

Darkphox
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Posts posted by Darkphox
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+1 to this. My export works fine in A10C, just as it did in version 1.2.xyz. For some reason the F-15C does not export. Additionally, I've set the cockpit mfd off in the viewporthandler lua, but in F15 it's still very much on.
Not sure if this is something to do with a revert due to the export not working, but again it works fine in A10C, just not in the F15 (for me)
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Hey there,
I still get emails from this thread, no worries on late adds.
If I'm reading your numbers right, you're getting 35 fps on each bench on high settings? Thats pretty good and better than you'd get on a 290x I would think.
Also, I dont think DCS favors nvidia or radeon. In my own experience benchmarking, it just doesn't like multi-gpu setups...until edge of course.
Unless im misreading your results, the 970 is performing solidly. R9 300 cards will be good but my 2 cents is wait for those and edge's release before switching out.
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Edit: sorry, didn't realize this was a month old.
I've had this on and off between versions of DCS...
With SoftTH, if the game loaded and went to full screen, it worked properly. If, when loading, it sort of flashed a minimized splash screen within a smaller window and then shifted to the lower right of myscreen, I had the click problem referred to in this post.
Some versions the problem didn't exist. Other versions I couldn't get around it and just accepted that I would not be able to click the cockpit.
For 1.2.7 I had to open an MP3 in VLC, start trackir, flash my head piece to trackir (but not leave it in view of the sensor) then start the multiplayer client and click it's icon on the taskbar twice. If I didn't follow this routine, the game would load as if it was behind an invisible window. I could see the cockpit, but not click it. It was mere luck that I realized I had an MP3 going and my head piece off when it suddenly worked one day. The two clicks may have been nothing more than a sacrificial offering to the DCS gods, but it worked nonetheless.
Now that we have 1.2.7 update 1, all I had to do was uncheck "fullscreen" in the game's options and it works. (Yes, I tried this before resorting to voodoo in the previous version.)
I don't know what they change between versions (my setup doesn't chang between versions) but in my experience this problem shifts with each patch.
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Glad to hear you are happy with your setup Dave! I don't experience any issues with fan noise. That's never been a concern of mine anyway, but just to give a late response, my case is on the floor, under my desk about 2-3ft from my ears. With a game on I've never noticed the fans going at all.
As for SSD, I have windows and several games all on a 180 gb and I've still got 74 gigs free. It's best if you have a secondary HDD to store miscellaneous stuff on and keep the SSD for your primary programs.
Again, glad you're happy with the 290. This late after release, I'm guessing yours is non-flashable? I got mine the day after release and I ended up with the first Non-Flashable version. If I had ordered day of I might have gotten lucky like other folks have.
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Doh!
I hate to be the pilot who cried SAM, but this was a quickly resolved problem...
I got a wild hair up my rear and decided to double check the SoftTH config file again...Zclear was set to 1 and it reminded me of an old post by Peter P regarding the Zclear setting. I switched it to 0 (off) and everything works!
A few mysteries remain...I know I set this to 0 in the past...might have accidentally set it to 1 when I re-installed SoftTH.
The other is I'm still not sure what the difference is between 1.2.5 and 1.2.6, since Zclear was still set to 1 in .5 but there was no problem.
In the end, everything is well again! Sorry for yelling about the sky falling!
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Hello all,
Background: I run a 1920x1200 monitor with two 600x800 Lilliputs for MFCD export via SoftTH.
Le Problem: 1.2.6 (as well as 1.2.3 IIRC) loads as if it were a secondary window, rather than the primary. The result is I can see the game screen just like normal but I can only click a portion of it. The left & right thirds of the screen are displayed properly, but it's like there's a clear window that I can't click through. This becomes a problem because I can load the game and even get into a mission...but I can't exit, close out menus, or manipulate the cockpit.
The issue is exacerbated because SoftTH disables Alt-Tab functionality. I have to Ctrl+alt+del every time.
I have two options. A: I stop exporting the MFCDs (turning expensive USB monitors into nice conversation pieces) or B: I roll back to 1.2.5 because it didn't have this problem (and lose ability to play with everyone else on 1.2.6). Neither is ideal.
I've had this problem on Nvidia and AMD, and it persists through a clean windows install (formatted for the sake of Fall cleaning).
