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moggel's post in AGR FZ forced active was marked as the answer
I dug into the keybinding hypothesis and, yes, that's the problem. But what's weird is, it wasn't the Cougars. It was the Thrustmaster TQS, BTN60 default binding (QUIET). I guess QUIET activating FZ makes sense, in so far it prevents AGR from emitting, but I would've expected the OVRD to get triggered in that case, not FZ? Either way, mystery solved.
Digital Combat Simulator Black Shark 2024.01.19 - 13.03.48.01.mp4 -
moggel's post in I suddenly get horrendous performance was marked as the answer
Mystery has been solved. Turns out I had activated V-sync in the Varjo Base software and (apparently) not noticed the performance degradation at first so I didn't connect the dots. Duh!
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moggel's post in Need damaged 3D models was marked as the answer
Answering my own question, in case more people have a need to substitute AI-controlled objects with simple statics, damaged or not. This can be achieved with MOOSE's SPAWNSTATIC code api. No need to even drop the intended static model on the map, just check the controlled object's type name and use it with the SPAWNSTATIC:NewFromType function to get a SPAWNSTATIC wrapper. Then use that wrapper's :Spawn-functions. If anyone's interested I can paste the code for a "substitute with static" script