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Everything posted by Couladin
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Notching & BVR Tactics, help for new fighter pilots (FC3)
Couladin replied to arteedecco's topic in DCS World 1.x (read only)
Let's tone down the aggression a bit, that's good behind the stick, not on the forum. I'm trying to be constructive here. Putting aside the offensive manner in which you are saying this, Thank you for the information. Please try to get passed my inexperience with proper terminology and look at what i'm actually trying to say. With your permission i'd like to edit my original reply to replace "notch" with "crank". The reason i'm asking for permission is that such an edit would significantly alter the flow of the topic. (We wouldn't have had the same conversation). Theoreticaly yes. Theoreticaly, also my aproach works. What matters is which is more effective. First of all, the word "accuse" i believe is too strong. By your previous replies, you did not seem to understand my tactic. I believe i understand what you are saying, and that you are wrong, and you believe you understand what i em saying and that i em wrong. I'm not opaque to reason, if your arguments are convincing, i will change my style. But i never do something without understanding EXACTLY why, and how it works. It's a trade off. I sacrifice speed at first, and gain distance from target. Then i sacrifice altitude and gain speed. Then i sacrifice speed and gain altitude. I tried different approaches, this seems to have the highest success ratio. Please show me a better one that works, and i'll use it too. That should be up the each individual person. I haven't seen any tactics anywhere, best i found was a picture and description of each "maneuver" with generic ideas of when they can be used. I had to develop this tactic in a slow process over time, and it works. I would have been glad to see ANY tactic when i first start flying. And sorry but i'm still not convinced you truly understand, it feels like you just see "low speed" and automatically discard it from viable tactics, instead of actually thinking it, perhaps trying it, and seeing how it affects your encounters. How about this ? Green is you. Red: enemy missile when you are slow. Blue: enemy missile when you are fast. This is what i was trying to say in the quote below: The most helpful thing would be if someone with a math background could actually calculate what is the angle at which one or the other becomes more effective. This is designed strictly as a 1 vs 1 tactic, no wingmen here. In that case, the situation changes radically. Generally if i come across more than 1 bandits, after the first split-S i keep going till they disengage. Hopefully getting some kills in the process. 1 vs 2 or more is not great odds. The internet is full of similar statements, but nothing concrete on HOW to do that. Please elaborate. Thank you. No tactics are bullet proof, but this works best of what i found so far. -
Notching & BVR Tactics, help for new fighter pilots (FC3)
Couladin replied to arteedecco's topic in DCS World 1.x (read only)
i'm writing up a more comprehensive reply right now, but it's taking a bit of time, patience please :) -
Notching & BVR Tactics, help for new fighter pilots (FC3)
Couladin replied to arteedecco's topic in DCS World 1.x (read only)
Oh thanks for the tip. Re-saving them now, will edit the reply when done. -
Here's a little story. Once upon a time, an F-15C decided to cross a bridge. The bridge got angry and swallowed it. As the F-15C went through the throat of the bridge, due to the tight space it lost it's extremities. But sturdy as it is, it reached the bottom, with just enough strength left to sputter, cough and die on a railroad.
