

Stingray66
Members-
Posts
66 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Stingray66
-
....SA-10s are implemented in the sim. I sternly doubt your statement. For other SAMs I buy it although I think the SA-2 will be hard to take from that range as well considering the "speed" of the A10. Again, depends on the SAM systems and its range. For smaller SAMs might be true. And it depends on the pilot. You have to lock the SAM radar from that range - sometimes not so easy; theoretically possible. just :D becoming interesting
-
Alright; I thought so (to all above responses!). Thanks for the clarification. Still, I think we anyway meant pretty much the same. Thanks GGTharos for that clear statement. Beaming is part of notching. Anyway the 3/9 line is involved. I suppose I just talked myself into that too much mixing the two terms. Now comes the BUT: Although beaming helps with making the missile run out, I dont get the point in the A10. Once a missile is lauched for you, putting it on your 3/9 doesn't make that much of an effect in a plane moving with what? 300knots maximum! What am I missing? Of course it is better than flying straight into the missile, but ...ehm...I' rather be heading in the opposite direction putting that thing on my 6. Yet, if I am anyway in the NEZ and I cannot outfly the missile, why dont do the beaming? As GGTharos stated: In the NEZ beaming doesnt do much for a kinematic escape. Of course, it is the NEZ. Then, I rather do the beaming than just to fly away. Why? Because as you said: 1) It brings me in a better position for my CM (chaffs...) and 2) I might have a chance to break the radar, no? Of course, modern SAM systems just laugh about point 2 but still I am just and only talking about SAM systems susceptible to such maneuvers... it is not about ground clutter as such. The Doppler effects filters depending on the parameters/configuration immobile objects. Flying perpendicular lets you appear as such. Definitely, aircraft radars are far more susceptible, but basically it works with any Doppler Radar - has to be because thats how the system works physically. There can be precautions against such maneuvers and that's why nowadays with modern radars it simply hollow go on the beam just because of the unlikely break of the radar lock. But as mentioned, there are also other important reasons to beam, see above. As for clarification only: With keeping eyes on a target with the radar while beaming/ notching was not exact. Your radar typically has 60° (given that you have one), so you have to fly these 60°. Makes sense in BVR fights - not in the A10. Still, you are then in favourable position to escape or to turn back in....anyway this way off topic, I suppose. Why should a SAM shoot before the NEZ. Let me think. Because maybe the SAM would be then in your NEZ as well ;) The SAM could shoot you to avoid destruction. Once a missile on the way to you, you usually do not fly straight towards the SAM to destroy it. Mission accomplished. The enemy is warned about you, you have to re-prepare for the ingress and it will not be a warm welcome. This applies of course only if you already know that there is a SAM. If you are blind, well, then, good luck Sir :)
-
Doppler notch maneuver IS flying perpendicular to the radar source (i.e. beaming) such that the radar loses the track. Actually, it does not lose that track; it just ignores you as you seem to be immobile and will be filtered as ground clutter. You could circumvent this by employing a different radar mode but the effect (=lose the track for a very short time) will be the same. And basically thats all you need! Not quite. If I want the missile to run out, I would be flying straight away with the missile at my 6 (which is actually very effective yet not in an A10 ;)). Beaming is keeping the target at your 3/9. This enables you to no longer fly directly towards a target while keeping your own radar locked onto it. Further, it brings you in a perfect position for dodging a missile. Both points are meaningless in the A10. However, as for the reasons stated above, beaming makes sense especially in the NEZ. As per definition, flying away would definitely NOT do the thing once you are in the NEZ. So you should do anything to distract the missile OR the homing system, i.e. chaffs, jammer (discussed above very well), beaming(!). Yet, I do not know how SAM systems are implemented in the software, but usually they should send you a missile way before you enter the NEZ.
-
Beaming has nothing to do with the Jammer... any aircraft can perform a beaming maneuver with or without jamming pod. The beam maneuvre is performed to break the lock of Pulse Doppler radars. A pulse Doppler radar uses the Doppler effect to lock on targets. As most of you probably know, the Doppler effect exists when two aircraft head towards each other, because of their speed. This is used to track the aircraft. Doppler effect seizes to exist when the aircraft being tracked stops (which doesn't happen in real life), but also when the flight path of the tracked aircraft is perpendicular (90 degrees) to the flight path of the aircraft using the pulse Doppler radar. This is the beam maneuvre: quickly go to perpendicular flight paths, breaking the lock of Doppler radars. And then moving back towards the enemy. Theoretically one can defeat the beam maneuvre by using a non-Doppler mode. But it is usually too late to do this. After the beam maneuvre the aircraft will have to be locked on again, which takes time. By performing several beaming maneuvres, one can get closer to the enemy at each turn. It simply plays a trick on some (not all) radars. Usually fighters are more susceptible to doppler notch than ground stations. Indeed, you should not beam the missile but rather the radar that homes the missile unless the missile uses its own radar. Jamming interferes with the radar lock, but makes you also more visible for the enemy - although they cannot lock you that know you are there since the jamming pod emits energy. I am just curious whether there are SAM systems out there that use the HOJ (home on jam) function as well... To conclude: Beaming is rarely a bad choice but if you do not know anything about the missile just get your a... out there. And I have to agree: Once you have a missile running towards you, then there is no doubt: You indeed were in range for that missile to catch you - especially with an A10 you can forget about dotching so just get away.
