Hi Alex,
What i would love to know about are the connection with the binaries written and compilled with C++.
you mentioned:
--collection of binaries which will be asociated with my plugin
binaries =
{
'FM_plugin',
'Cockpit_dll_1',
'Cockpit_dll_2'
},
I understand custom FM is in development but for example the cockpit DLL's what is the interface for that? Iam more a C++ developer then Lua but love both :-) But would love to hear about the implementation and the loading 'process' of the DLL. Want to have my systems developed in C++ (since you said C++ skills optionally that triggered me ;-) )
Have seen the LoRegisterControlls() which can be used to get the base functionality but what if i want to extend it a bit? :-) Is that possible in the current state of mod development? Or will that be available when binary FM is implemented?
Thanks alot for the info already!