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609_Relentov

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Posts posted by 609_Relentov

  1. Is there a way to tone down the bright green TADS overlay on the IHADSS when you set the sight select switch on the right grip in the CP/G cockpit to TADS?  Seems there is a brightness control in the pilot cockpit, but I didn't see anything like that in the CP/G cockpit, or I just missed it.

    Thanks.

     

  2. 3 hours ago, tusler said:

    I tried putting kneeboards in the DCS... kneeboards AH-64 folder but they don't show up in game.

    I found the answer in another thread. the folder has to be as above AH-64D_BLK_II

     

     

    Glad you got it to work.  FYI, in the Downloads->User Files entry for my kneeboards (link above), I mention the following:

    The AH-64D kneeboards need to be placed in the AH-64D Kneeboard folder, for example:

    C:\Users\<your name>\Saved Games\DCS.openbeta\Kneeboard\AH-64D_BLK_II

    Also, in the Zip file containing the kneeboards, there is a readme with the same example/path.

    In any case, sorry if there was any confusion.

     

  3. 7 hours ago, voth said:

    As George doesn't use zoom i also have no clue what's actually in his view - or if the current helo position is even good for a shot.

    Assuming you are talking about if you are in the pilot seat, and you use George AI and press George-Up to have him search for targets where IHADSS is pointing?

    You can zoom in to see what he's locked...  for example:

    - On the left MPD (weapons page) select "Left MPD Pushbutton – R6", set acquisition source to TADS

    - On the right MPD select:

    Right MPD Pushbutton – VID, to select video
    Right MPD Pushbutton – R1, to select TADS underlay
    Right MPD Pushbutton – T6, to select TADS from CPG
    Right MPD Pushbutton – L1/L2/L3, to select W/N/Z view

    - Use George AI, press George-Up-Short to have him search for targets where you are looking with the IHADSS

    - Designate a target from the list (George-Right-Short) if he provides one, or he will self-designate if he only sees one (or if no units are there)

    You should now be able to see what he's looking at in the TADS on the right MPD, in whatever zoom you chose above

     

    • Thanks 2
  4. Works ok for me, same folder (kneeboards are shown in either seat)

    While in the CPG cockpit, are you able to open the kneeboard window and your kneeboards are not there?  Or you’re not able to even open the kneeboard window?

    I suspect the latter - you need to go into controls and choose the “AH-64D CP/G” instead of the pilot.  Then map your kneeboard related keys the same as how you have them for the pilot.

  5. I believe when you stow the rocket pods, you would then aim using the dashed crosshair just under your ADL (centerline) diamond.  While your IHADSS would move with your head movement, at least this fixed sight will remain stationary relative to the helo’s direction within the IHADSS field of view.  You would just need to try and keep your head somewhat stationary :).

  6. I put together some simple procedural kneeboards for the AH-64D, placed in the User Files section.

    https://www.digitalcombatsimulator.com/en/files/3321164/

    As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various weapons on the AH-64D.  Kneeboards included:

    AH-64D - AGM114 HELLFIRE GEORGE-1.png
    AH-64D - AGM114 HELLFIRE GEORGE-2.png
    AH-64D - AGM114L HELLFIRE PILOT WITH FCR-1.png
    AH-64D - AGM114L HELLFIRE PILOT WITH FCR-2.png
    AH-64D - GEORGE HELPER INTERFACE - PLAYER AS PILOT.png
    AH-64D - GEORGE QUICK REFERENCE.png (with permission from Raptor9)
    AH-64D - M230 30MM AWS.png
    AH-64D - UNGUIDED ROCKETS.png
    AH-64D CPG - AGM114 HELLFIRE-1.png
    AH-64D CPG - AGM114 HELLFIRE-2.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-1.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-2.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-3.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-1.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-2.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-3.png
    AH-64D CPG - M230 30MM AWS-1.png
    AH-64D CPG - M230 30MM AWS-2.png

    Enjoy!
    AKA_Relent (609_Relentov)

    Screen_220320_171043.png

    • Like 4
    • Thanks 2
  7. Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the AH-64D or at some point rusty with employing some of the weapons.

    I put together some simple procedural kneeboards for the AH-64D, placed in the User Files section.

    https://www.digitalcombatsimulator.com/en/files/3321164/

    As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various weapons on the AH-64D.  Kneeboards included:

    AH-64D - AGM114 HELLFIRE GEORGE-1.png
    AH-64D - AGM114 HELLFIRE GEORGE-2.png
    AH-64D - AGM114L HELLFIRE PILOT WITH FCR-1.png
    AH-64D - AGM114L HELLFIRE PILOT WITH FCR-2.png
    AH-64D - GEORGE HELPER INTERFACE - PLAYER AS PILOT.png
    AH-64D - GEORGE QUICK REFERENCE.png (with permission from Raptor9)
    AH-64D - M230 30MM AWS.png
    AH-64D - UNGUIDED ROCKETS.png
    AH-64D CPG - AGM114 HELLFIRE-1.png
    AH-64D CPG - AGM114 HELLFIRE-2.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-1.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-2.png
    AH-64D CPG - AGM114L HELLFIRE WITH FCR-3.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-1.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-2.png
    AH-64D CPG - GEORGE HELPER INTERFACE - PLAYER AS CPG-3.png
    AH-64D CPG - M230 30MM AWS-1.png
    AH-64D CPG - M230 30MM AWS-2.png

