

cfarsr
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[FIXED INTERENALLY] Training: Cluster munitions
cfarsr replied to cfarsr's topic in Missions and Campaigns
Sorry about that, I've attached a couple examples. 1 fail 1 pos.trk 1 pos 1 fail.trk -
[FIXED INTERENALLY] Training: Cluster munitions
cfarsr replied to cfarsr's topic in Missions and Campaigns
Still seems hit or miss. I've set up the fuses appropriately and I can push out to a site and more often than not, drop a dud. Is it altitude specific where the bombs won't detonate below a certain threshold? Is it angle specific where they won't detonate if they come in at less than 25 degrees? -
[FIXED INTERENALLY] Training: Cluster munitions
cfarsr replied to cfarsr's topic in Missions and Campaigns
Many thanks, the EFUZ setting was missing it the walkthrough tutorial. It still seems to be hit or miss if it activates or not. I'll work through it, thank you Wags -
Good afternoon, I'm going through the tutorial on the cluster munitions and followed the instructions however after release, the bomb drives straight to the ground. Has anyone else experienced this?
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Morning, I finally got everything buttoned together on my computer with the 2080Ti any had my first real experience with the Rift. Immersive and initially disorienting but great. I used the VR preset in the menu but turned up the resolution in the cockpit to 1024. After loading up a quick mission on the runway, I found myself initially at around 25fps with some tearing. Disappointing at first but about 5 minutes in under the same start conditions (maybe minutes a little AI), the fps held a solid 45 fps. Any ideas why that would happen? Anyone curious, on my old 1080p monitor I was getting a steady 140+ frames on full settings on the A10 around Vegas.
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Greetings, I've looked a few different places and got conflicting answers on if I can add 2 new 8gb sticks (for a total of 32gb) to a Z370 plus gaming motherboard running Windows 10 and an 8086k chip. I have a new rig ordered and am wondering if I should suck it up and get 32gb from the jump or add a couple extra sticks if things don't run smoothly on VR. Ideally yes, 32gb from the jump is best but is adding the extra sticks realistic? Thanks Chris
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[RESOLVED] Mission fail at mission #02 (Airferry)
cfarsr replied to derelor's topic in P-51D High Stakes Campaign
It appears the trigger for the outer beacon is elusive and can't be hit every time with the information provided in the briefing. -
I see in the documents: KILL BOX: BKB001JFLCC 71 MM Can we input this into the CDU somehow or are we to just use our eyeballs outside of the cockpit?
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I'm at a complete loss on this one. There are a plethora of targets out there but it doesn't seem to matter which ones we go after. The mission card says that JTAC should be available on 30 and 31 however they're not there. Boar flight shows up after my flight takes out the JTAC requests on 127.5 (a few minutes before the end of VUL) but they never attack anything. Springfield simply never becomes an option. I'm obviously doing something wrong, show me the light :thumbup:
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Maple Missions: Tactical Campaign: CAS/DAY
cfarsr replied to cfarsr's topic in User Created Missions General
For anyone stuck on this, the 19th mission, its critical to be on station at the specified time. Where as most of the other missions it didn't amount to much, being at Bravo at 0620 gives you the time necessary to take care of all the targets. - Ignore JTAC and wait for calls through the F10 menu - It's possible to use only yourself and your flight of A10's to do this. Be resourceful Still leaves one question. How do we know which flight on the TAD is which callsign? -
Maple Missions: Tactical Campaign: CAS/DAY
cfarsr replied to cfarsr's topic in User Created Missions General
On attempt 5 I realized that the TIC calls started to come in at 0620 which is when we're told to be on station 'by' (instead of 'at' 0620 I believe). When I get another chance I'm going to try and get on station at 0620 which should trigger the 45 minute VUL clock set by Maple at a geographical spot near Bravo and the trigger to start attacking TIC targets. I was getting to the VUL trigger at 0605 which was taking 15 minutes of attack time away from me to attack the TIC targets. -
I can see the direction on this mission and what we're supposed to do but as Recon Stewart has pointed out, it seems some of the support units aren't responding to F10 radio calls which begs a few questions. 1. How do we get the other units (not our flight) to go to a specific target? Do we have to change the group number in the TAD page to whom ever we want to strike a particular target? 2. How do we know who we are selecting in the TAD then who to make the corresponding radio call out to? 3. How many TIC calls are there in this mission? I cheated and was plugging in MGRS numbers that I saved from before while en route and still could only take care of 3 of the TIC calls. When I thought I was safe after finishing up the third, a fourth came out. 4. A 45 minute VUL is pretty quick to take care of all of these targets. Do we need to address the normal JTAC calls or do we pass this after addressing only the TIC calls? Thanks again, Chris
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Maple Flag: Tactical Campaign: Deep Interdiction Night
cfarsr replied to cfarsr's topic in User Created Missions General
Not as great as you......cheese -
Maple Flag: Tactical Campaign: Deep Interdiction Night
cfarsr replied to cfarsr's topic in User Created Missions General
Rippling off 4 via CCRP worked a charm.