I'm looking for any insight on a workaround, another way to export MFCDs to the USB monitors, or perhaps something I haven't thought to try?
Thanks for any help!
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Thanks for the replies everyone, this post got more traction when I found a "solution" than when I was having the problem, lol.
1 - I did only have 6 gigs of ram when I posted this, so you're not crazy Sith. That said, I still wasn't capping out.
2 - I had a GTX 680 at the time I was having this issue, so it's not R9 290 related
From the error log, I thought it may have been something involving DirectX. What I did for a short time was host the server on my laptop, and play as a client on my desktop. That way when the mission crashed at least the server didn't go with it.
I haven't tried Dragon maps since upping to 12gigs and the 290. I will give it another go and post back if I see anything different.
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3120x1200 vs 1920x1200
Alrighty, had a chance to do that second comparison. Here's the results:
Not exporting the MFCDs actually made a sizeable difference on Low settings. On high, there's 2-3 fps lost. 15-18fps is the absolute lowest I've seen, but I'll reiterate that this is intended to represent the worst-case scenario. In normal circumstances I'm seeing 40-45fps, with lows of about 30 when inbound to land in a busy area (trees!). Again, hope this is informative in some fashion!
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Long version: It does a little bit. I've got SoftTH setting the virtual resolution and the extra 1200px width is only used to export MCDS, so it's not a significant loss. I did do a quick test in 1920x1200 to see how it felt but I didn't do specific settings or run a bench.
Short version: I'll try to rerun the benches in that resolution tonight or tomorrow and post an update for ya.
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Check out some reviews of the gtx 780ti and r9 290x...most sites show performance being nearly equal. Same thing with gtx 780 and r9 290. Hard ocp has good reviews on each card and tech report even has scatterplots that give a nice visual.
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Cool, look forward to hearing your results TZeer.
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I updated the reserved 2nd post to include a link to the benchmark track. Thanks for the idea, SkateZilla.
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Good work, It would be nice to have 1 Standardized Track that everyone can use for Bench marking Purposes.
Here's a link to download the track, in case anyone wants to replicate for their own benchmark/comparing purposes. You'll see the nosewheel steering light flash 3x as the first benchmark begins. You'll also see it come back on at the end of bench 1, and flash 3x again as bench 2 begins. Part 1 fps are pretty steady, part 2 varies as you gain altitude. Recommend running a 60 sec fraps bench to get reliable figures.
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Hello again all,
As you probably know, the latest battles in the graphics card department are raging, and I felt like doing some benchmark comparisons for anyone interested.
Basically, I'm rehashing my previous effort with the 6990 vs 680 found here.
Once again, I ran two FRAPS benchmarks for 60 seconds each. I picked an area that I typically see the LOWEST performance in (same place as the last comparison). This way, I know the cards are taxed, and the results are indicative of the worst case scenario.
Benchmark 1: Runway start at Senaki-Kolkhi with the TAD on the left MFCD(default display), and the TGP (White hot) on the right. I made a waypoint in a nearby town, and slewed the TGP to it. This way the TGP display has trees (lots of trees), some buildings, and smoke.
Benchmark 2: Right after benchmark 1 hits 60 seconds, I throttle up and begin the second test with take-off. Once in the air I hit auto-pilot at a 5 degree climb. TGP is still staring at the waypoint.
For consistency, I flew the benchmarks then ran the actual tests on the recorded track. This ensures the exact same experience across every test.
Each benchmark was run on low, medium and high settings. Specific settings, and results are below.
So there were a couple surprises...
First, on low settings the GTX 680 floored the R9 290. If you have either of these cards, you're not gonna play on LOW settings...but I thought it was interesting anyway.
Second, the R9 290 performs about the same regardless of the AA level. I ran 16x AA and got the same results as 8x and 4x. I didn't think to run a 16x test before I took the 680 out so I don't have numbers for that, but the 290 can max out AA with no real hit to FPS.
Final Thoughts: After reading a lot of reviews, I decided to get an R9 290 because it performs very closely to the 290X, and is ONLY $400. I sold my GTX 680 for $300, so my upgrade was pretty cost effective. In my case, the worst case performance of the 290 is about 20-30% better than the 680. For a net cost of $100, I'm happy with that.
HOWEVER...
