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VincentLaw

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Posts posted by VincentLaw

  1. I agree that this is a serious issue. In the past I gifted keys to two different non-DCS players who never bound their keys, and I was holding onto another key for a third person. All of these keys are currently at zero activations, and I suspect if the people I gifted these keys to tried to bind them, it would not work. None of these people have current DCS accounts for me to ask customer service to transfer the keys to either, since they never played DCS.

     

    Until ED implements their new gift system, I have zero assurance that these keys will ever be more than dead weight. What if ED decided to implement a gift system that only worked with new purchases? Since I already own duplicates of all the products I gifted, I can't even use them for myself, and since refunds are banned, even for zero activation duplicates, there is no way for me to get my money back. I do not consider the current situation acceptable, but I hope it will be corrected in the near future.

     

    I hope the concerns of my situation are taken into account when designing the new gifting system.

     

    (I am of course very satisfied with DCS products themselves, which is why I gifted DCS to people in the first place.)

  2. I am guessing you desire more communication on the English side of the forums, but I suspect the most likely consequence of such a request is less communication on the Russian side of the forums. For that matter, in the past, too many complaints have resulted in less news posts on the English side too.

     

    Requiring devs to crosspost everything through as official news-posts will basically prohibit them from casual discussion about DCS development. As long as forum members like Silver-Dragon are regularly trawling the Russian side of the forums for interesting news and posting it on the English side of the forums, I don't see what the problem is.

  3. DCS gives you pretty full control over the weather. As of the time of this posting, It is 14 °C and 757 (mmHg) QNH with 0 m/s wind in Caen, Normandy. Try plugging that into the mission editor and you will know how your plane will fly in Normandy. The weather varies over time of course, so you may want to use a historical weather info to set the conditions at a different time of year.

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  4. 3rd Party updates require testing when they are added to the core game, you can break the entire game with a bad module update.
    For that matter, it's easy for any modder to break DCS. Misplacing even one letter in one lua file can make DCS crash on startup. Bugs are easier to create than fix.
  5. When we get news letters, it starts with TFC/ED

    Is this "tfc" that "tfc" ? are there 2 companies?

    Yes, this TFC is that TFC. It is one company. Here is a link to their website. They have a link to DCS on their shop page.

    http://fighter-collection.com/cft/

    every module they showed in the shots exist in dcs world also. do they have any addons that we don't have in dcs?.

    For example, the UAV sim and AC-130 sim are not available in DCS.

    do they have their own developers?

    Eagle Dynamics and other partners.

    what makes them a military sim company?

    Their reputation and past contracts should speak for themselves.

  6. I think what VR does is allow for a realistic experience with much more minimalist home cockpits. The visual fidelity is all in the goggles, so the cockpit just needs the HOTAS, pedals, and seat in the right place to be a good experience. accurately placed switches and buttons would be is the next step for more a more serious home VR cockpit. One thing I don't really understand is the persistent mentality that traditional PC controls (mouse and keyboard) are not suitable for VR. I can type accurately while blindfolded, and I can find a key pretty quickly even if the keyboard is moved.

  7. Strangely enough, the only aircraft in your list operated by Iran is the F-4E. Coincidence?

     

    Food for thought...

    Iran also has the F-14A and F-5E, and those are both in mid to late development for DCS. Not sure how similar it is to Iran's Mirage F1EQ, but Aviodev is also working on a Mirage F1. I don't think this is the issue.
  8. Where does the flame come from in the above pic? Is it just friction?

    It's entirely from aerodynamics, including friction and shocks. Move something fast enough and you turn the air into plasma. There is no fuel or propellant.

  9. I just don't accept your argument at all Golo. More choice = more people happy. I have never heard any other flight sim community complaining that there are too many maps!
    Hopefully you don't mind me discussing another game now for a point of reference. Nothing exists in a vacuum after all, so this is relevant to DCS by analogy. I don't really play Battlefield games anymore, but back when Battlefield 2 was popular it had several expansions that included new maps. This introduced two problems with the game:

     

    1. Map rotation: Of course a flight simulator server probably won't rotate maps as frequently as a FPS server, but if you joined a Battlefield 2 server that included both base game maps and expansion maps in the rotation, you would be booted from the server if it switched to a map you didn't own.

     

    2: Map exclusivity: My favorite expansion map was probably the Great Wall map. The problem? it was an expansion map. That means most players didn't own it, and that means it was very difficult to find a server running this map, or certain other maps. When I quit playing Battlefield, there was not a single server running the Great Wall map. the vast majority of servers ran base game maps, with a very small fraction running expansion maps.

     

    These are not problems for the average DCS player because most people play DCS in single player, but I think we will find that multiplayer servers running free maps in DCS will be the most populated servers in the long term, and as there are more and more maps, many maps will have no multiplayer server at all.

     

    I'm not against payware maps. They are a great way to add content to single player, but they are not as good for multiplayer.

  10. AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it.
    This is excellent news, and alleviates one of my concerns about unit compatibility between maps and in multiplayer.
  11. Yes you are correct, Beta should really be feature complete, a lot of people in the software industry misuse the term Beta release nowadays ;} It should be an Alpha if it's its not fully featured.
    You are right that a lot of people in the software industry misuse the term "Beta release" nowadays. The way I learned it in class: Alpha means internal testers only. Beta means external testers. Now what are we doing with 2.0? I guess people don't care what they mean anymore. It's mainly used as a disclaimer for "This might be buggy and unfinished". Some companies like EA just use "beta" as a catch word for "demo".

     

    I don't have a problem with a beta not being feature complete. The term will mean whatever the developer wants it to mean.

  12. But the problem is, it wasn't expected that the tournament would occur 2 months after registration closed.
    I agree, this is a problem. At the time that I registered for the tournament I was pretty sure I would be able to participate on those weekends. Now I have no idea if I will be available for the tournament or not, but I can't delete my application if I decide to drop out. Whoever gets matched against me might (or might not. I don't know) get a free win.
  13. There is still a frequency change when an aircraft is notching it is just the right frequency to correspond with a closure rate of the aircraft's speed. If there was no change in frequency it would mean that the object is travelling the same speed in the same direction as the aircraft.

    Yes, but at certain relative velocities the Doppler shift is the same on the target as the ground clutter. That was the intended point.

  14. Does that refer to enhanced dogfighting AI?

    I doubt it. I'm almost certain Cobra is referring to new unplayable units being added to DCS by Leatherneck (e.g. an A6M Zero). Advancements to dogfighting AI would be done by ED.

  15. Not F/A-18, but in this case F-15, which is even better since they share the same engines

     

    [images]

     

    Manufacturing and design of engines nowadays is so rock solid that doubling of human error in maintenance has a bigger impact on engine failure then the engine malfunction due to a part failing

    The F100 engine costs millions of dollars though, so any incident that totals an engine will be a Class A Mishap whether or not the plane could make it back to base. How many of those resulted in loss of the plane? Maybe that information is not as easy to find.

     

    In a combat plane we are also concerned with things like combat damage survivability, not just reliability of the engine during routine flight.

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