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Notching & BVR Tactics, help for new fighter pilots (FC3)
Couladin replied to arteedecco's topic in DCS World 1.x (read only)
Generally true. However, too much speed, you overshoot, bandit gets on your 6, and bye bye life. The point is, in different situations you need different speeds. Very true. the purpose of a notch is to break target lock. In my strategy it's just to reduce closure rate. I only used the word "notch" because it's the easiest way to describe what i do. Not really. It's all about angles. In a true notch, you are correct. But if you keep a target lock, then you are actually still closing in with your own energy. You just translate some of the forward movement to side movement. If it's hard to understand what i'm saying let me know and i'll draw some examples. If you are flying fast, you are correct. a split-S would only slam you to the ground. In my tactic the split-S is mainly used to gain airspeed, because as you said speed is life. The point of that maneuver is keep as much distance as possible between yourself and the target. Distance that his missile will have to travel after it's launched. When it's launched, you use split-S to gain speed and escape. I believe you misunderstood the tactic here. You don't fly throughout the engagement at stall speed. Please check the ACMI tracks to see this in use. -
Notching & BVR Tactics, help for new fighter pilots (FC3)
Couladin replied to arteedecco's topic in DCS World 1.x (read only)
The fights are very dynamic, but here's my general guide lines on the style i developed myself with lots of deaths and lots of reading on tactics and F15-C specifications. It keep me more or less winning versus most pilots (if i don't screw up). 1) Fly at 20 - 24 k feet. Scan mode TWS at range 80 miles, targeting reticle at 20 miles position (first horizontal line from bottom to top). As you fly constantly slew the elevation up and down so at 20 miles you scan from ground level, to 25 - 30 k feet. 2) When you see a target lock (in TWS mode) and fly straight toward it, at 24 k feet. Make sure you keep your targeting reticle on top of the target, that means moving it all the time as target gets closer. Constantly keep the radar range as short as possible without breaking lock to make that easier. Constantly adjust radar elevation to keep the target in the center of the beam. 3) You have 2 marks on the right side of the HUD as well as the radar screen. I won't get into detail on them, but one is the range of certain kill, the other is maximum possible range at the curent trajectory of your target. Wait until you get halfway between those, that gives a good kill chance without waiting too long. When you reach that distance, fire. Missiles shot in TWS mode do not give a launch warning to your target. 4) After you launch, engines idle, speed break on, and notch, to the limit of the radar beam, without breaking lock. You do this not to escape his radar lock, but to reduce closure rate. This increases your chance of survival a lot. 5) On the bottom left corner of the HUD you have 2 numbers counting down. When the left one reaches 0, your missile has engaged it's own radar and no longer requires you to guide it.If you get a launch warning before the left number reaches 0, you can afford to stay on course for up to 10 seconds (but that's cutting it close) until the timer reaches 0. At this point the missile shows up on your targets RWR / TEWS. The right number is time to impact. So, as soon as the left number hit 0, breaks off, full afterburners, and Split S (without stalling). I actually find it better to go in a vertical dive until i reach 400 knots before slowly pulling up. 6)Keep afterburners to full. if you do not have a missile on your TEWS, do an Immelman turn (that's like a Split S but toward the sky) to reverse course. If there is a missile, keep flying straight (or if you feel it's too close dive for extra speed) until it drops off your TEWS. then do the Immelman. Switch to STT (now it's fast paced and you can't afford to tinker with the radar direction) reaquire target and launch (if in range). As soon as the left number reaches 0, do Split S. you can see the pattern here. Here are a couple of ACMI tracks of me in Flaming Cliffs 2. The tactics are the same in FC3. They are too large for the forum, so i put them on Mediafire. It's a one click download. The aircraft to look at is labeled "Siskin" in both tracks. Track 2 relevant section at time index 11:04:30 (+00:09:09) to 11:09:00 (+00:13:38) Side note: When you are hit, going down, but manage to recover just in time, do NOT jetisson fuel tanks / weapons, because you don't know how your plane will react and may not have enough altitude left to recover. Example: 11:13:30 (+00:18:08) my aircraft slammed in a left roll and became unrecoverable. Unfortunately to make the ACMI track i had to replay the .trk file but did it in fast forward and the events changed, so the rest is corupted. Track 1 relevant sections at time index: 12:42:05 (+00:10:44) to 12:44:27 (+00:13:06) 12:50:50 (+00:19:29) to 12:54:52 (+00:23:31) 13:06:25 (+00:35:05) to 13:08:25 (+00:37:05) In step 6 i mentioned "if you feel it's (the missile) too close dive for extra speed" - at the end of the second section this would have saved my life. i didn't realize it was that close. track 2.rar track 1.rar -
