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gmt2001

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Everything posted by gmt2001

  1. Yes i realize the problem but i think the server can still handle at least basic checks that would prevent ai plane and weapon spawning and maybe a position check. Shouldnt take much for the server, even if it is a client, to say "wait a minute, its impossible for you to be at that position" with even a basic speed vs distance check. And it definately isnt hard for the server to reject new ai planes when the server would be spawning and controlling most of them anyway
  2. Clientside integrity check can still be avoided in some way. The correct way to resolve the issue is to program the server aspect of the game so that the server is the ultimate authority and does not accept anything the client sends that is wrong. When a server tells a client to spawn it should not let the client say ok i am now at x,y,z at angles p,y,r. The server should say you ARE at x,y,z at angles p,y,r and if the client tries to send commands that dispute this then they are simply ignored and the client effectively is sitting there doing nothing. Just the same that the server should not accept anything the client tells it that would allow an AI plane to be spawned. The server should only accept what the server wants to happen. There is a saying in the programming world, no matter if its the web, an application, or any other user interface...NEVER TRUST THE CLIENT!
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