

Rubini
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The best mod for LO FC! Me again, excuse me for the followed posts. The version 1.03 works flawless here. No problems with pilots logbooks. But i come back here to say that this is one of the best mods for Lo FC1.x for sure!! After played a "entire dynamic campaign".... The mission generator part creates the best generated missions out there. Even better than the majority of the manually made ones! The interface is ellegant and clean, a lot of options to you adjust the generate mission dificulty, weather, skins and a lot of others small but important things. Then comes the bonus, the "dynamic campaign". For first, it´s the unique one for Lomac series! Second, it is really good! God, DoctorK, you made it!:thumbup: The (campaign) missions have a lot of ground and air units - and note - they are note just put there - they have their duties, flight plains, targets and so on! Have the necessary 2 sides (well, it´s a war, danmm! :P), it´s aligiances, the dynamic borde, long an short flights, escorts&sead flights in your operational area,...all minimum things that a DC needs to have. Isn´t a TAW dynamic campaign, ok... lomac have a lot of limitations on it´s engine to we built a very good Dynamic Campaign as it is now. But RaMGen really works! Well, stop to read this! download and use RaMGen yourself and you will have a fresh new game with a lot more replayability now! Thanks DoctorK! And if you are yet around, please continues ahead just a bit more (we have new powerfull rigs now, the missions can have yet more units and flights)and we will have a very good, top class Dynamic Campaign for Lomac series!:thumbup:
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The verion 1.04 link is broken.:( Please, can someone provide a new link for it? Thanks! (just for info, the version 1.03 is yet disposable on lockonfiles.com):thumbup:
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I understood what EtheraeIN want to say of course and also agree that a very good DC is the goal...but we must start with small things first. I will not do anything just because it seems very hard to do. I can learn a lot on the process and perhaps the result could be good, or at least good enough to we want to play it. In the same line I can say that the DC campaign in TAW (I don't know if you played it or not - 12 years old sim) is very very good and will be not possible to we (modders) make something like that. Just because it was made by the devs in a tottaly integrated way. So, I will be happy IF we manage to make something to start on the DC way, we don't need to have so big expectations.:thumbup:
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Hi guys, Me again. Sorry by the sequence of posts. I just have really very good news. Paolo Bainardi, the author of MAW replied my contact. See below: So, I guess that we will have something real now. I will mantain contact with him and will invite him to meet this forum ASAP. :thumbup:
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Here some more views of MAw generated files and I also attached the MAW doc files (windows help file format). Take a look and think about the possibilities. We have two main problems to use MAW as it is: first we need to put the Ed series scenario into it (It now have the scenario from f-22 ADF - that is major than ED series!! - because it have a much major area and much more ground places, hundreds of cities, fabrics, airports, ports, etc!!). The second problem is to make the generate mission files ED .mis compatible. These files are very simple as F-22 Adf reads text files that are very organized with lots of info (waypoints, mission types, loudouts, objectives, etc). I tried a contact with the author some hours ago...lets see if he will appears. Seems that he is a veteran computer