1. There is definitely something wrong there. Contacts should not have an aura around them.
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Hello everyone, Since i've upgraded from FC 2 to DCS World + FC 3 i stumbled on a few issues. Any insights / solutions to 1) and 2) would be very welcome. 1), my ADI (a.k.a artificial horizon) properly displays roll, but has reversed pitch. So, if i climb 30 degrees, my ADI shows i'm diving 30 degrees, and the other way around. Edit: This was answered in http://forums.eagle.ru/showthread.php?t=100199 after i made my topic. Short answer: it's a bug that will be fixed in the next patch. 2) The HSI (Horizontal Situation Indicator, a,k,a the black thingy hidden behind the yolk that shows the intented flight path for the currently selected waypoint) seems to indicate totally random directions. This also happened in FC 2 after i changed waypoints once or twice. Fortunately in FC 2 i could reliably use the HUD cross to steer myself toward the desired waypoint. in FC 3, to be able to aim at it i need to be turning constantly, all the time. By turning with rudder only, i never seem to be able to fly toward the cross. So i'm usually left with F10 + "Me" to get a sense of where i em and thus be able to fly somewhere specific. 3) I decided to test the physics of the new FC 3 compared to FC 2. The result: identical. The only thing that changed is the damage modelling. I'd like to see a day when airplanes do not fall through bridges. To save space and bandwith of those not interested, i'm adding these screenshots as links rather than images: http://postimage.org/image/zaqxnvrvf/ http://postimage.org/image/n7lm0bgt7/ http://postimage.org/image/mgdfc56t3/ http://postimage.org/image/k8dsag9gb/ http://postimage.org/image/x16ho4afv/
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The problem still occurs in 1.2.2
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That means it's an entirely different problem. I've seen other topics with your issue but none with mine. That's why i created this topic. I figured there's nothing to loose so i took this one step further: I set everything to low and tried. As expected, there's no change in the behavior of the crash. Thanks for trying to help though.
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Greetings, I downloaded DCS World from here, installed (also the included directx and the C++ Redistributable), then ran the game and it updated to version 1.2.1 then launched. With both "Instant Action" and a clean mission (default settings, only player spawn point added) created in the editor, after less than 5 seconds loading, I get a "DSC has stopped working" error with the following details: Problem signature: Problem Event Name: BEX64 Application Name: Launcher.exe_DCS Application Version: 1.2.1.6288 Application Timestamp: 5070b120 Fault Module Name: dxgui_win_adapter.dll_unloaded Fault Module Version: 0.0.0.0 Fault Module Timestamp: 5070b129 Exception Offset: 000007fef6c26920 Exception Code: c0000005 Exception Data: 0000000000000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1048 Additional Information 1: bd7d Additional Information 2: bd7d4f88d08574bceffb2f47c2f124e7 Additional Information 3: 757b Additional Information 4: 757ba3ea19c3c584808549b8465288d8 My OS is Windows 7 64bit, UAC has been disabled since i installed windows, and running as administrator has no effect. There was no .crash file in C:\Users\Username\AppData\Local\Temp\DCS Log files are attached. If i'm reading them right the problem is with sound? o.O Also attached dxdiag in case it's needed. An interesting thing is that multiplayer works, the problem occurs only in single player. From a similar topic: It doesn't work, i'd be surprised if it did since the problem occurs after a clean install. Sidenote: the ticket system http://support.lockon.ru/en/new.php does not work. after filling in every required field, and submitting, the page refreshes (deleting everything i wrote in the process) and asks me to fill in the "Message" field (which obviously was filled in). Sidenote 2: After "preview post", every link enclosed in URL tags is changed to ( and must be recreated before actually submitting. I seem to have a knack for finding bugs *sigh* Later edit: Campaign mission crashes the same way. Later edit2: The problem occurs in 1.2.2 as well. Logs.rar DxDiag.txt
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Every time i use a radio option that has further possibilities, i can't get back to the previous menu. I'm not talking about, ground crew -> rearm -> anti-armour and the like, i can use F11 to go back. Here are some examples when i can't: I turn on ground power then request startup. Now the radio is fixed in the flow of startup and i can only request taxi. I can't go back to ground crew and ask to turn off ground power. After get a JTAC target, i can't go back and ask AWACS for a picture, because i'm locked in the JTAC menu. I would have to abort the JTAC task to be able to ask for a picture from AWACS. P.S. I'm using easy communication option.
