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skydenzy

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About skydenzy

  • Birthday 01/01/1986

Personal Information

  • Flight Simulators
    DCS
  • Location
    Canada
  • Interests
    Software Engineer & DCS Pilot

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  1. Indeed, the motion chair turn 360 so fast... My son laugh when it happens to me, but me I hate it because it can damage the hardware! That's interesting, thank you for pointing this out, I will contact him soon I found some, but only for local missions/training, those events does work in multiplayer servers unfortunately If it happen with your racing game, believe me, you will join me and begging asking how to stop it... it's accurate enough to be scary!
  2. Please @NineLine, adding this feature will cost you less than nine line of code!! This requested feature it's not for that one specific hardware, it can be used with any other hardware, any other software like SRS... it's for general use, a simple event get fired when the player's fighter jet just get destroyed, it's very basic. Btw, I already spent hours reading documentation, I found some "destroyed" event, but looks like works only for missions, not in multiplayer public servers.
  3. I agree. But the the company who build the motion chair is going to bankrupt... they won't do anything. I agree. But the company who build the motion chair is going to bankrupt, they don't answer anyone. And the company who develop SRS said ED is the one who can solve this by adding a simple basic "destroyed" event to the event list.
  4. Haha! Yeah, funny... well, where is the event? Because SRS support said there is not.
  5. Is there is already something that we can use in Lua scripts to know if the player's jet get destroyed? Thank you.
  6. Hi ED team, This is a safety request. I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured. The first thing I did is contacting SRS support, and this is their replay: I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable. Proposed solution ( any of these would work ) A boolean flag: playerAircraftDestroyed (true/false) An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed } Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community.
  7. Start DCS in VR (Multithread) Click on Fast Mission Generator (Dogfight, J-11A (you), vs F-16) Play mission... Watch track When combat ends, it will automatically go back to menu Now, There is a high chance that you will lose Menu (see screenshot) The only thing you can do is kill process, or click on close on Windows, then DCS will show message are you sure you want to close, click OK to close game. No crash, just a visual bug. (Window is out of focus) is just when I tried to take a screenshot...
  8. The F-16 training starts with a nice voice, clear and encouraging, I guess it's the same guy recorded in all FC3 jets, I like him. And the instructions text stay fixed until we press [space]. Then later, another voice comes in, low quality recording, and instructions disappear before pressing [space]. I personally end up closing the game, and went to watch YouTube to learn F-16. I wish if ED make training same quality as the first guy did, he is the one who helped me doing my first fly in DCS.
  9. We are waiting for it ! Search by Player name is a mandatory feature to add =D
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