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Tholozor's post in CMDS_ALE47.lua not Respected was marked as the answer
You can create a custom cartridge profile with all your CMDS settings and load it in MP. The 'FILE' option at the top of the DTC menu is actually a button that will allow you to import a user-made profile.
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Tholozor's post in Mavrick boresight was marked as the answer
A track reply would help us see what exactly you're seeing, but I'm going to go out on a limb and suggest you Cursor Zero?
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Tholozor's post in Toe Brake Axis Reversed was marked as the answer
Have you tried inverting the brake axes?
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Tholozor's post in What is This Number on the DDI was marked as the answer
Specifically, aircraft system time since generator power-up, displayed in minutes and seconds (MMSS). Only displays with weight-off-wheels.
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Tholozor's post in Unknown HUD symbol after cold start. was marked as the answer
Is it the same reticle as this?
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Tholozor's post in F-16 Waypoints off by 20nm after 1 hour flight? was marked as the answer
Looking at the first screenshot, you forgot to Cursor Zero (denoted by the CZ option on the HSD).
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Tholozor's post in carrier frequency was marked as the answer
The frequency is set in the mission editor per unit, the default being 127.5.
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Tholozor's post in SEQ button function? was marked as the answer
Think of Sequences like routes. If you're familiar with the F-16's steerpoint allocations, it's like steerpoints 1 through 20 for the navigation route. With the Hornet, however, you can create three different routes using any waypoints in any order.
When a sequence is boxed, the avionics assumes the intention is to navigate to those waypoints (possibly automatically and/or if coupled steering is desired). Since the Hornet has no way to edit waypoints in the cockpit without first selecting them for command steering, the only waypoints that can be scrolled through when a sequence is boxed are the ones inside that specific sequence, otherwise you could end up inadvertently steering to a waypoint outside the desired sequence.
Regarding markpoints, those exist outside the standard 60 waypoint (0 through 59) allocation, and therefore cannot be selected when a sequence is boxed.
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Tholozor's post in FCS bit and NWS was marked as the answer
Pressing FCS RESET in combination with the Paddle Switch is supposed to clear BLIN codes from the FCS display, AFAIK the full functionality of BLIN codes is not implemented.
Disengaging NWS should only require the Paddle Switch.
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Tholozor's post in LGB Code Change on the Ground Not Working was marked as the answer
Ensure you do not select the 'All' option when changing laser codes on the F-15E, this will bug out the laser codes and you will be unable to change them (the kneeboard will show all laser codes as 0000). If you accidentally select the 'All' option, you can restore the laser code functionality by rearming the aircraft. To prevent the codes from bugging out, change the laser codes for each station instead (i.e. 'Left CFT,' 'Right CFT,' etc).
This issue has actually existed for quite some time:
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Tholozor's post in Keys for datalink? was marked as the answer
These are listed in the controls list as:
- Transmit Switch - IFF IN (this would be right for "inboard")
- Transmit Switch - IFF OUT (this would be left for "outboard")
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Tholozor's post in SLAM - R not hitting target when TOO used was marked as the answer
Your second waypoint is set to 20,000 feet MSL instead of at the target elevation.
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Tholozor's post in simbol was marked as the answer
I believe that's the "Air and Space Outstanding Unit Award," (previously the "Air Force Outstanding Unit Award") which the 148th Fighter Wing has earned quite a number of times.
https://www.afpc.af.mil/Fact-Sheets/Display/Article/421951/air-and-space-outstanding-unit-award/
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Tholozor's post in ECM XMIT Position 1 and 2 - In Game Effects was marked as the answer
From the Early Access Guide, page 541.
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Tholozor's post in Aileron UP was marked as the answer
Pitch trim with flaps set to AUTO doesn't trim the stabs the way you would expect with flaps set to HALF or FULL.
With flaps in AUTO, pitch trim changes the FCS' G-command.
With flaps in HALF or FULL, pitch trim changes the FCS' AoA-command (use this to manually adjust the stab positions on the ground).
Depressing and holding the T/O Trim button commands the stabs to 12° nose-up (providing a TRIM advisory).
The FCS Reset button doesn't change anything regarding the position of any of the control surfaces, it only clears transient errors on the FCS page.
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Tholozor's post in Hornet Sensor Depress, doies it REALLY do anything? was marked as the answer
Depressing the SCS, then bumping it towards the ATTK format within a second (or 0.8s, can't remember which) will command manual IFF interrogation.
Alternatively you can enable automatic interrogation from the AZ/EL page with the AUTO INT option in the lower left corner.
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Tholozor's post in HARM/Steerpoint issues was marked as the answer
@Pribs86 From what I can see in the first post, you have a slew delta in your steerpoint system (evidenced by the 'CZ' option for Cursor Zero on the HSD). Press the CZ option to zero the slew delta.
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Tholozor's post in Starting from cold & dark. was marked as the answer
I don't know if the P3D procedures would be any different (also considering it's a Super Hornet v. Legacy Hornet), but you can always check the manual and see if the procedures differ.
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Tholozor's post in IR Missiles Much Harder to Flare if not Impossible From Latest Patch was marked as the answer
There's a reported topic regarding flare effectiveness/flare rejection of air-to-air IR-guided missiles:
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Tholozor's post in JDAMS & TOO1 / TOO2 & multiple targets was marked as the answer
TOO1 and TOO2 are individual to each weapon station (i.e. TOO1 on STA2 is different from TOO1 on STA8). This permits you to have up to 8 total individual TOO targets across all 4 stations, as the Hornet's maximum JDAM load is 8 total (2 for each station if loaded on BRU-55). Stepping to another station will invoke that station's last selected TOO mission.
As an example, let's say you have 4 JDAMs loaded on BRU-55 racks on Stations 3 and 7, and you have 4 targets you want to engage. You might designate them like this:
- TOO1 on Station 7 on target 1
- TOO2 on Station 7 on target 2
- TOO1 on Station 3 on target 3
- TOO2 on Station 3 on target 4
Or you could do it like this:
- TOO1 on Station 3 on target 1
- TOO1 on Station 7 on target 2
- TOO2 on Station 3 on target 3
- TOO2 on Station 7 on target 4
Since the system doesn't "assign" TOO missions to individual weapons mounted on the rack, you would have to manually switch between TOO1 and TOO2 for each station between drops, otherwise *both* weapons on the rack would release on the same TOO mission.
Personally, I prefer to use the second method of assigning targets between TOO1 and TOO2 on each station, as the active station will automatically step to the next one when a weapon is released. This way I can release all the weapons on their TOO1 missions first, then switch them to TOO2 as it steps back through the release order.
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Tholozor's post in TGP is black was marked as the answer
Is the pod still in standby mode (STBY)? Top-left OSB to change the pod's mode (STBY, A-A, A-G).
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Tholozor's post in notices was marked as the answer
CHECK TRIM will appear if the stabilator trim is not set correctly for takeoff, not sure why it's still present while airborne.
BALT on the advisory line (ADV) just provides a constant reminder to the pilot that barometric altitude hold is engaged.
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Tholozor's post in Flare and Chaff no working since last 2.9.9 update was marked as the answer
FD CLPR REL sounds like it would be the Flight Director Coupler Release, looks for the inputs labeled 'cmds' and try those.
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Tholozor's post in Cant enter waypoint offset range of more than 66 NM was marked as the answer
Offsets are range-limited to the following (correct to the real aircraft):
- 400,000 feet
- 122,000 meters
- 66 nautical miles
- 133,000 yards