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Mapping will be to a key since i don't use a stick. I'll test the PAC feature and see what it feels like, though i might not particularly like it. As it is, without PAC, if i place the target at the top edge of the gun reticle bullets go exactly where i need em and i can still do course corrections.
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lol that video is epic.
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Recoil. There's no twisting motion. I won't make any assumptions as to why since i have no documentation, but i noticed there is no twisting motion, only nose goes up.
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This came up in http://forums.eagle.ru/showthread.php?t=90438
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Nope. Simulation, except for easy comunication and external cams. Once i get more familiar with the A-10C i'll remove those as well. Thanks, i get that a lot in flaming cliffs 2, particularly in dogfights. But honestly, it feels quite easy, i never struggle. http://www.mediafire.com/?8unrawujs32gdmm I do not get the warning in an air-start mission. What em i doing so horibly wrong? :/ P.S. In the track, for the first time i bumped into another problem. The targeting pod was powered on, yet the MFCD said it's not. It didn't say "not timed out", it said not powered. P.S.2 I was trying to select gun mode, but i forgot it's with "M" (Cycle through Master Modes) and instead i was trying to switch profiles with "page down", hoping to see a "guns" profile. So i fired anyway, and still got the autopilot warning. P.S.3 Sorry for the weird zig-zaging on the taxiway and runway, i didn't go through all the steps to ensure maximum FPS just for take off and shoot the gun, so i had about 10 FPS until i got to 500 feet or so.
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Mission starts in hangar, and i don't touch autopilot controls at all, so unless by default the sim has the space bar assigned to both guns and autopilot (i don't think it's even possible), keybinding is not an issue. I do not have a stick, i'm using mouse and keyboard. It works great for me ;) I have less than 10 hours in the A-10C. My "experience" if i can call it that, comes from Flaming Cliffs 2, where i have about 200 hours of flight, most of them spent in the F-15C, so shagrat you are correct assuming i'm not familair with SAS, EAS, and PAC. So far my skills are: - Start-up procedure - Take off (easy enough haha) - Follow waypoints - Finding target either with the targeting pod or with the maverick's camera and killing it. - CCRP deployment of precision ammunition. - Landing I think i can do CCIP as well but it's too dangerous to try, i prefer high altitude CCRP drops. Anyway, back to the matter at hand, the recoil described by shagrat sounds like exactly what i experience, except that i also get the "warning autopilot" voice. And no, i do not have airbreaks extended. I get the same behavior and warning even if i shoot at the sky in a 10 degree climb. Edit: Reading my reply it might sound weird saying that CCIP is too dangerous yet i'm doing guns attacks, so i'll elaborate: Given the option of CCRP, i prefer it over CCIP. Only when i'm out of bombs and AGMs and don't have time to rearm, then i go for guns.
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Every time i use the gun (specifically when i press "space" to shoot) i get a "warning autopilot" and nose pulls up, so i actually need to aim lower so the autopilot pulls the reticle on target. How do i disable this ?
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I can post a track if you want. I'm not particularly familiar with the mechanics of the F-15 so i assumed it rolls with the smaller wing like shapes at the tail, close to the rudder. In the video when i got close to the runway, i went up for 3 reasons... check aoa at landing speed, extend landing gear, and be able to recover if any weird forces act on the plane when gear goes down. As for the feel... it felt like just a loss of hydraulics and heavier than maximum possible load. Of course, the "heavy" feeling was actually the loss of lift from the missing wings.
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The F-15C can fly and land with no wings at all (In flaming cliffs 2 at least) I also managed to fly at desired altitude and in desired drection in a F-15C with one wing, but i have yet to be able to land it.