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dusel

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Everything posted by dusel

  1. i found those as well, but i still take the female voice over the BOEING guy here :) i cutted the warning noise and the "pull up" together to a approx 2 sec. iphone Ringtone (*.m4r) if anyone here wants it, i'll send it by mail...
  2. great! thank you so much! (didnt think about being sooo easy ;))
  3. hello I thaught in getting the A-10 "pull up" sound (the nice female voice) as a phone ring tone... anyone knows how this might be extracted or where those soundfiles are? thanks!
  4. that was exactly what I figured out as well! I read the hints here in the forum to get better FPS, then i switched it off as well as AA down to 2x (from 8x) and the FPS were much worse... anyone else noticed this? I'm using a ASUS ATI 6950 ...
  5. Somewhere here was a manual or a post which stated how you have to configure the axis in A-10 with the G940, i'll have to look at home if I can find that file or whatever, after adjusting it on my G940 everything works fine so far... only for the trim-wheels i've no solution so far, anyone here?
  6. I bought the game some weeks ago and got a HOTAS (the Logitech G940) ...yesterday I ordered the TrackIR, I think its 50-50, doesnt matter what you get you'll find something missing sooner or later... it was important to me, that i stick to the game and play it, so i was sure to get the HOTAS first because without a HOTAS in my opinion the game is not playable with fun (I tried it with my old MS Sidewinder Force Feedback II) so, get the HOTAS first... then see if you like the game and stick to it... soon after you're in the basics and able to fly, you'll find out that you need to use buttons to change your view, and you'll find out that you need your eyes to spot a SAM launch etc. so you'll get the TrackIR :) in short words, get the HOTAS first... its much better to learn the controls on a HOTAS and then, after you're good with it, you'll see for yourself the things that make a TrackIR necessary... if you do it the other way, you'll have to change the whole controls...
  7. Hey thanks so much arteedecco great post. as you suggest I already startet practising on "out in the weeds" this missions allows it to train flying on low altitudes. I made some progress in fighting those long ranged SAM threats I was able to launch a few Mavericks without getting shot down... However, now that I know using the eyes is a much bigger part that I thaught of i need to adjust the controls on the G940 I'm using, I need a way to use the "free look" on a coolie hat or so otherwise i need to switch to the mouse and hit ALT+C all the time... (something real pilots do not have to mess around ;))
  8. yep the jammer is of course on, i use the automatic setting and program A, which is bad because it blows all flares within a few seconds as soon as a launch is noticed (the program has a 10 times repetition this causes the high amount of flares used i think) so choosing the semi setting and a different program is way better, i'll switch to do this as soon as i am able to handle the rest properly, because right now, running out of flares is not causing my plane shot down... But as you all say here, the ALR just shows you whats around and pointing at your plane...
  9. sorry guys but I need to get back in here... I tried a few more hours to work things out... sure its not an easy task to fight a threat, but somehow I just wonder how this is done in reality... assuming the ALR displays a thread like a S6 or S8 SAM, what does the pilot do? I know I may not be skilled enough to fight those targets fast enough right now (I'll go on practising...) but anyway to me it seems like you have to wait for a launch, and after that launch you can start fighting against a threat? so... in "real" basically he needs to wait until they fire to figure out where they are right? even if he knows the tracking distance, using the TGP to verify a target seems to be like searching the needle in a haystack, if they are covered and camuflaged and you're in the open sky... or does the pilot cancel the mission and flies back? so another unit can take on the air defences? Thank you black razor for your semi-cheat opinion :)
  10. Thank you :) so you use a guide to guess the action-range of the threat and then you're searching the them using the TGP along the direction/range right? Thank you tommy for your tip, it goes into what i feared... ;) no way to SOI a threat directly... using the own eyes... *da*n* thanks anyway guys now I know at least on what to work on, and not searching anymore for a "SOI ALR" button :)
  11. Hello, I'm into A-10c since several days... i got along very well with the training lessions, the manuals and of course the forums. now i started some single missions where combat actions are needed. For example the mission: River Raider Where 6 bunkers are located along a river and the defences get better on every bunker... Soon after starting the mission, the ALR displays several threats SAM's AAA's -my question is, how are you fighting them? is there a way to SOI the ALR? Or is this by "guessing" the distance of the threat and then searching them using the TGP? i tried for several hours yesterday. Because, in my opinion i need to wait until I see the SAM launched then i tried to track the launch zone using the TGP but, first you need to be very fast because the missle smoke is not visible so long, and second, trying to find the launching SAM while 2 missles are already on the way to your plane is kind of... not so nice ;) so how do the pros here fight SAM's?
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