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Irafos

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About Irafos

  • Birthday 11/01/1995

Personal Information

  • Flight Simulators
    Microsoft Flight Simulation 2004
    Microsoft Flight Simulation X
    LOMAC
    LOMAC: FC2
    DCS: A-10C
  • Location
    Dallas
  • Interests
    flying, music, school
  1. In my mind, you really only have two options. You either release a game that contains two versions of the aircraft, i.e F/A-18 C/D or you do what ArmA did. ArmA II allowed the pilot of any two seater airframe to take over the firing controls of the gunner in the event of a gunner absence, which wasn't as effective as having a a competent WSO with you, but at least you were able to play. The second and most glaring issue with the whole thing is the Top Gun issue as mentioned above (no one wants to sit in the backseat, everyone wants to fly). Well, you can circumvent this by NOT going for a two seater such as the F-14. The F-14 contained a pilot and a RIO (Radar Intercept Officer) who didn't really manage any weapons and was just another eye and hand for the pilot. In the F/A-18 and the AH-64, the roles are a little more defined and diverse. In the F/A-18, the pilot has controls over flight and navigation and the gun in most cases, however, the WSO (Weapons Systems Officer) has control over all the weapons and in some cases, countermeasures. Thus, this allows for a more integrated play experience, rather than having one guy watch the other guy do all the cool stuff. Another marketing option is to do what Portal 2 did. In Portal 2, the Co-Op multiplayer was much different and had different content than the single player. A good idea is to have the inability to fly backseat in SP (only fly front seat or have a one seater variant) and add the ability for a back seater in MP, thus making the backseat accessible only in MP and giving players incentive to jump in the cockpit with another bud and learn the backseat. Any thoughts?
  2. To be honest, the F/A-18 makes the most sense to me. Carrier ops are known to be one of the most challenging aspects of aviation and will certainly provided a large amount of content alone. Combined with the fact that the F/A-18 is an AG and AA capable airframe, it would definately be worthy of a DCS making. The only criteria I could think of is that ED goes with the Super Hornet variants rather than the C/D variants. I think it would be great if we could get both the E/F (Super Hornet 1 seater and 2 seater respectively) but that's a lot to ask for. I would be totally amazed with just the F/A-18 Super Hornet E variant and would certainly buy that game right away.
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