programmer and also a flight sim enthusiast. Who knows...:smartass: MAWGUI_doc.zip (unzip both files at same folder) file event.log =================================== ***DAY 0: Cluster 14 [RED] moves toward node 21 ***DAY 0: Cluster 15 [RED] moves toward node 21 ***DAY 0: Cluster 16 [RED] moves toward node 29 ***DAY 0: Cluster 17 [RED] moves toward node 1 ***DAY 0: Cluster 18 [RED] moves toward node 21 ***DAY 0: Cluster 19 [RED] moves toward node 21 ***DAY 0: Cluster 20 [RED] moves toward node 21 ***DAY 0: Cluster 21 [RED] moves toward node 29 ***DAY 0: Cluster 22 [RED] moves toward node 1 ***DAY 0: Cluster 23 [RED] moves toward node 21 ***DAY 0: Cluster 24 [RED] moves toward node 21 ***DAY 0: Cluster 25 [RED] moves toward node 1 ***DAY 0: Cluster 26 [RED] moves toward node 5 ***DAY 0: Cluster 27 [RED] moves toward node 1 ***DAY 0: Cluster 28 [RED] load 500 supp from Obock factory ***DAY 0: Fleet 14 [RED] moves toward port Aseb ***DAY 0: Fleet 15 [RED] moves toward port Aseb ***DAY 0: Fleet 16 [RED] moves toward port Aseb ***DAY 0: Fleet 17 [RED] moves toward port Aseb ***DAY 0: Fleet 18 [RED] moves toward port Aseb ***DAY 0: Fleet 19 [RED] moves toward port Aseb ***DAY 0: Fleet 20 [RED] moves toward port Aseb ***DAY 0: Fleet 21 [RED] moves toward port Aseb ***DAY 0: Fleet 22 [RED] moves toward port Aseb ***DAY 0: Fleet 23 [RED] moves toward port Aseb ***DAY 0: Fleet 24 [RED] moves toward port Aseb ***DAY 0: Fleet 25 [RED] moves toward port Aseb ***DAY 0: Fleet 26 [RED] moves toward port Aseb ***DAY 0: Fleet 27 [RED] moves toward port Aseb ***DAY 0: Fleet 28 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 29 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 30 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 31 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 32 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 33 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 34 [RED] [without fuel] moves toward port Aseb ***DAY 0: Fleet 41 [RED] [without supp] moves toward port Aseb ***DAY 0: Fleet 42 [RED] [without supp] moves toward port Aseb ***DAY 0: Fleet 43 [RED] [without supp] moves toward port Aseb ***DAY 0: Fleet 44 [RED] [without supp] moves toward port Aseb ***DAY 0: Cluster 0 [bLUE] moves toward node 10 ***DAY 0: Cluster 1 [bLUE] moves toward node 10 ***DAY 0: Cluster 2 [bLUE] moves toward node 10 ***DAY 0: Cluster 3 [bLUE] moves toward node 10 ***DAY 0: Cluster 4 [bLUE] moves toward node 10 ***DAY 0: Cluster 5 [bLUE] moves toward node 10 ***DAY 0: Cluster 6 [bLUE] moves toward node 10 ***DAY 0: Cluster 7 [bLUE] moves toward node 10 ***DAY 0: Cluster 8 [bLUE] moves toward node 10 ***DAY 0: Cluster 9 [bLUE] moves toward node 10 ***DAY 0: Cluster 10 [bLUE] moves toward node 10 ***DAY 0: Cluster 11 [bLUE] moves toward node 22 ***DAY 0: Cluster 12 [bLUE] moves toward node 11 ***DAY 0: Cluster 13 [bLUE] moves toward node 10 ***DAY 0: Cluster 35 [bLUE] load 500 supp from Hargeysa i1 factory ***DAY 0: Fleet 0 [bLUE] moves toward port Aseb ***DAY 0: Fleet 1 [bLUE] moves toward port Aseb ***DAY 0: Fleet 2 [bLUE] moves toward port Aseb ***DAY 0: Fleet 3 [bLUE] moves toward port Aseb ***DAY 0: Fleet 4 [bLUE] moves toward port Aseb ***DAY 0: Fleet 5 [bLUE] moves toward port Aseb ***DAY 0: Fleet 6 [bLUE] moves toward port Aseb ***DAY 0: Fleet 7 [bLUE] moves toward port Aseb ***DAY 0: Fleet 8 [bLUE] moves toward port Aseb ***DAY 0: Fleet 9 [bLUE] moves toward port Aseb ***DAY 0: Fleet 10 [bLUE] moves toward port Aseb ***DAY 0: Fleet 11 [bLUE] moves toward port Aseb ***DAY 0: Fleet 12 [bLUE] moves toward port Aseb ***DAY 0: Fleet 13 [bLUE] moves toward port Aseb ***DAY 0: Fleet 35 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 36 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 37 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 38 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 