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Posts
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About Shadow
- Birthday 09/08/1976
Personal Information
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Flight Simulators
LO-FC, FC2, Ka50, Janes LB2, MS FSX, ArmA, ArmA2.
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Location
Norway
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Interests
Handguns
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Default keybindings in the future?
Shadow replied to Shadow's topic in Controller Questions and Bugs
And if you are flying with someone who is looking for a particular function mid-flight its easier to explain "hit the X-key" instead of go to the settings menu, select "search" and search for "xxxx". Plus if you re-install the game on a different pc or re-install the OS on your current pc you need to make sure you exported all your in-game keybinds. Some sort of default keybinds would go a very long way. -
Default keybindings in the future?
Shadow replied to Shadow's topic in Controller Questions and Bugs
I think its best when the keybinds are pre-made (for the keybord) because its normally documented. Then I can quickly set up my own config for my HOTAS. In my case using the TM-editor for my Warthog. -
Default keybindings in the future?
Shadow replied to Shadow's topic in Controller Questions and Bugs
For starters there are no pre-made kebinds for the buttons for the cyclics, collectives and MPDs. -
Shadow started following Default keybindings in the future?
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Currently the AH-64 default keybinds are sorely lacking compared with the other modules I own (A-10C, AV8, UH-1, SA-342). Are there any plans for a more complete default keybinding for both the pilot and cp/g in the future? I'm just wondering before I put too much effort into setting up keybinds and programming my HOTAS.
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One needs to define this variable in each mission, yes. The server browser can already fetch mission name and description. Fetching another variable should be a small task. Essentially a separate button for "server info" that reveal flyable aircrafts, currently connected playernames, mission description, current in-game time of mission and any other sort of info that is of use before deciding to join the mission would go a long way.
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Server browser suggestions for Ka50 & FC2 The server browser badly needs some minor improvements IMO. 1: There is no way of telling what flyables are available without connecting. I can even connect to FC2-games with Ka-50 where there are no Ka50s selectable. 2: There is no way of telling the type of mission without connecting. 3: No way of changing the sorting order by... servername/players/ping/missiontype Suggested solutions: 1:A simple standardization of showing CO/TvT/DM (COOP/RedvsBlue/Deathmatch) as a tag in the server browser is whats needed here. 2: If a server does not have your aircraft flyable it should not be listed or atleast be highlighted in a different colour. 3: Sorting the server list by clicking the top column for mission, ping etc. If tags for mission types are implemented then a way to filter out all but one type is also desireable.
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When you set up LALT, RALT, LSHF, RSHF etc in your macro (.tmm) you need to add codebrackets like this: [font=Arial][size=1][font=Arial][size=1]Engine_L_on = [/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]{[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Arial][size=1][font=Arial][size=1]RCTL HOME[/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]}[/color][/size][/font][/color][/size][/font][/color][/size][/font] [font=Arial][size=1][font=Arial][size=1]Engine_L_off = [/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]{[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Arial][size=1][font=Arial][size=1]RCTL END[/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]}[/color][/size][/font][/color][/size][/font][/color][/size][/font] [font=Arial][size=1][font=Arial][size=1]Engine_R_on = [/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]{[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Arial][size=1][font=Arial][size=1]RSHF HOME[/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]}[/color][/size][/font][/color][/size][/font][/color][/size][/font] [font=Arial][size=1][font=Arial][size=1]Engine_R_off = [/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]{[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Arial][size=1][font=Arial][size=1]RSHF END[/size][/font][/size][/font][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0][font=Arial][size=1][color=#0080c0]}[/color][/size][/font][/color][/size][/font][/color][/size][/font]
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Hi. I'm reading this in the recruitment-topic at your forum: How do one get invited to a test-flight with you guys? :) I'm only flying the Hog and am looking for fellow Hog-drivers. I live in Norway so if most of your members are Euro timezones should'nt be a problem.
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I'm not convinced this is only a Nvidia-driver issue. It could well be a game-bug. Here's what I posted at the SimHQ forum: Look at these two screens. Screen3, Screen4. Both are taken at the same time while the game is paused. When I look from the player-plane's view (F2) the structure has no shadow, but when I look from the carrier's viewpoint (F9) it does indeed have a shadow. I discovered this by accident because I crashed into the deck on my previous attempt and the viewpoint changed to the carrier :D This is with Forceware 81.95 and 6800gt and FC1.11.