According to the briefing you should have 8 K type hellfires, but you start up with 8 type L hellfires. I had a difficult time taking out targets with type L's until i read the briefing again and saw it listed type K hellfire's. I changed the loadout to 8 type K hellfire's and my gameplay got a lot better. I assume the starting loadout on the bird is not as intended for this mission?
  6. As subject says my INS drifting in mission 7 was a lot. played yesterday (5th april 2025). This was not present in previous missions played earlier. I did full alignment before takeoff. System was medium and GPS was high. Anyone else have this problem?
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