If you have a 680, I would stick with it another generation, unless you play other games that benefit more from an upgrade, or you are able to make a deal like I did. Outright, I do not feel the increase is worth the cost of a new card. Once EDGE comes out, the option to get another GTX 680 for $300 or less will surely stomp the single 290 option.
As mentioned, this is representative of "worst case". For the average mission, my experience on the GTX 680 was usually ~30fps. The R9 290 is giving me around 40fps. With mirrors on and MFCDs set to 1024 every frame, I'm getting about 25fps.Your mileage may vary. I'm currently running a 1920x1200 main display with MFCDs exported to 8'' lilliputs. This does reduce FPS vs displaying MFCDs in the cockpit. Another consideration is your resolution. As the resolution goes up, the 290 is known to pull away from the 680 (or 770).
I hope this has been informative, feel free to leave any questions or comments below. Thanks!
Edit: Drivers used for testing were Nvidia's 320.49 and AMD's 13.11 Beta 9.2.
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Following up in case anyone see's this post down the road...I noticed the problem was only occurring when I played a "Dragon's" map.
I love the maps, and I know he put a lot of work into them, but I have not had an error since I stopped playing on them. I think it may have something to do with having exported MFCDs with SoftTH, because a friend of mine (non exported) didn't get the errors at all, but for some reason I couldn't go 30 min without crashing.
Anyhow, my "fix" was to stop playing on some of my favorite maps...I know it sucks, but hopefully this may help if someone else has a similar issue. On the plus side, I've learned how to use the mission editor to make my own maps!
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Hey guys, sorry for the delay...I've been busy at work so I haven't had a chance to provide an update to my original post until now.
I updated to 1.2.6 last night and everything is working perfectly again! I didn't do anything except move the files in the "backup.00x" folder back into their appropriate folders. No more ghost window that prevents me from clicking within DCS.
I see that some folks are still having issues. I am all too familiar with the feeling that comes with "it's always something"...I wish you the best of luck in finding a solution.
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Hi all,
Since downloading the latest patch, I've been having a problem. The game loads up (multiplayer server) but it seems like it no longer starts as the active window.
I use SoftTH to push my MFCDs to two Lilliput USB monitors. As you may know, SoftTH adds some nice features but removes some functionality like being able to Alt-Tab from the game. When DCS gets loaded and it's not the active window, I see the game just like normal but my mouse clicks on whatever is "behind" that visual.
This leaves me able to do as much as my joystick will let me, but I cant click any switches or even exit the game. I can only click what's hidden behind the game's visual. I have to ctrl+alt+del and logoff or restart because I can't click Exit. My mouse just clicks on whatever window is behind the exit button.
Has anyone else had this issue, or know how to get DCS back to being the active window on startup?
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This page has a more detailed and lengthy way to edit the file as well...gonna give this one a try tonight:
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Solved
Found a possible solution in the input/output forums...http://forums.eagle.ru/showthread.php?t=105321
Specifically,
Hi Cowboy10ukI have a partial solution for you. I was able to find a way to move the WEAPON and AUTOPILOT status around to my preferred spot.
The weapon and autopilot status texts are defined in the following file:
...\Program Files\DCS World\Mods\aircrafts\Uh-1H\Cockpit\Scripts\PilotSight\PilotSight_page.lua
I just modified the values inside the file so that the texts appear where I want.
The modified file is attached below. And a photo of how it looks on my system (I have 2 monitors: main screen 1920x1200 and small one below that one 1024x768; two Cougar MFD frames are attached with velcro to the bottom corners of the small one and a small keypad is on the top edge).
The Cougar MFD keys next to the text are bound to the autopilot functions.
Trial & error with the numbers may allow you to move the status text around to the proper place on your 4th screen. Note that the x-axis numbers increase to the left.
I hope this helps.
Not sure which lines to edit but will plug and play for a bit and followup with the result.
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Hi all,
I'm running a custom display setup via SoftTH. It's a 1920x1200 monitor in center with a 600x800 LCD on each side (for exporting MFDs in A10 & KA50). The Huey doesn't have MFDs, but in 1.2.4 the "weapon hints"/autopilot overlay displayed on my right side LCD. That left my center monitor clean and dedicated to the cockpit. Now in 1.2.5 the weapon hints/autopilot overlay is displayed (very largely) on my center monitor and is a bit in the way.
Can anyone guide me to the LUA that controls the weapon hints/autopilot overlay? I'd like to move it back to my side LCD where it's out of the way.