-
Just wondering which Master's degree took him to read only 700 pages ... I detest such statements
-
Dunno - but having a non force feedback joystick and FF enabled it does not work. The switch as such gets recognized, which can be judged by the movement on the in-cockpit-joystick coolie, but nothing is trimmed.
-
it's usually the force feedback which is still on -> turn it off
-
Ground Crew - Rearm options and DSMS config
Stingray66 replied to Stingray66's topic in DCS: A-10C Warthog
Thanks for clearing that up -> indeed very much faster I'd guess than manually assigning every hardpoint... ;) -
Ground Crew - Rearm options and DSMS config
Stingray66 replied to Stingray66's topic in DCS: A-10C Warthog
cheers... -
Coming back to the home AB I can rearm my plane - so far so good, and it works. However, the choices are not displayed properly but rather halfway crippled on the screen, such as 2xAGM65G, 2XAGM.... and you have not the slightest idea what is the rest. Is there any list giving full information about possible rearming possibilities? Searched the forum and the manual, but not found, yet... And is it correct that I have to set up DSMS manually thereafter, which could be tricky if you do not know what weapon exactly is positioned at which store? I always look outside and by try to identify my weapons visually and then set up my DSMS or am I missing an ingenious trick??? THX
-
Maybe a noob question, but still... I tried several landing approaches including night/ day, bad weather, stormy situation. Always I am cleared for visual!!!! What is this? If I cant see the runway until I am almost touching it how can ATC clear me for visual? Am I missing something? Next, when I am the only plane landing on an airport, no prob, I always get the clearance. But in MP, my buddy and I approaching quite at the same time, I do not have the feeling that ATC really cares. What is happening is, that we both contact for "inbound", well and then we both turn towards the runway. Short before, the first gets the clearance for landing, and nothing is said to the second one. Only if too close or upon calling ATC for permission, the second one is told to orbit. I do not have the feeling that this is a guided entry for landing. What is happening if -assume - 20 planes approach the same airport? How is ATC handling that and is the player informed about which holding pattern to perform or which landing number he has? Does ATC then give vectors or any is anyhow sorting the traffic??? Maybe someone could clear this up for me?
-
Updated training missions for v.1.1.0.8
Stingray66 replied to EvilBivol-1's topic in Mission and Campaigns
Done... yet this was not the problem...I have to apologize, the only problem was my configurator of the stick (saitek!). The issue was that the autorepeat function was somehow on, although I never engaged it. Consequently, once I switch the boat or any other switch I mapped on a rotary, things just get stuck. I figured this out only after replaying several different trainings to identify the button that is actually stuck - not so easy... Sorry for the inconveniance, at least I got a fast answer - not so common for the Saitek guys ;) -
Updated training missions for v.1.1.0.8
Stingray66 replied to EvilBivol-1's topic in Mission and Campaigns
Also still problems: referring to the TGP training mission, where people reported similar problems see: http://forum.lockon.ru/showthread.php?t=71265 Playing 1.1.0.8 and updated training missions, the mission always gets stuck after I should use the china hat and "bind" the TGP to the waypoint. Initially, I thought, I did some keymapping wrong; however, after rechecking everything and replaying it several times, I noticed, that actually every controller input gets stuck. I can neither use my keyboard, nor my Thrustmaster MFDs, nor my throttle or stick. Only the axes work. Nothing else. Not even the ESC key. Even after killing the game I noticed in windows (Vista 32-bit - unfortunately) that one arrow key is constantly "pressed". This issue seems to be keyboard independent, but rather game dependent. Any update? EDIT: For your convenience, I attached the DCS.log, one .crash file and the dxdiag report (dont know whether that helps you, guys...but there are some errors stated there) BTW: If you want us to upload such files, it would be beneficial to allow .log and .crash files for upload. As for now, I amended the filename by ".txt" for uploading compatibility. DxDiag.txt DCS-20110626-215238.crash.txt dcs.log.txt