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Brothers31

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  1. You msut click in radar view first :rolleyes: ( so radar view must have the focus) :icon_eek: :icon_eek: :icon_eek: :icon_eek: it's true !!!!!!!!!! and i really have no idea why:confused: I Must have a look to this
  2. ohoh new version available :rolleyes:
  3. Just test it , and for me it's ok. Do you activate radar in server config ? Thx :wink:
  4. youp, new version. New: Adler runway imperial in ILs view correct some extra bugs Know bug: sometime ( retab) pilot name apear as 'X'... (i know where is the pb but not why) Next to come: More runways jamming ( chaf and flare)
  5. Try "Infos" Button :icon_weed
  6. New version ....( 0.996). Not big change visible. Network rewrite and add some options. This version is currently in test so use it with care. http://perso.wanadoo.fr/emmanuel.cazaussus/
  7. I use a matrix of 1204x3311 point that represent the entire map elevation. I calculate the position of plane and radar on this map. Then i calculate two function ( y = ax+b) one for X axis and one for y axis. So now i have all the points that the "waves radar " must follow to go from radar to the plane. If more than 5 point of this two function i upper than the plane altitude ( minus the radar altitude) then i consider than the radar can not see the plane. For awacs radar it's a little bit different because you must take the altitude of the Awacs in the calculation. So if Awacs is 10000M altitude and cover 400KM then "radar altitude" is 5000M at 200Km of the Awacs etc... Of course, this algo is completely false in real life but it's enough for LOTATC. here a picture white line represent plane to radar. if you want more infos not a pb :p
  8. Strange i don't touch this part. Send me your mission.log and the configuration of lotatcsrv please.
  9. Just wait for patch and then we can see :p
  10. Hi all, Version 0.994 ready Here * Correct speed bug ( yesssssss) * Correct bug when switch from Awacs to IlS view * Correct bug in ILS view. Plane disappear 2 km before runway. * Enemies color change from yellow to red * adjust brightness of some colors * Add function to see bearing/Range of two planes. Click 'C1' or 'C2' ( cursor change) and select two planes.( click again to cancel selection) * Add range launch to enemies SAM * Add button to change brightness of map ( borderline). Multi click left for less, Multi click right for more
  11. it's exactly what i do, but to be precis, i must recalcul everery 10 seconds and in this case if the plane make a 180° for example, then the distance is bad and of course speed to :icon_redf If the plane stay a the same speed whitout manouvre, speed is good in LOTATC ( the speed in LOTATC is NOT the speed that you see in HUD but the speed that you see in F2 view :p
  12. correct, V 0.992 SORRY for that.....
  13. ok, i must redo this stupid speed algo calculation, but i don't have any idea of how to do. :rolleyes: :rolleyes: Arrow just indicate if plane climb or down .....
  14. :confused: :confused: :confused: no,no,no GGTharos the speed is 20% LESS than it should be. Speed is "ground Speed" , i things it's called TrueAirSpeed . For arrow, i can't reproduce the bug, but i keep it open until i find it :D BTW i find a BIG BUG in 0.99 than can crash LOTATC. Fixed in 0.991 with somes others corrections (radar range, speed ...).
  15. OK EWR is 300 KM, but witch value for the three S300 ? if someone as values....
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