39 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 40 [bLUE] [without fuel] moves toward port Aseb ***DAY 0: Fleet 45 [bLUE] [without supp] moves toward port Aseb ================================================= file port.war. ================================================= # # Port Status File # # valid during conflict # # format: # <Port> <country> <original> <status> <frame> <fuel> <supply> # 0 SOMALIA SOMALIA RDY 100 54 57 #[berbera] 1 SOMALIA SOMALIA RDY 100 59 56 #[Maydh] 2 SOMALIA SOMALIA RDY 100 61 61 #[Heis] 3 SOMALIA SOMALIA RDY 100 59 55 #[Karin] 4 ERITREA ERITREA RDY 100 80 78 #[Edd] 5 ERITREA ERITREA RDY 100 97 82 #[Aseb] 6 ERITREA ERITREA RDY 100 93 79 #[Mersa Gulbub] 7 ERITREA ERITREA RDY 100 86 97 #[Mersa Teklay] 8 ERITREA ERITREA RDY 100 99 92 #[Zula] 9 ERITREA ERITREA RDY 100 76 90 #[bahar Assoli] 10 ERITREA ERITREA RDY 100 94 83 #[beylul] 11 ERITREA ERITREA RDY 100 77 89 #[Tio] 12 DJIBOUTI DJIBOUTI RDY 100 63 57 #[Obock] 13 DJIBOUTI DJIBOUTI RDY 100 50 63 #[Tadjourah] 14 DJIBOUTI DJIBOUTI RDY 100 52 55 #[Fagal] 15 EGYPT EGYPT RDY 100 93 96 #[Al Qusayr] 16 EGYPT EGYPT RDY 100 81 88 #[Marsa Mubarak] 17 EGYPT EGYPT RDY 100 83 92 #[Marsa Alam] 18 EGYPT EGYPT RDY 100 92 85 #[Mina Baranis] 19 EGYPT EGYPT RDY 100 94 76 #[bir Shalatein] 20 SUDAN SUDAN RDY 100 83 85 #[Halaib] 21 SUDAN SUDAN RDY 100 91 92 #[Muhammad Qol] 22 SUDAN SUDAN RDY 100 76 96 #[Trinkitat] =================================================== Well, I think that all we can have now a good idea about the possibilities that MAW opens to any flight sim without a DC. I yet bet that we can achieve to adapt it to Ed series.:thumbup:
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The idea is to show us that it´s not that difficult. Obviously, we can make this in several degrees...I mean...we can starting using the MAw (adapted) just as is and then IF role thing appears to be really good we can refine it in it´s Ai and GUI. Below some aspects of the conflict/some examples of files created by MAW, starting with the briefing of the first day with the ATO mission that you will fly as an A-10 pilot of a ficcional war that I generate in one minute (and totally playable on F22 ADF...if we could have the translation for ED series .mis it could be played now here too). This scenario is between DJIBOUTI&RUSSIAN versus Somalia&USA. You can change the aircraft that you want to play for each mission if you want to. Please continue reading, I will post more comments below. ==================================================== Day 0 Time 00:00:00 Allied Airport Status ' Berbera dispersal' Status 100/100 Fuel 74 Mat. 74 52 a/c 69/100 ' Shilmale dispersal' Status 100/100 Fuel 72 Mat. 98 59 a/c 67/100 ' Burco' Status 100/100 Fuel 88 Mat. 98 58 a/c 68/100 ' Anaibo dispersal' Status 100/100 Fuel 98 Mat. 86 53 a/c 67/100 ' Berbera' Status 100/100 Fuel 78 Mat. 96 52 a/c 57/100 ' Hargeysa' Status 100/100 Fuel 91 Mat. 85 55 a/c 74/100 Node Status: 100 Node Status: 100 Air Force YOUR ALLIANCE ENEMY ALLIANCE 329 unit available 249 unit available 0 unit on repair 0 unit on repair 0 unit killed 0 unit killed 146 unit in reserve 94 unit in reserve Status: 100/100 Status: 100/100 Air Defence network YOUR ALLIANCE ENEMY ALLIANCE 239 unit available 350 unit available 0 unit killed 0 unit killed 0 unit in reserve 0 unit in reserve Status: 100/100 Status: 100/100 Army YOUR ALLIANCE ENEMY ALLIANCE 299 unit available 492 unit available 0 unit killed 0 unit killed 132 unit in reserve 227 unit in reserve Status: 100/100 Status: 100/100 Navy YOUR ALLIANCE ENEMY ALLIANCE 35 unit available 59 unit available 0 unit killed 0 unit killed 16 unit in reserve 21 unit in reserve Status: 100/100 Status: 100/100 ----------------------------------------------------- ATO: 72 (4200) MISSION TYPE: Ground Strike OBJECTIVE: Attack the enemy vehicles