Any insight is appreciated,
-Phox
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logs
and the second half:
00048.084 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/CommandMenuItems.lua
00048.088 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/TrainingWaitForUser.lua
00048.091 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/JFT.lua
00048.094 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/mouse/Mouse.lua
00048.098 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/keyboard/Keyboard.lua
00048.104 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/Joystick - HOTAS Warthog {168DC8C0-82AD-11e2-8001-444553540000}.lua
00048.110 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/Throttle - HOTAS Warthog {169039C0-82AD-11e2-8002-444553540000}.lua
00048.116 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/F16 MFD 1 {7F2D1330-82B8-11e2-8001-444553540000}.lua
00048.122 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/F16 MFD 2 {7F2D1330-82B8-11e2-8002-444553540000}.lua
00048.128 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/Logitech G13 Joystick {169283B0-82AD-11e2-8009-444553540000}.lua
00048.134 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/joystick/Saitek Pro Flight Rudder Pedals {7F3306A0-82B8-11e2-8003-444553540000}.lua
00048.141 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//default/trackir/TrackIR.lua
00048.147 INFO DCS: Dispatcher: initial random seed = 4641606
00048.147 INFO DCS: Dispatcher: apply random seed = 4641606
00048.151 INFO TERRAIN: lSystem::Load()
00049.242 INFO EDOBJECTS: shape trees_1_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_3_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_5_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_6_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_7_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_8_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_9_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_2_blk not found in shapetables
00049.242 INFO EDOBJECTS: shape trees_4_blk not found in shapetables
00049.246 INFO TERRAIN: lSystem::InitSurface()
00049.508 INFO TERRAIN: lSystem::InitScenes()
00049.537 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua
00050.019 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg
00050.022 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg
00050.039 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg
00050.042 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg
00050.583 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\Damage/Fire\High\fire.cfg
00051.013 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua
00051.014 INFO WORLDGENERAL: loaded from mission Config/View/View.lua
00051.016 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua
00051.040 INFO Config: netview started
00051.249 INFO NET: ready to start, waiting for sync
00051.629 INFO NET: sync seems good, telling server we are ready
00051.637 INFO DXRENDERER: Creating Resource "Unicode" of type 5
00051.870 INFO NET: MsgClientInit(serverTime=9158.031645, modelTime=7093.688699)
00051.870 INFO NET: local time=51.869532, offset=9106.325802, error=0.004789, samples=27
00051.870 INFO NET: scheduled start at 51.705382
00051.870 INFO NET: MsgClientRun
00051.877 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box.
00051.879 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box.
00051.882 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box.
00051.885 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box.
00051.887 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box.
00052.020 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box.
00052.023 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box.
00052.146 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box.
00052.156 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box.
00052.642 INFO DCS: ComplexTask::open_state(). Precached tasks data loading.
00052.651 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded.
00052.659 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded.
00052.674 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.
00052.678 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded.
00052.682 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.
00052.688 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.
00052.692 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded.
00052.697 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.
00052.702 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.
00052.706 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.
00056.251 INFO NET: Started network game. My id=7, my name="Redfish"
00056.322 INFO DXRENDERER: Creating Resource "Unicode" of type 5
00056.378 UNKNOWN ExitDialog::ExitDialog: Cannot load skin[windowHeaderTheme] from file [nil]
00056.413 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 150000.000000. Pos=-201746.031250,166.491653,545080.500000!
00057.993 INFO EDTERRAINGRAPHICS3: force loading finished!
00057.993 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 30000.000000. Pos=-201746.031250,166.491653,545080.500000!
