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Kryote

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Everything posted by Kryote

  1. Thanks, that did the trick. I pressed Shift+I, toggles easy radar mode.
  2. Sorry if this is an obvious question, and if I'm posting in the wrong place, but there doesn't appear to be a "Help" forum. I totally new to this game, whenever I switch to the Maverick on the A-10, I don't get a infrared or black and white view from the missile seeker, instead I just get a view like this: What am I doing wrong? It does not matter if I select the AGM-65D or the AGM-65K. Thanks.
  3. Thanks for the replies. Indeed, objects popping up out of nowhere would be annoying, but I must confess that I find making an object transparent as a substitute seems like a rather odd solution. In fact, I have never seen such a solution implemented in any game before, including F4 and FS2004. Objects fade into and out of view, but at no point do they actually become "see through". I don't quite understand how making the object semi-transparent would actually result in fewer calculations, and thus result in greater FPS. The object still exists, and has to be rendered, but now the CPU and GPU have to alter it's transparency and render it accordingly. To me, this would result in more intense CPU/GPU usage. I think using a haze method to hide distant objects from view, (and rendering) as used by F4 and FS2004 looks realistic, occurs in nature, and in my mind at least, is probably much more efficient for the CPU/GPU to process. I guess what bothers me the most is that a solid object becoming invisible is such an impossible and unnatural occurence, that I would find it hard to ignore while actually playing the game. I will probably go ahead and buy 1.02 and 1.1 anyways, but I sure hope ED changes the way distant objects become viewable.
  4. Hello.... I have been thinking about buying this game, but I noticed in the pictures on the screenshot section of the website, that objects on the terrain become more transparent with distance. Why would this be? I included a picture as evidence of my concern. Notice how you can actually see the lake through the building? and see the ground through the buildings? I cannot believe that this is normal, but this picture was posted by the developer of this game, and is in the screenshot section. I would imagine that this transparency on every object must result in many meaningless calculations that need to be performed by the CPU and GPU, as well as it looking silly and unrealistic. Please let me know if this is normal behaviour for this game. Thanks.
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