-
Posts
827 -
Joined
-
Last visited
Community Answers
-
Mud's post in Jester context key was marked as the answer
I'm not sure what it is all used for, but from what I have seen it's at least used in DT bombing to "make Jester lock on to a target with the radar for bomb delivery." In quotes because I have no clue if I phrased that correctly.
So place your pipper on what you want to bomb > context key > Jester says something like "captured" > hold pickle button to release ordnance.
Br,
Mud
-
Mud's post in How to properly add a custom squadron to logbook in 2.7 was marked as the answer
Appears to be possible again now the way it's always been, in 2.7.0.5118.
\DCS World\Scripts\Database\Troops folder with all the countries is back.
-
Mud's post in GAU-8 in night conditions was marked as the answer
If you're using NVG's, you can paint them with the IR laser of the TGP to give you a point to focus on.
It's been ages since I have done it, but I think I turned off the laser just before shooting so it would not mask the target.
Mud
-
Mud's post in Tail Wheel unlocks but won't re-lock was marked as the answer
The tail wheel has to be roughly centered before it will lock again. So if you move forward straight, it should lock again.
-
Mud's post in Maverick Steer Point Targeting without TGP? was marked as the answer
What I quickly just did now:
- Select steerpoint and my Mav was already looking there in PRE mode.
- Switched to another steerpoint, Mav did not move.
- TMS down: Mav seeker moves to new steerpoint
- Switched back to target steerpoint > TMS down > Mav is looking there again
- Fine tune, TMS up to lock and fire once within constraints.
No need to uncage here it seems. Must be a left over thing I have from other aircraft / sim.