00058.047 INFO EDTERRAINGRAPHICS3: force loading finished!
00059.821 ERROR GRAPHICSXP: ModelManager: can't find ATMZ-5_P_1
00060.287 WARNING cLauncher: no weapon sensor for host Patriot str
00060.341 WARNING LOG: 15 duplicate message(s) skipped.
00060.341 WARNING cLauncher: no weapon sensor for host Patriot ECS
00060.554 WARNING LOG: 7 duplicate message(s) skipped.
00060.554 WARNING cLauncher: no weapon sensor for host ZSU-23-4 Shilka
00060.603 WARNING LOG: 3 duplicate message(s) skipped.
00060.603 ERROR GRAPHICSXP: ModelManager: can't find AN-30M-OBLOMOK-WING-R
00060.604 ERROR GRAPHICSXP: ModelManager: can't find AN-30M-OBLOMOK-WING-L
00060.621 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-R
00060.622 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-L
00060.687 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-R
00060.688 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-L
00062.864 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-01.bmp
00062.868 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-03.bmp
00062.873 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-02.bmp
00062.877 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-lrm_b.bmp
00062.880 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-lrm_centre.bmp
00062.886 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50_st_paint1.bmp
00062.890 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-05.bmp
00062.910 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-06.bmp
00062.937 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-lrm-1.bmp
00062.942 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-lrmpart-1.bmp
00062.958 ERROR DXRENDERER: DXDefTexture: failed to open file ka-50-paint1-def-04.bmp
00063.613 ERROR DXRENDERER: Can't load texture '/textures/brdm-2_glass.tga.dds'. Reason: D3DERR_INVALIDCALL
00065.428 WARNING COCKPITBASE: Cockpit: MapObjectsBuffer . Specific element 24 not implemented, map may be incorrect
00066.469 WARNING LOG: 1 duplicate message(s) skipped.
00066.469 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/mouse/Mouse.lua
00066.469 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/keyboard/Keyboard.lua
00066.473 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/Joystick - HOTAS Warthog {168DC8C0-82AD-11e2-8001-444553540000}.lua
00066.477 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/Throttle - HOTAS Warthog {169039C0-82AD-11e2-8002-444553540000}.lua
00066.480 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/F16 MFD 1 {7F2D1330-82B8-11e2-8001-444553540000}.lua
00066.486 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/F16 MFD 2 {7F2D1330-82B8-11e2-8002-444553540000}.lua
00066.487 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/Logitech G13 Joystick {169283B0-82AD-11e2-8009-444553540000}.lua
00066.490 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/joystick/Saitek Pro Flight Rudder Pedals {7F3306A0-82B8-11e2-8003-444553540000}.lua
00066.494 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Users\Darkphox\Saved Games\DCS\Config/Input//A-10C/trackir/TrackIR.lua
00066.509 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/A-10C/comm.lua"
