file ..\ME\MEInit.xml - - write into:
<Launcher CLSID="{005E70F5-C3EA-4E95-A148-C1044C42D846}" Name="MER-3*3 BetAB-500ShP" Picture="BETAB-500SP" Weight="1272" WorldID="2">
<Element ShapeName="MBD-3">
<Position X="0" Y="0" Z="0"/>
</Element>
<Element ShapeName="BETAB-500SP">
<Position X="0" Y="-0.41499999165535" Z="0"/>
<DrawArg Key="1" Value="1"/>
<DrawArg Key="2" Value="1"/>
</Element>
<Element ShapeName="BETAB-500SP">
<Position X="0" Y="-0.266000002622604" Z="0.293000012636185"/>
<DrawArg Key="1" Value="1"/>
<DrawArg Key="2" Value="1"/>
<DrawArg Key="3" Value="-1"/>
</Element>
<Element ShapeName="BETAB-500SP">
<Position X="0" Y="-0.266000002622604" Z="-0.293000012636185"/>
<DrawArg Key="1" Value="1"/>
<DrawArg Key="2" Value="1"/>
<DrawArg Key="3" Value="1"/>
</Element>
</Launcher>
file ..\Bazar\racks.lua - write into:
racks[111] = {
-- MBD_3_BetAB_500ShP; MBD_3; BetAB_500; 3
CLSID = "{005E70F5-C3EA-4E95-A148-C1044C42D846}",
Name_of_weapon = 4, -- BetAB_500ShP
OutView = false,
Cx_pil = 0.00988,
WeaponCount = 3
}
file ..\Bazar\names.lua - write into:
-- 2
bombLaunchTypes = {}
...
bombLaunchTypes["{005E70F5-C3EA-4E95-A148-C1044C42D846}"] = 111 -- MBD_3_BetAB_500ShP
:cool: