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Tex-Twil

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  1. hmm I see some icons there but not the one I meant. In which file exactly did you find them ? EDIT: I see it now. It's the file icons.dds
  2. Tex-Twil

    map icons

    Hi, is there a place where I can get the map icons from in a png form ? (the squares with plane. chopper, boat .. symbols) I dod not find them in the DCS World directory. cheers
  3. Hi, isn't there an updated documentation of the parameters/methods that are available in P 51 Export.lua scripts ? I see that some methods such as LoGetVerticalVelocity(), LoGetIndicatedAirSpeed() or others do not work. EDIT: It looks like there are more of them which do not work: regards, Tex
  4. Hi, this looks interesting but I wonder how easy/difficult would it be for a 3rd party instrument application to use your protocol. Couldn't we get a kind of preview version to see how the client side (e.g json) work ?
  5. great. No worries, I'm also at work. I will buy the game and dig into it tonight. cheers
  6. Hi, is there any SDK for DCS Mustang ? What I am looking for is a way to send the instruments readings to a 3rd party program. EDIT: The LUA scripts would be what I need. Are they available in DCS Mustang ? cheers Tex
  7. Hi, I realize the amount of work you did is huge but $30 is too much :( Sorry
  8. so I suppose it's your server who captures the MFDs screens on the PC and sends the image stream to the iPad.
  9. thanks, that was the problem.
  10. ok so Lua scripts is the way to communicate with the game. Is it the same for the MFDs images ? Or they have to be "captured" from the screen manually ?
  11. ah ok :) but how to you pull the data from the game ? This is the part that I don't understand.
  12. all right. And there is no documentation about the UDP communication ?
  13. I'm confused now :) Does your server.exe also comunicate with the game using UDP ??
  14. ok. The server/client part is clear to me. I was trying to find out more about the server/game communication.
  15. ok. After a quick search I suppose it uses the PCIP.
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