00066.604 INFO COCKPITBASE: lua state still active MFCD_LEFT, 2 (status undefined)
00066.604 INFO COCKPITBASE: lua state still active MFCD_RIGHT, 3 (status undefined)
00066.604 INFO COCKPITBASE: lua state still active CDU, 9 (status undefined)
00066.607 INFO COCKPITBASE: lua state still active LITENING_INTERFACE, 11 (status undefined)
00066.607 INFO COCKPITBASE: lua state still active IFFCC, 12 (status undefined)
00066.607 INFO COCKPITBASE: lua state still active DSMS_INTERFACE, 13 (status undefined)
00066.607 INFO COCKPITBASE: lua state still active DATA_TRANSFER_SYSTEM, 14 (status undefined)
00066.607 INFO COCKPITBASE: lua state still active NAVIGATION_COMPUTER, 21 (status undefined)
00067.100 INFO COCKPITBASE: lua state still active PULSE_TIMER, 25 (status undefined)
00067.100 INFO COCKPITBASE: lua state still active TAD, 26 (status undefined)
00067.100 INFO COCKPITBASE: lua state still active SADL, 32 (status undefined)
00067.101 INFO COCKPITBASE: lua state still active CPT_MECH, 39 (status undefined)
00067.101 INFO COCKPITBASE: lua state still active OXYGEN_SYSTEM, 40 (status undefined)
00067.101 INFO COCKPITBASE: lua state still active ENVIRONMENT_SYSTEM, 41 (status undefined)
00067.103 INFO COCKPITBASE: lua state still active TACAN, 51 (status undefined)
00067.103 INFO COCKPITBASE: lua state still active STALL, 52 (status undefined)
00067.103 INFO COCKPITBASE: lua state still active ILS, 53 (status undefined)
00067.104 INFO COCKPITBASE: lua state still active UHF_RADIO, 54
00067.104 INFO COCKPITBASE: lua state still active VHF_AM_RADIO, 55
00067.104 INFO COCKPITBASE: lua state still active VHF_FM_RADIO, 56
00067.104 INFO COCKPITBASE: lua state still active INTERCOM, 58 (status undefined)
00067.105 INFO COCKPITBASE: lua state still active MACROS, 70 (status undefined)
00067.109 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua
00098.905 ERROR SOUND: invalid source_params(woLA-16847110:aircrafts\planewind): pitch
00098.905 ERROR SOUND: invalid source_params(woLA-16847110:aircrafts\planegearwind): pitch
00098.905 ERROR SOUND: invalid source_params(woLA-16847110:aircrafts\planespeedbrakewind): pitch
00098.905 ERROR SOUND: invalid source_params(woLA-16847110:aircrafts\planewingturbulence): pitch
00145.860 ERROR SOUND: source_is_playing(-1): invalid source
00275.541 WARNING LOG: 4 duplicate message(s) skipped.
00275.541 UNKNOWN ?: got command 50
00300.004 ERROR SOUND: source_is_playing(-1): invalid source
00374.449 WARNING LOG: 1 duplicate message(s) skipped.
00374.449 ERROR EFFECTS: parameter not registered reloadShader
00374.449 ERROR EFFECTS: parameter not registered Sort
00374.449 ERROR EFFECTS: parameter not registered sortFrontToBack
00374.449 ERROR EFFECTS: parameter not registered maxAlfa
00387.765 ERROR SOUND: source_is_playing(-1): invalid source
00510.551 UNKNOWN ?: got command 50
00875.012 WARNING WEAPONSBASE: Ammunition not found: 4, 4, 8, 77.
00930.675 WARNING LOG: 2 duplicate message(s) skipped.
00930.675 INFO TERRAIN: lObjectFire::lObjectFire for building id=278156
00992.926 WARNING LOG: 3 duplicate message(s) skipped.
00992.926 UNKNOWN ?: got command 50
01032.297 WARNING LOG: 1 duplicate message(s) skipped.
01032.297 ERROR SOUND: source_is_playing(-1): invalid source
01186.534 WARNING LOG: 1 duplicate message(s) skipped.
01186.534 UNKNOWN ?: got command 51
01342.174 WARNING LOG: 1 duplicate message(s) skipped.
01342.174 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-R
01342.175 ERROR GRAPHICSXP: ModelManager: can't find AN-26B-OBLOMOK-WING-L
01544.583 ERROR SOUND: source_is_playing(-1): invalid source
-
logs
It's a bit long, but here is the first half of the accompanying DCS log:
00000.000 INFO EDCORE: createSerialQueue IOQueue
00000.091 INFO VFS: Using 'Saved Games': "C:\Users\Darkphox\Saved Games"
00000.092 INFO DCS: DCS/1.2.3.10201 (x86_64; Windows/6.1.7601)
00000.232 INFO Dispatcher: 2013/3/30 19:03 V1107131420
00000.457 INFO NET: events.lua loaded
00000.466 WARNING LOG: 1 duplicate message(s) skipped.
00000.466 INFO NET: loading ./Scripts/net/default.cfg : OK
00000.466 INFO NET: loading C:\Users\Darkphox\Saved Games\DCS\Config/network.cfg : OK
00000.469 INFO NET: loading ./Scripts/net/net_types.lua : OK
00000.469 INFO NET: default_conn is 3
00002.250 INFO SOUND: loaded 507 sdefs from "sounds\sdef"
00002.293 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{c1d317dc-44d8-482b-9c41-12afaf79414e}' Name:'Speakers (High Definition Audio Device)', channels: 2
