Jump to content

Civetta_ITA

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Civetta_ITA

  1. Thanks for your reply @kira_mikamy...I'll try to use moose ctld like you said.
  2. Hi all... I'm trying to set up a mission with CTLD but I do something wrog because the mission dosen't work properly. Here my process: - Create a new mission - Create a new helicopter called helicargo1 (pilot name) - Create a new static unit called logistic1 - Create a new trigger zone called pickzone1 - Create a trigger - time more 1 sec - do script file MIST.LUA - Create a trigger - time more 2 sec - do script file CTLD.LUA When I try the mission, in F10 menu I can't see CTLD menu but I can see only Lista Radio Becan, JTAC and RECON. What am I doing wrong?
  3. Thanks for your replies...now I feel less incompetent eh eh
  4. Hi everyone — I’ve been trying to settle a question that’s been bugging me in DCS: is it realistically possible to beat a MiG-29 in a dogfight flying an F-4 (in a head on merge)? I’ve been using one of the preset F-4 vs MiG-29 missions included in the F-4 package and every time I get into a visual dogfight with a MiG-29 I end up getting out-turned or killed despite trying my best. I’m not trying to argue realism here — I know the Phantom is an older airframe — but I’d like to know if anyone has reliable tactics that make an F-4 competitive in a pure dogfight. I try to keep my energy and avoid sustained turning fights but the MiG usually manages to force a turning engagement or get behind me quickly after the initial pass. Thanks in advance.
  5. I'm curious: what kind of restrictions are we talking about with interlocks set to IN?
  6. Video molto chiaro e ben fatto!! Grazie infinite!
  7. Sorry, I found the solution by reading IronMike's post.
  8. Hi All.. I have a small doubt about Jester UI. When I open it, I notice a slight delay before the pointer appears (around 1 to 1.5 seconds). I also use F14, and in that case, Jester UI is ready as soon as I open it. At the moment, in the special options, head movement and mouse are set. Thanks in advance.
  9. In bocca al lupo!
  10. Up
  11. Hi everyone, I'm getting into scripting for DCS and I'd like to learn Lua specifically for that purpose. I already have experience with Python, Java, and C++. Lua looks quite different from what I'm used to, and I’d appreciate some advice on the best way to approach learning it. Are there any particular resources, tutorials, or example scripts that helped you get started? Would you recommend focusing on generic Lua first, or jumping straight into DCS-related use cases? Thanks in advance!
  12. Hi guy... I've the same problem: I put some statics on carrier near the ramp1, but it seems that the ramp is stil active...
  13. Mig29 can carry only one fuel tank (central position)...
  14. Hi all... I'm writing about an issue that has been known for many years but still affects DCS: the energy management of AI-controlled aircraft. I created a test mission: F-14 (human controlled) vs. SU-27 (AI set to Ace). If you look at the Tacview file that I've attached, the final part of the engagement is particularly telling, after the initial rolling scissors phase. The SU-27 manages to follow the F-14 in the vertical despite starting with an initial energy deficit of 0.2 Mach (F-14 at 0.99 Mach vs. SU-27 at 0.8 Mach). When the SU-27 starts its climb, it's evident that it experiences virtually no energy loss. Can anything be done to address this apparent bug in the AI's flight model/logic? Thank you. Tacview-20251003-141802-DCS.zip.acmi
  15. I just finished the F-4 (MiG Killer) campaign by Reflected Simulations, and I wanted to take a moment to express my sincere appreciation for what is, in my opinion, one of the best DCS single-player experiences available right now. From the very first mission, it's clear how much care and research went into creating this campaign. The historical context, the mission briefings, the voiceovers, and the dynamic feeling of being part of an active and evolving air war all contribute to a deeply immersive experience. You’re not just flying sorties — you’re living through a slice of Cold War air combat history. What really impressed me, beyond the immersion and production quality, was how educational the campaign is when it comes to air-to-air tactics. Each mission teaches you something — whether it's energy management, situational awareness, working with your wingman, or employing the radar and weapons systems effectively under pressure. The learning curve is well-balanced, and you come out of the campaign not only entertained, but a significantly more competent Phantom pilot. The difficulty feels just right: challenging enough to be rewarding, but never frustrating. It encourages you to improve and adapt without ever becoming a grind. The missions feel handcrafted, not procedural — each one has a unique flavor and objective, keeping things fresh and engaging throughout. Huge thanks and congratulations to Reflected Simulations for creating such a high-quality, historically grounded, and truly instructive campaign. It's clear a tremendous amount of passion went into it. Looking forward to whatever comes next!
  16. After some test, I can say that the bug is still exist. Place an EWR, in SP works fine...in MP dosen't. As my post here:
  17. Civetta_ITA

    EWR

    Hi everyone... I'm trying to use the EWR instead of the AWACS (RED SIDE on the new MIG-29A), but unfortunately it doesn't seem to work. I placed an EWR on the field, changed its frequency and name, but when I try the mission on the multiplayer server, the EWR doesn't work properly and doesn't respond to the radio. In single-player, it works... Thanks in advance...
  18. Hi guys... Has this bug been fixed as far as you know? I'm trying a multiplayer mission and I'm having the same problem: the EWR isn't communicating with the planes...
  19. I've tried to turn off EPLRS on advance option into AWACS and seem it works..
  20. Thanks for the reply @dutchili. I was thinking that maybe I could purposely break the datalink on each aircraft if it were possible to create a fault in their system. Yesterday I checked the F18 page but didn't find anything useful. Today I'll look at the F16 page and try again.
  21. Good morning everyone... I'm asking you, who are certainly more experienced than I am. I'm trying to prepare a campaign with my friends set in Syria in 1991, and I'd like to disable the datalinks of the F18s and F16s to make their presence more consistent in the context. Is this possible with ME? PS: I have no experience in LUA scripting.
  22. @Dača Click on the TEXT (100%, 10%, OFF)...I spent maybe 1 hour to understand that eh eh
  23. I love you!!! Yessssss!!!!! Thanks you so much @Gladius
×
×
  • Create New...