EXECUTION: An enemy ground formation has been detected. The objective is to destroy as many enemy vehicles as possible. The package consists of an escort flight and an attack flight. Respect the waypoint timing and do not engage enemy aircrafts if you can avoid it. AIRCRAFT LIST: Aircraft: 1 Type F15C Callsign "WOLF" Role 'Escort' Weapons Package 'Air to Air' TakeOff from 'Burco' (+30 minutes) Landing at 'Burco' Aircraft: 2 Type F15C Callsign "WOLF" Role 'Escort' Weapons Package 'Air to Air' TakeOff from 'Burco' (+30 minutes) Landing at 'Burco' Aircraft: 3 Type A10 Callsign "ECHO" Role 'Ground Intercept' Weapons Package 'Mobile Strike, rockets' TakeOff from 'Burco' (+30 minutes) Landing at 'Burco' Aircraft: 4 Type A10 Callsign "ECHO" Role 'Ground Intercept' Weapons Package 'Mobile Strike, rockets' TakeOff from 'Burco' (+30 minutes) Landing at 'Burco' AWACS Support: yes An AEW platform is orbiting over 'Burco' airport JSTARS Support: yes A JSTARS platform is orbiting over 'Burco' airport TANKER Support: yes A Tanker platform is orbiting over 'Shilmale dispersal' airport Available Airport (from target point): [ 151] nm Airport 'Hargeysa' [ 158] nm Airport 'Shilmale dispersal' [ 176] nm Airport 'Berbera' [ 182] nm Airport 'Berbera dispersal' [ 211] nm Airport 'Burco' [ 253] nm Airport 'Anaibo dispersal' ============================================= So, at the end of this mission this game (f-22 ADF) will give you a score. The mission maximum score is not equal for all missions, more dificult missions give more scores. Then you enter this value (score) on the MAW that is running backside and then it calculate all the war for the next 8hrs and then the amount of supplies, units, structures will become more and more damaged/destroyed as war passes until one side become victorious. Beside the 12 years old and very small program, the MAW routine is very complex as I will show next. It generates a lot of flights (ground attack, sead, cas, cap, escort, etc) for airforce, also for navy and ground . Also generates the AWACs and refullers. Then it presents to you the amount of missions that the plane that you choose is in. As a F15 pilot for example, you can have a good variety of missions, and each one with it´s own score based on it´s difficult. I put these refered things in bold below: This is MAW 1.21 beta [closedloop]. parseAcWeightFile(): reading data...done. parseVcWeightFile(): reading data...done. parseShWeightFile(): reading data...done. parseConflictFile(): reading keywords...done. parseCountryFile(): reading countries...done. fillNodeTable(): defining grid...done. initAtoTable(): proposing ATOs...[165] proposed ATO...done. initAtoTable(): proposing ATOs...[326] proposed ATO...done. checkAtoTable(): checking...[ 76] ATO accepted...done. checkAtoTable(): checking...[ 41] ATO accepted...done. generateSGT(): working...done. generateSGT(): working...done. synchAtoTable(): working...done. synchAtoTable(): working...done. trimATO(): checking for overload...[ 0] done. initMAW(): reading file...done. 0 Ato [147][100] Airport CAP + 0 score: 150 Combat Air Patrol 1 Ato [155][100] Airport CAP + 0 score: 150 Combat Air Patrol 2 Ato [148][ 99] AWACS Redeploy + 20 score: 100 Escort 3 Ato [149][ 99] JSTARS Redeploy + 20 score: 100 Escort 4 Ato [144][ 97] Tanker Redeploy + 20 score: 100 Escort 5 Ato [ 26][ 94] BarCAP + 30 score: 150 Combat Air Patrol 6 Ato [ 20][ 92] BarCAP + 10 score: 150 Combat Air Patrol 7 Ato [ 19][ 85] BarCAP + 40 score: 150 Combat Air Patrol 8 Ato [ 42][ 62] Factory Patrol + 60 score: 150 Combat Air Patrol 9 Ato [159][ 58] Airport Strike + 60 score: 250 Escort 10 Ato [101][ 49] Fleet Patrol + 40 score: 150 Combat Air Patrol 11 Ato [ 69][ 47] Ground Strike + 60 score: 150 Escort 12 Ato [112][ 47] Fleet Strike + 70 score: 150 Escort 13 Ato [ 63][ 45] Ground Strike + 90 score: 150 Escort 14 Ato [ 59][ 42] Ground Group CAP + 40 score: 150 Combat Air Patrol 15 Ato [127][ 42] Fleet Patrol + 80 score: 150 Combat Air Patrol 16 Ato [136][ 42] Fleet Strike + 90 score: 150 Escort 17 Ato [ 83][ 40] Ground Group CAP + 60 score: 150 Combat Air Patrol Aircraft: F15C Flights: 18 your choiche [0-17]: 4 writeUDL(): generating UDL file...done. writeMDL(): generating MDL file...