00002.293 INFO SOUND: XAudio2: channel layout: Headphones/Stereo
00002.359 INFO SOUND: Using SSE FTZ mode.
00002.569 INFO WorldPlugIns: Loaded plugin module CockpitBase.dll
00003.958 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/A-10C/entry.lua
00003.963 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/P-51D/entry.lua
00003.969 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Su-25T/entry.lua
00003.976 UNKNOWN WinMain: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua
00003.976 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\tech\CombinedArms\l10n\en\LC_MESSAGES\messages.mo
00003.979 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/A-10C/entry.lua
00003.983 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Flaming Cliffs/entry.lua
00003.983 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\Flaming Cliffs\l10n\en\LC_MESSAGES\messages.mo
00003.986 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Ka-50/entry.lua
00003.986 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\Ka-50\l10n\en\LC_MESSAGES\messages.mo
00003.990 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/P-51D/entry.lua
00003.990 UNKNOWN WinMain: PLUGINS START-------------------------------------------------
00003.990 UNKNOWN WinMain: plugin: A-10C Warthog by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: plugin: P-51D Mustang by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: plugin: Su-25T by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: plugin: Combined Arms by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: plugin: Flaming Cliffs by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: plugin: Ka-50 Black Shark by Eagle Dynamics applied
00003.990 UNKNOWN WinMain: PLUGINS DONE--------------------------------------------------
00004.091 UNKNOWN WinMain: ./MissionEditor/data/scripts/unitsclasses.lua loaded
00004.097 UNKNOWN WinMain: ./MissionEditor/data/NewMap/classifier.lua loaded
00005.964 INFO SOUND: loaded 0 sdefs from "c:\users\darkphox\saved games\dcs\sounds"
00005.993 INFO DXRENDERER: Creating Resource "Unicode" of type 5
00008.558 WARNING LOG: 8 duplicate message(s) skipped.
00008.558 INFO DCS: srRes = 422860543, srGoodValue = 422860543 skip
00008.562 UNKNOWN WinMain: DCS started
00008.580 UNKNOWN WinMain: Speech.phrase module loaded
00008.599 UNKNOWN WinMain: "Allied Flight" role
00008.600 UNKNOWN WinMain: "Common" - "ENG" found
00008.600 UNKNOWN WinMain: "GERMANY" accent found
00008.600 UNKNOWN WinMain: "FRANCE" accent found
00008.601 UNKNOWN WinMain: "RUSSIA" accent found
00008.601 UNKNOWN WinMain: "USA" accent found
00008.601 UNKNOWN WinMain: voice 1 found
00008.601 UNKNOWN WinMain: voice 2 found
00008.602 UNKNOWN WinMain: voice 3 found
00008.602 UNKNOWN WinMain: "SPAIN" accent found
00008.602 UNKNOWN WinMain: "UK" accent found
00008.603 UNKNOWN WinMain: "A-10 VMU" role
00008.603 UNKNOWN WinMain: "A-10C" - "ENG" found
00008.604 UNKNOWN WinMain: "ATC" role
00008.604 UNKNOWN WinMain: "Common" - "ENG" found
00008.605 UNKNOWN WinMain: "AWACS" role
00008.606 UNKNOWN WinMain: "Common" - "ENG" found
00008.606 UNKNOWN WinMain: "PLAYER" role
00008.607 UNKNOWN WinMain: "Common" - "ENG" found
00008.608 UNKNOWN WinMain: "Ka-50" - "ENG" found
00008.610 UNKNOWN WinMain: "ALMAZ" role
00008.610 UNKNOWN WinMain: "Ka-50" - "ENG" found
00008.611 UNKNOWN WinMain: "BETTY" role
00008.611 UNKNOWN WinMain: "Common" - "ENG" found
00008.612 UNKNOWN WinMain: "Ground Crew" role
00008.612 UNKNOWN WinMain: "Common" - "ENG" found
00008.613 UNKNOWN WinMain: "JTAC" role
00008.613 UNKNOWN WinMain: "Common" - "ENG" found
00008.614 UNKNOWN WinMain: "WINGMAN" role
00008.615 UNKNOWN WinMain: "Common" - "ENG" found
00008.615 UNKNOWN WinMain: voice 1 found
00008.615 UNKNOWN WinMain: voice 2 found
00008.616 UNKNOWN WinMain: voice 3 found
00008.616 UNKNOWN WinMain: "Ka-50" - "ENG" found
00008.616 UNKNOWN WinMain: voice 1 found
00008.616 UNKNOWN WinMain: voice 2 found
00008.617 UNKNOWN WinMain: voice 3 found
00008.617 UNKNOWN WinMain: "CCC" role
00008.617 UNKNOWN WinMain: "TANKER" role
00008.617 UNKNOWN WinMain: "Common" - "ENG" found
00008.618 UNKNOWN WinMain: Speech.common modules loaded
00008.625 UNKNOWN WinMain: Speech.NATO module loaded
00008.630 UNKNOWN WinMain: Speech.USSR module loaded
00008.630 UNKNOWN WinMain: Speech module loaded
