

sledgeweb
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I tried playing online for the first time last night, which was fun - but limited experience. I found a couple open servers, and tried them out. In the first, I guess I got in late. People weren't chatting too much. Seemed like people were flying in small groups, or alone. I flew around some, got shot down, and eventually left as I just couldn't get anyone to interact. The second server, I sort of accidentally came across someone taxiing at the same time I was, and I just took off with them and we did some loops around the airport, practicing landings and takeoffs. It wasn't really planned, or communicated, we just sort of flew together. I guess I'm looking for a more... interactive online training/co-flight experience. There is still a lot I need to learn, and feel like flying co-op multiplayer would be a great way. Anybody know a good place to do this? I noticed a lot of password protected servers, but had no idea which were good and worth contacting, which were too advanced, etc. I'm in the US on eastern time, and usually fly in the evening/night from 10pm Eastern to 1am. Thanks!
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This might be a dumb question... but... Does each A10 have only one pilot who flies it? Is it sort of like, this is YOUR plane? Or do multiple pilots fly the same plane? If a particular plane is down for a few weeks, does that pilot just not fly? Or does he get a "loaner"? Is this generally true for military aircraft? That they are "assigned" to one individual? I only ask because it seems more efficient use of resources to have multiple pilots fly the same plane to combat fatigue. For example, if the plane is needed for day missions, then night missions, then again in the morning... would make sense to rotate pilots in/out of the same plane. The way, I assume, it works in commercial airliners.
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Ugh! I got the one filled with toothpaste!
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After ejection, you'll land on your feet. Now what?
sledgeweb replied to Humanvegetable's topic in DCS: A-10C Warthog
I walked right up to some paratroopers after crash landing near them and ejecting. One of the guys used up ALL his ammo shooting my plane that was sitting on the ground. I walked up to him, and turns out, he doesn't even have a real gun. He was just holding his empty hands around an imaginary gun - that somehow shot real bullets. Maybe it was just an invisible gun? Seems silly to use such advanced top secret cloaking technology to make the gun invisible, but not the soldier holding it. Hmm. At any rate, I started to walk to the other paratrooper on the other side of the bridge, who hadn't shot my plane, and he never fired at me. So, I don't think the enemy AI with their invisible guns see you, outside of your plane, as a threat. Also, when I stepped onto the bridge, I fell through it into the water below. Obviously, the enemy also has hologram technology and it was merely an projected image of a bridge that I tried to walk onto. -
Happens to me too, and I don't have any face tracking software installed.
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That may be why it doesn't happen to me sometimes. There are some items in the startup procedure that I just do whenever... the NWS is one of those. :|
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Good tip. I'll check it out. It's strange because it doesn't happen every time. That's why I thought maybe the ground power was a factor. I only said that, because I started taxiing off one time still connected, and I thought there was a slight "tugging" effect. Maybe just imagined it when the ground crew alerted "What the #$!% are you doing?"
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I may be wrong, but I think being connected to ground power helps with this?
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Awesome! I got one engine to restart and was able to fly. I couldn't get the second engine on, but I'll keep messing with it. Interestingly, after that success, I was doing a campaign mission where I was shot in the left wing. Both engines shut down (but my electronics stayed up). The wing didn't catch fire, but there was a big hole in it, and a couple smaller holes. Thin trails of black smoke were coming from those smaller holes. Anyway, I tried the same restart procedure there, but didn't get it to come on. Not sure if I just need to practice more, or if the procedure is different under those circumstances? I was at 12k feet at the time.
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Lately, I'm having a problem where my plane keeps wanting to move forward while I'm going through the startup procedure. I have the engines at idle, and it's really during the engine start procedure this is happening. I didn't have this problem initially, but it happens quite often now. So much so, that sometimes I look up and noticed I've moved far enough into the taxi lane that other planes have stopped their taxiing to the runway because I'm in the way. As I'm flipping other switches and such, I have to keep an eye on the ground out the window, and when the plane starts moving, press the "W" brake key. I tried pulling the emergency brake while I startup, but it even does it with the emergency brake fully extended. So... what good does the emergency brake actually do then?
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Thank you.
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Anyone see what I'm doing wrong on the track perhance?
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I have the opposite problem... TOO MANY SCREENSHOTS!!! Every time I use F12 to exit from the radio, I also get a screenshot. Any way to avoid this?
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Cool, I will try that. And, I was thinking the ground crew wold be the route I would go. Out of curiosity, does anyone know in real life how this works? Who determines the load of the A10? Does the pilot have that authority? Can he determine whatever he wants loaded on the plane? Or can he only make request that have to be approved? Or is it something predetermined by a higher up? And, why would you not want the TGP loaded? Unless you were carrying so much other stuff there wasn't room for it? But, if you are only carrying four MAVs anyway, is there a reason, IRL, a pilot wouldn't want the TGP on board? Seems like such a useful tool, that it would be sort of silly to not use it without good reason.
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I'm assuming the mission default load is what you are "suppose" to run the mission with, is that incorrect?