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Warthogger

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Posts posted by Warthogger

  1. Hi guys,

     

    I'm having a similar issue to the original poster, but I can't seem to resolve it. I can't for the life of me figure out how to fix an "I" type mismatch between the profile and the inventory. I've read this thread twice and read the appropriate part of the manual four times and I can't for the life of me figure it out.

     

    Could somebody please take a look at the attached mission and see if they can figure out how to fix it, please?

     

    Thanks in advance for any help anyone can offer.

     

    Pizzi

     

     

    I have the exact same issue when making missions: Weapons stations are red with an "I" symbol in place of the actual munition. I can go into the INV page and try to manually assign a profile to the ordnance in question, but the system won't even recognize a weapon of any type. The INV page does know that there is SOMETHING at the conflicting station because it has a red error message, "Stores detected on pylon, check loadout", or something along those lines.

     

    I've about given up trying to resolve this. :helpsmilie:

  2. A-10 CSAR training (video)

     

    Here is a link to a pretty cool video of CSAR training on the Nellis range in Nevada, USA. The training scenario includes live cover fire from 2 circling A-10s (Sandy 1 Flight) for enemy suppression, whilst the rescue helo (Jolly Flight) hovers in to offload 2 Air Force pararescue troops to aid a simulated injured pilot. Sandy 1 Flight (A-10s) continuously circles in the background, alternately firing smoke rockets (as cover), as well as firing LIVE 30mm rounds at 'enemy' positions. A JTAC controller (Darkstar) coordinates everything on the radio.

     

    This is how it goes down in actual combat.

     

    This is a great illustration of the A-10's low speed manueverabillity, allowing more of less continiual cover fire during the helo rescue scenario. And wow, if you were the 'pilot' in this training exercise, and/or the PJ's from the Helo, you'd have to have a great deal of trust in the A-10's close air support capabilities. Those are live rounds being fired in very close proximity to all personnel involved!

     

    Video here:

    • Like 1
  3. What your seeing in those videos is a STEADY pointing cross before any missiles are actually fired. ED did a wonderful job with the sim, truly. The Maverick employment is regards to the pointing cross, however, is incorrect. People make honest mistakes. :)

     

    This quote from an actual USAF training guide,

     

    " A flashing Pointing Cross in the Weapon MPD indicates that because

    of the current geometry to the target, there is a chance the missile

    may break lock when launched. For best results, ensure the pointing

    cross is not flashing before firing the missile."

     

    Just wondering too, did you think I made up all of the above information in my original post? :) Google is your friend

  4. Hi guys,

     

    In the DCS Warthog flight manual, and in the DCS simulation itself, Maverick missiles are targeted by slewing the crosshair 'gate' over a target in the Maverick missile's viewscreen, then letting the imaging system automatically lock onto the contrasting elements of a potential target. This is how the Maverick's targeting system works in real-life and is very realistic in the simulation. However, in the DCS simulation, the pointing cross (representing the missile's aspect to the target) flashes when a target is locked by the method described above. This is not correct behavior according to sources I've come across.

     

    In real-life I believe a flashing pointing cross on the cockpit Maverick display indicates either a bad lock or a bad aspect ratio that is out of launch parameter specifications. According to Keith Rosenkrantz, former F-16 pilot and author of the book "Vipers in the Storm", the following real-world Maverick targeting behavior is as follows:

     

    "The pointing cross must be steady. Once a lock-on has been achieved, the 'good lock' algorithm analyzes the target for size and apparent Delta-T requirements. If the target meets the minimum requirements and the seeker look-angle is within the keyhole, the pointing cross will remain steady. If it's flashing, the missile will break-lock after it's launched."

     

    Keith also mentions in "Vipers in the Storm" that you never really knew if the Maverick was actually successfully locked unto a target until you fired the missile and it scored a successful hit. :cry: In real-life, according to Keith, the Maverick display never gave you a 'hard-lock' indication, you just had to observe the tracking gate appearing to successfully stay on the target in the Maverick display, and that you were both in range and the pointing cross was remaining steady.

     

    In his book, Keith describes instances in actual combat over Iraq where he observed the Maverick missile tracking gate successfully staying over a target on the cockpit display, but sometime still experiencing a flashing pointing cross and being unable to fire the missile.

     

    So, in short, a flashing pointing cross in real-life indicates a bad firing solution, whilst a steady cross means things are good to go.

     

    Just thought I'd share this with you all. :noexpression:

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