[ 118] mission [ 198] flight...done. writePDL(): generating PDL file...done. writeTXT(): generating TXT file...done. Do you want to replay this day [yYnN] ?n Please enter your total mission score: ===================================================== Here you can see all the variables that the MAW calculates for each side (all this is easily adjusted in a text file), allowing to we make very different campaigns each time you play, making balanced or unbalanced details of the conflict: BLUE_maxMAINTENANCE 70 BLUE_minMAINTENANCE 50 BLUE_maxTRAINING 70 BLUE_minTRAINING 50 BLUE_maxMATERIAL 70 BLUE_minMATERIAL 50 BLUE_AIRDEFENCE 75 BLUE_READINESS 70 BLUE_FUEL_TRUCK 100 BLUE_SUPP_TRUCK 100 BLUE_CLUSTER 7 BLUE_POSTURE 70 BLUE_FLEET 7 RED_maxMAINTENANCE 70 RED_minMAINTENANCE 50 RED_maxTRAINING 70 RED_minTRAINING 50 RED_maxMATERIAL 70 RED_minMATERIAL 50 RED_AIRDEFENCE 75 RED_READINESS 70 RED_FUEL_TRUCK 100 RED_SUPP_TRUCK 100 RED_CLUSTER 7 RED_POSTURE 70 RED_FLEET 7 CONFLICT_DURATION 10 KILL_RATIO 25 PERFORMANCE_FACTOR 75 NODE_LIMIT 30 AIRFORCE_LIMIT 30 ARMY_LIMIT 35 =========================== More below....
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Hi mates, First of all, excuse-me my poor english, It´s not my native language I´m also an old DC fashioned guy. I´m 50 years old and have played almost all DC flight simulators out there. My preferred is TAW, what I yet play sometimes. My first DC sim was EF2000 and so on. Well, I agree 200% about the lack of DC on lockon series. What a beautiful and accessible game but without DC!:cry: Falcon was too much for my few freetime...I like more lockon series because they are more easy to learn; I guess that I never will learn Falcon enough... (well, I think so) I´m here to say to that I have a real way to make a DC for lockon series. The idea come from an old third party addon for F-22 ADF (it was TAW without DC, released few months before TAW itself, 12 years ago!!). It´s called MAW (micro air war), a very good and simple DC generator and management, just a brilliant piece of software. It can be adapted with some effort to any flight sim. (we can also try to contact the author, perhaps he likes ED series too...:smartass:) We will need a good expert on Lomac MEditor and a visualbasic or C++ programer, just to adapt the soft to the Lomac maps and coordenates, also to put the result ATO (mission choosed by the player) in a lomac type .mis file. The main DC management is alway ready to be used with more than 5000 units per campaign (obiously we can use only a few to match ED series capacity), with supplies lines, damage status, time line and objectives to each side, victory conditions...it generate a series of ATO missions (CAP, Escort, CAS, SEAD, etc) to each type of flyable aircraft to be choosed by the player and so on. The entire soft is just 1mb in size!!! Very small, quickly and almost bug free, almost all it´s variables are in a text format, easely to edit to match lomacs nations, scenarios and units. I can post it´s readme file if someone is interested, you will understand it´s potential. I have not the programer´s skills and I have not a deep lomac ME acknowledge to make all this alone. We need a small team. I can asure you that in few months we will have a working beta for this. I´m a veteran Silent Hunter 3 modder, I already made part of some modders teams, I´m sure that we can do it and very quickly. If someone that have the skills is interested please contact me.:thumbup: Rubini.