    Enjoy!
    AKA_Relent (609_Relentov)

    Screen_220320_171043.png

    • Like 2
    • Thanks 3
  8. While creating a track for another issue, I noticed that George is targeting vehicles that are out of LOS (e.g. other side of a mountain/hill).  I attached a track - if you notice when I'm having George search for targets near the IHADSS cross-hair on the near side of a mountain/hill, he will show on the target list SAM units that are no where near where I'm pointing.  They are more in the background on the other side of the mountain I'm pointing at, and not visible.

    While the units in the list are generally in the area near the IHADSS cross-hair (from a 2d point of view), as noted, they are very far away and not in LOS, so there may be a bug where George is including those units incorrectly.

    can not change rockets range to auto after using hellfire 2.trk

  9. After using Hellfires with George AI, I WAS to rockets, then when I attempt to change the ranging to auto by selecting B6 (MANRNG) on the WPN page, and then clicking "A" and "ENTER" on the keyboard unit, the range information to the left of the FOR box on the IHADSS does not show "A".

    If I spawn an AH-64D and immediately WAS to rockets, the "A" does show up to the left of the FOR box on the IHADSS, so it seems to work otherwise.  Not sure if this is a bug or something I'm doing/missing but wanted to verify.  Track attached (described behavior above shows at the end).

    can not change rockets range to auto after using hellfire 2.trk

  10. Just now, markturner1960 said:

    stupid question maybe, but I cant find a control option for "george command switch".......? 

    In the pilot and co-pilot/gunner controls it's called:  George AI Helper Interface – Show/Hide

    In the George AI controls, it's called: George AI Helper Interface – Hide

     

    You want to make all three the same key binding, so it will act like a toggle to turn George AI on/off with each press.

     

  11. 4 minutes ago, viperBAT46 DTF46 said:

    Upsetting at best. I don't have the internet speed nor the ssd space for that.. wait I will.

    This I'm looking at.. but I do not understand it fully. Risky for me.

    It's pretty straight forward.  Take a look at your DCS icon used to start DCS... right click and select Properties.  In the "Target:" section, you should see something like this:

    "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe"

    Your path may differ, and it may show "DCS World" instead of "DCS World OpenBeta" in the path, but it doesn't matter.  The key is that the program you are running is called "DCS_updater.exe".  This program checks to see if there are any updates, and prompts you, otherwise it then calls DCS.exe to start DCS.

    All you need to do is:

    1) Make a copy of your normal DCS icon/shortcut, call it "DCS update to Open Beta" or some such

    2) Right click on this new shortcut, and click Properties

    3) In the "Target:" section, change (using my path example above) it to the following:

    "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe" update @openbeta

    This will update DCS to the latest Open Beta.  You can then use your original DCS icon/shortcut (the one with just "DCS_updater.exe"), and it will run DCS as per normal, but now it's Open Beta.

    Note: If you want to change your DCS back to stable, you can create yet another copy of the DCS icon/shortcut (like I described above), but change the "Target:" to the following (again, using my path example):

    "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe" update @release

    If this seems too complicated, you can always use Skatezilla’s utility as suggested by Rudel.

    • Like 1
  12. Made the following updates to the F/A-18C kneeboards for guided/other weapon employment:

    - Minor update to FA-18C - JHMCS FOR AG WITH TPOD kneeboard.

    - Added the FA-18C - SEMI-RIPPLE GBU-38 JDAM TOO TPOD-A and FA-18C - SEMI-RIPPLE GBU-38 JDAM TOO TPOD-L kneeboards, which show how to semi-ripple multiple JDAMs in one pass with the ATFLIR and Litening TPOD, respectively.

    • Like 1
  13. Made the following updates to the F/A-18C kneeboards for guided/other weapon employment:

    - Minor update to FA-18C - JHMCS FOR AG WITH TPOD kneeboard.

    - Added the FA-18C - SEMI-RIPPLE GBU-38 JDAM TOO TPOD-A and FA-18C - SEMI-RIPPLE GBU-38 JDAM TOO TPOD-L kneeboards, which show how to semi-ripple multiple JDAMs in one pass with the ATFLIR and Litening TPOD, respectively.

  14. Made the following updates to the F-16C kneeboards for guided/other weapon employment:

    - Updated AGM-65/GBU-12/GBU-38 kneeboards with TPOD due to minor edits and correcting an error (TMS Right for area track, not TMS Down).

    - Added the F-16C - SEMI-RIPPLE GBU-38 JDAM PRE TPOD kneeboard, which shows how to semi-ripple multiple JDAMs in one pass.

