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spooks2k1

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Everything posted by spooks2k1

  1. I've just noticed when I'm low level flying 100ft above the ground my altimeter is displaying +4000, I'm wondering If I've goofed up somewhere along the creation / scale process or this can be easily fixed.?
  2. Ok I see what you mean, it sounds like a similar concept to X-Ref, as a max user, a process you've gotta be familiar with ;)
  3. I'm not sure what I mean either :D I'm very new to this. I didn't realise that it was injecting rather than overwriting :doh:, that's good info, now I understand a little more about the process, onwards and upwards. :pilotfly: thanks spooks
  4. Ha Ha ....go figure, if you overwrite the land.lsa2 it exports wrong, If you export to a fresh empty "working" folder it exports fine, (I think), either way exporting is up and running again :D I should have paid more attention to your video luckybob9 it's all there :thumbup:
  5. Howdy peeps, I fly the a10 in FC2, but my flying skills are on par with a lead balloon, so I got into modding instead, I'll be lurking around the dev forums mostly, begging for help :D I'm having a go at terrain first, a pretty steep learning curve but I'm getting there.:pilotfly: I'll be posting my terrain if it ever reaches the right standards, there's some l33t modders around here.
  6. Until I can fix the .lsa2 export I'm concentrating on the textures and have hit a small problem with exporting from global mapper. My question is, What controls the image size and resolution output from global mapper ? It seems no matter what resolution image I use (as described in the tutorials), I always end up with small resolution hi textures, after converting and resizing I'm always at 512x512. What method do I need to use to end up with 1024x1024 hi textures ? Is it the DEM that restricts the image size output, or the scale settings in global mapper. thanks spooks Never mind I've worked that one out ;)
  7. Yeah, I didn't have a problem before. I've made a small section of the Helmand Province, and couldn't wait to get the terrain ingame so I processed one section of the map exported to lsa2 assembled and ran it. I've been experimenting with textures and noise settings for a day or so. I came back to max to grab some more mesh and it flat down refuses to export, you can tell it hasn't worked, the progress bar just zip's along, whereas before it took a good few seconds to process. I've noticed when I close max now it spits up the Eagle3dmaxPlugin.ini in notepad, I don't remember that happening before. I can load the template from the wiki & apply the maps (I get an error message otherwise) then export with no problem, but after I apply the displace & optimize the export stops working.
  8. I've been following all the advice and info in this thread and managed to get my first terrain into the game, but I have a problem with the plugins, they have stopped exporting the .lsa2 correctly. I now only get a small 256kb file when I export. This happens when using both the debug and release versions of the plugins. I have re-installed both the plugins and Max numerous times but nothing seems to fix my problem. I was wondering If this happens to you guys and If so is there a way to fix it? I discovered I can successfully export the mesh "before" i apply the displace and optimize modifiers, so something happens during that process that seems to be breaking the plugin export. Thanks for this thread and all the tutorials, but until I can fix this problem i cant continue, I'm stuck and could do with some advice. spooks
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