00009.081 ERROR DXGUI_EDGE_RENDER: Cannot load texture ''
00009.208 INFO DXRENDERER: Creating Resource "Unicode" of type 5
00009.348 WARNING LOG: 4 duplicate message(s) skipped.
00009.348 INFO NET: client has started
00013.312 INFO NET: sent serverlist request
00013.312 INFO NET: Connected to master.
00013.445 INFO NET: got serverlist reply.
00013.447 INFO NET: Parsed 68 servers.
00019.585 INFO NET: connected to server
00019.585 INFO NET: on connect: 87.163.173.186:10308
00046.275 INFO Dispatcher: loading mission file: "C:\Users\Darkphox\Saved Games\DCS\Tracks\Multiplayer\client-20130330-190333.trk"
00046.755 ERROR EDOBJECTS: Object XM158_MK1 with id=162 already declared in table ContainerTable
00046.772 INFO TERRAIN: lSystem::lSystem
00046.776 INFO TERRAIN: lSystem::Init Bazar/Terrain/terrain.cfg.lua
00046.780 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_infrared.lua
00046.784 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_land.lua
00046.788 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_landheight.lua
00046.793 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_lights.lua
00046.797 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_map.lua
00046.802 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_mfd.lua
00046.806 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/land3.1.lua
00046.810 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_shelf.lua
00046.833 INFO WEAPONSBASE: srRes = 959731252, srGoodValue = 959731252 skip
00047.209 INFO VISUALIZER: envlevelel 0
00048.077 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Scripts/Input/ExplorationsLayer/mouse/default.lua
00048.081 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Scripts/Input/ExplorationsLayer/keyboard/default.lua
00048.084 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: nil
00048.084 WARNING LOG: 6 duplicate message(s) skipped.
Thanks for looking, and to anyone who might have an idea of what's going on!
-
Hey all,
I am getting a consistent crash that I can't figure out. Crash log:
# -------------- 20130330-232908 --------------
# C0000005 ACCESS_VIOLATION at E07ADD8A 00:00000000
00000000 00000000 0000:00000000
E07ADD8A 001BE6E0 0000:00000000 ?GetLoadStepCount@GraphicEffect_Impl@Effects@@UEAAHXZ()+1136A
E07AD02B 001BE770 0000:00000000 ?GetLoadStepCount@GraphicEffect_Impl@Effects@@UEAAHXZ()+1060B
E07AC6D2 001BEB40 0000:00000000 ?GetLoadStepCount@GraphicEffect_Impl@Effects@@UEAAHXZ()+FCB2
E0D04821 001BEB70 0000:00000000 ?DrawNormalLights@DXRenderer@Graphics@@AEAAXPEAPEAVRenderObject@2@H@Z()+A1
E0D06F5D 001BEBB0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+16D
E037DF31 001BEC00 0000:00000000 ?DrawTransparent@RenderParserImpl@@QEAAX_N0MM0@Z()+C1
E039004C 001BEEC0 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+3EC
E0392714 001BF1C0 0000:00000000 ?RenderMain@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@AEBUViewport@smSceneManager@@PEAVContext@Graphics@@@Z()+4F4
E039391C 001BF4C0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+63C
3FD9B01B 001BF550 0000:00000000
3FD9D93D 001BF5B0 0000:00000000
3FDB6DC4 001BF5E0 0000:00000000
3FDB6C9B 001BF610 0000:00000000
3FE46BC8 001BF680 0000:00000000
3FE48018 001BFB70 0000:00000000
3FE4AB9F 001BFC20 0000:00000000
77A8652D 001BFC50 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D
77BBC521 001BFCA0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
I'm not sure what this actually means, but it looks like there is a problem with dx drawing an effect. Can anyone provide detail or insight?
I have seen no pattern to the cause, but the log is always the same, "impl@effects".
It's random, and has occurred when I join, when I shoot, when I am shot at, and randomly as I fly. The cause is not consistent as far as I can tell, but again the log is always the same. Any insight is appreciated!
F-15C MFCD Export Failing
in Multi-Display Bugs
Posted
Fixed
Hey all, just dropping a note to confirm the latest patch has fully fixed this issue for me.
It even went one step further, in old Dcs 1.2 and prior, the f10 map spread across my main display and out onto my mfcd panels, which sucked because they were only 800 pixels tall vs the 1200 of my main display.
With the newest patch, my f15 radar not only exports again, but the f10 map doesn't spread beyond the main display anymore. Fantastic!