    - Added the F-16C - USING HMCS FOR AG WITH TPOD kneeboard, which shows how to use the HMCS to search for and target ground objects, to allow for further targeting with the TPOD.

    • Thanks 1
  15. Made the following updates to the F-16C kneeboards for guided/other weapon employment:

    - Updated AGM-65/GBU-12/GBU-38 kneeboards with TPOD due to minor edits and correcting an error (TMS Right for area track, not TMS Down).

    - Added the F-16C - SEMI-RIPPLE GBU-38 JDAM PRE TPOD kneeboard, which shows how to semi-ripple multiple JDAMs in one pass.

    - Added the F-16C - USING HMCS FOR AG WITH TPOD kneeboard, which shows how to use the HMCS to search for and target ground objects, to allow for further targeting with the TPOD.

  16. Actually, I have easy mode TDC unchecked.  True, it will work with TDC Down (Action) as well, although that also selects DESG on the EHSD which can prevent snowplow mode (e.g. if I'm looking for a new target area, I'd need to go and unselect DESG again), which is what I mostly use with the TPOD and what my kneeboards are typically set up to use.  I have TDC Action/No Action Toggle set to a button.  As noted, these are not official, but what work for me.  YMMV - if you have a better process by all means feel free to use it :).

    Thanks for bringing it up though, I’ll keep it in mind, there seems to often be multiple ways of doing some things.

  17. After testing with the Harrier, I added a step to use TDC Action/No Action Toggle to ground stabilize TPOD when using snowplow mode.  Updated the following kneeboards that use the TPOD:

    AV8BNA - AGM-65L LZ TPOD.png
    AV8BNA - APKWS TPOD.png
    AV8BNA - GBU-12 TPOD.png
    AV8BNA - GBU-38 JDAM TOO TPOD.png

    Inspired by Tricker's JDAM ripple YouTube video, I added a kneeboard for rippling JDAMS in TOO mode using the TPOD:
    AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png

  18. After testing with the Harrier, I added a step to use TDC Action/No Action Toggle to ground stabilize TPOD when using snowplow mode.  Updated the following kneeboards that use the TPOD:

    AV8BNA - AGM-65L LZ TPOD.png
    AV8BNA - APKWS TPOD.png
    AV8BNA - GBU-12 TPOD.png
    AV8BNA - GBU-38 JDAM TOO TPOD.png

    Inspired by Tricker's JDAM ripple YouTube video, I added a kneeboard for rippling JDAMS in TOO mode using the TPOD:
    AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png

  19. Besides what's already been covered (e.g. YT videos, Chucks, training missions, manual, some user files for the Viggen), as part of my Viggen learning (or rather re-learning) exercise, I created some procedural kneeboards for the Viggen to remind me how to employ some of the weapons - here's my ED post about them, in case you're interested: 

     

    • Like 1
  20. Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the Mi-8MTV2 or rusty with employing some of the weapons.

    I put together some simple procedural kneeboards for the Mi-8MTV2, placed in the User Files section.

    https://www.digitalcombatsimulator.com/en/files/3320783/

    As stated these are not official procedures, just what I've put together as a quick reminder on how to employ unguided weapons on the Mi-8MTV2 (after not flying it for a while).  This includes the S-8 80mm unguided rockets, UPK-23-250 23mm cannon pod, GUV-8700 12.7-mm/7.62-mm HMG pod, and GUV-8700 30mm grenade launcher pod.  Kneeboards included:

    MI-8MTV2 - A-G UNGUIDED WEAPONS.png
    MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-1.png
    MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-2.png

    Enjoy!
    AKA_Relent (609_Relentov)

    Screen_220221_155244.png

    • Thanks 2
  21. I put together some simple procedural kneeboards for the Mi-8MTV2, placed in the User Files section.

    https://www.digitalcombatsimulator.com/en/files/3320783/

    As stated these are not official procedures, just what I've put together as a quick reminder on how to employ unguided weapons on the Mi-8MTV2 (after not flying it for a while).  This includes the S-8 80mm unguided rockets, UPK-23-250 23mm cannon pod, GUV-8700 12.7-mm/7.62-mm HMG pod, and GUV-8700 30mm grenade launcher pod.  Kneeboards included:

    MI-8MTV2 - A-G UNGUIDED WEAPONS.png
    MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-1.png
    MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-2.png

    Enjoy!
    AKA_Relent (609_Relentov)

     

    Screen_220221_155244.png

    • Like 3
    • Thanks 5
  22. This was mentioned as well in this thread:

    https://forums.eagle.ru/topic/289581-elevator-and-ailerons-getting-stuck-during-landing/

    As I mentioned in that thread, here's what works for me (at least until the apparent (?) bug is fixed:

    On descent, keep speed above 500kmh
    - Long final, drop to 500kmh, lower gear, maintain at least 400kmh
    - Medium final, lower take off flaps, maintain at least 350-400kmh
    - Short final, lower landing flaps, maintain 300-350kmh, 10 degrees AoA
     

    • Like 1
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