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Saxman

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About Saxman

  • Birthday May 15

Personal Information

  • Flight Simulators
    DCS, Aces High, Il-2 Flying Circus
  • Location
    Missouri
  • Interests
    writing, fencing, 3D modelling
  • Occupation
    IT
  • Website
    https://dewyatt.net

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  1. So 100 yards should at least be an option. And good GOD that AI video thumbnail is cursed...
  2. It was STILL an issue at release, it just wasn't as bad.
  3. I wouldn't call them addressed. There's still issues like overboosting when according to the POH it shouldn't be.
  4. It's not as sensitive to temperature, but overboost when it shouldn't is still an issue (the only time the POH warns against possible overboost is if you shift supercharger speeds without backing off the throttle).
  5. Any chance you'd be putting the files up for download?
  6. Do you have a better drawing of the left cockpit wall than what's on Air Corps Library? I'm working on a 3D model of the Birdcage Corsair for other purposes and it's so faded it's impossible to read. As for the consoles themselves, is this all 3D printed, or was there some hands-on fabrication involved?
  7. Want.
  8. That's the case for the cowl flaps, oil cooler, and intercooler. However the propeller governor is a positional lever that functions like the throttle handle. It would be most accurate to map it to an axis if you have one available.
  9. It's still there. You can just see more AROUND it, but you the mirrors are still focused on the pilot unless you adjust them so far you can hardly see them at all.
  10. Mirrors: Mirrors have a wider field of view, however they still can't be angled correctly. Engine: The engine still overboosts at full throttle with ADI turned on. This is contrary to the POH, which gives no indication or warning of overboost occurring EXCEPT if the supercharger gear is changed while at high manifold pressures and without reducing throttle first. The POH says WEP is at fully open throttle and max RPM until you get to around 25,000ft or so, at which point RPM should be reduced for propeller efficiency. Taxiing: As others have already noted in the dedicated threads, the aircraft can still be incredibly difficult to turn on the ground; even applying one wheel brake tends to cause the entire aircraft to stop, rather than rotating in place.
  11. Cowl flaps in the Corsair don't work like that. They work exactly as it's already mapped, by holding the lever until the desired position is reached. The only controls that ought to be set as an axis but currently aren't are the flaps, gear, wing fold, and tail hook, all of which would work like the supercharger and mixture handles.
  12. Can we please get axis mappings for: Landing Gear/Brake - Though I'm not sure how that's going to work with the Corsair's forked landing gear position. Flap position Tail Hook Position Wing Position This would be tremendously helpful for sim pit setups.
  13. So I seem to be in a weird half-way state. I've only tried it once so far, but it seems to work properly if I brake once the aircraft is moving. I got a rapid rotation even when the aircraft was only crawling forward. However once I come to a complete stop the aircraft won't rotate even with full brake and rudder.
  14. That might have been the case for early Corsairs that had the cowl flaps going all the way around, but by the time of the 1D the upper flaps had been replaced with a solid piece of sheet metal so that's no longer a factor.
  15. AFAIK it won't go past 54in without ADI turned on. I've never seen it, at least.
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