Hi all - I'm having difficulty figuring out why my end of mission triggers aren't working, which are based on mission score. I use the MISSION SCORE LOWER THAN and ... HIGHER THAN conditions in my triggers, in conjunction with the Mission Goals to assign points to certain conditions, such as the GROUP DEAD condition (for multiplayer).
I did a test and assigned three mission goals (among others) where three groups of trucks are destroyed. One set is supposed to give the Blue side 50 points, the other two are supposed to give the Blue side 25 points (total of 100 points if I destroy all three groups). However, the triggers are always ending up acting as if the total number of points is below 75 points, which is my cutoff, i.e.
100 points = success
75-99 points = stalemate
0-74 points = failure
The failure trigger is always set. I'm getting the impression that the Mission Goals is not assigning the points like it's supposed to. Are there min/max point values one can assign to a Mission Goal? Maybe I'm just assigning too large a score?
Also, another related question - how can I display the current mission points accumulated for each side (Red vs Blue)? Assuming I need to write a short Lua script for that - if so, what's the name of the variable I should use to display that?
Thanks for any input.