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About Saxman
- Birthday May 15
Personal Information
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Flight Simulators
DCS, Aces High, Il-2 Flying Circus
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Location
Missouri
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Interests
writing, fencing, 3D modelling
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Occupation
IT
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Website
https://dewyatt.net
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That's the case for the cowl flaps, oil cooler, and intercooler. However the propeller governor is a positional lever that functions like the throttle handle. It would be most accurate to map it to an axis if you have one available.
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It's still there. You can just see more AROUND it, but you the mirrors are still focused on the pilot unless you adjust them so far you can hardly see them at all.
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Mirrors: Mirrors have a wider field of view, however they still can't be angled correctly. Engine: The engine still overboosts at full throttle with ADI turned on. This is contrary to the POH, which gives no indication or warning of overboost occurring EXCEPT if the supercharger gear is changed while at high manifold pressures and without reducing throttle first. The POH says WEP is at fully open throttle and max RPM until you get to around 25,000ft or so, at which point RPM should be reduced for propeller efficiency. Taxiing: As others have already noted in the dedicated threads, the aircraft can still be incredibly difficult to turn on the ground; even applying one wheel brake tends to cause the entire aircraft to stop, rather than rotating in place.
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Cowl flaps in the Corsair don't work like that. They work exactly as it's already mapped, by holding the lever until the desired position is reached. The only controls that ought to be set as an axis but currently aren't are the flaps, gear, wing fold, and tail hook, all of which would work like the supercharger and mixture handles.
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Can we please get axis mappings for: Landing Gear/Brake - Though I'm not sure how that's going to work with the Corsair's forked landing gear position. Flap position Tail Hook Position Wing Position This would be tremendously helpful for sim pit setups.
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Maneuvering On The Ground With Differential Braking
Saxman replied to AG-51_Razor's topic in Bugs and Problems
So I seem to be in a weird half-way state. I've only tried it once so far, but it seems to work properly if I brake once the aircraft is moving. I got a rapid rotation even when the aircraft was only crawling forward. However once I come to a complete stop the aircraft won't rotate even with full brake and rudder. -
AFAIK it won't go past 54in without ADI turned on. I've never seen it, at least.
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Are there any game-related differences between the F4U-1D and F4U-1D_CW?
Saxman replied to tigershark1-1's topic in F4U-1D
Correct, the clipped wings were to improve roll rate. However, as I stated they were considerably more clipped than what was done to the Corsair. -
Are there any game-related differences between the F4U-1D and F4U-1D_CW?
Saxman replied to tigershark1-1's topic in F4U-1D
Those clipped-wing Spits (and the A6M3 Model 32) were clipped CONSIDERABLY more than the Corsair's. -
Should the vortexes even be visible at all?
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Are there any game-related differences between the F4U-1D and F4U-1D_CW?
Saxman replied to tigershark1-1's topic in F4U-1D
There's anecdotal claims the clipped wing Corsairs had a faster sink rate during landing, but AFAIK there's no actual flight tests that confirm this. -
The R-3350 isn't remotely a comparable example to the R-2800. The 3350 suffered numerous problems inherent within its design (including the use of flammable magnesium components, bad cylinder head design,excessively lean fuel-air mix, etc.) because of a rushed production cycle. The cooling issues were only part of the problem. The R-2800 didn't have those problems. It was an engine that could LITERALLY have whole cylinder heads blown off and still get the plane home again.
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In which case I would use IAS and kts, because kts is what's actually on the dial, and I believe it's what the original POH used.
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Sorry, I lost track of who was working on this. @BIGNEWY is there any update?