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Flight Simulators
Rise of Flight
First Eagles (The Great War: 1918)
IL2
IL2 Cliffs of Dover
DCS P-51D (beta) -
Location
UK
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Interests
flight sims, sports, films and women
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Occupation
programmer
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Website
http://www.22ndsas.info
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
icetbag replied to nikoel's topic in Virtual Reality
I think this mod may just get my interest back in DCS. The performance in VR on my ageing system (i7-4790k, 32gb DDR3 Ram, GTX 1080, DCS on SSD, Reverb G1) wasnt great. Whilst I could get low 40's FPS wise with a reasonable frametime (mid-late teens) when using MR in SteamVR, the sharpness of the visuals left a lot to be desired, especially trying to read some of the cockpit switches/guages not to mention the shimmering of buildings and edges of the cockpit. Having tried this mod today I am amazed at how much of an improvement it made to my VR experience, I can read everything in the cockpit with no shimmering within the plane or the environment. I've never had such clarity before in my G1 headset and it runs smooth to my eyes (on Caucus), I can see myself spending more time on DCS now. -
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[Standalone] DCS starting in Oculus instead of SteamVR mode
icetbag replied to HoneyBadger's topic in VR Bugs
Im late to the party on this thread, but I also have this behaviour having just upgraded from a Rift CV1 to Reverb - however I have noticed it only started doing this since installing Revive so I could play my rift games on the reverb (I have Oculus set to run as Admin). Has anyone found a solution (bar removing Revive)? -
Firstly you should know I fly/race in VR, so my following comments are based on my experience within VR. I know this is a DCS forum but I'll start with commenting on my race sim (ACC) experience as there is a common saying that you "drive with your bum" in race cars (please dont hang me mods). I believe the feedback from the seat has already made me a better driver in the short time Ive had it. Im not necessarily quicker (though I have had a few PBs with the seat) but Im more consistent as I feel more connected to the car and what its doing. For example, I can detect the start of wheelslip in a corner through my seat before my eyes can detect that the rear of the car is trying to overtake the front of the car. I can feel when I hit curbs, bumps, other cars :music_whistling: ...all of these types of feedback coming together at different levels of intensity and frequency to give me a 'bigger picture' so to speak. Anyhow, enough of the boring car stuff, in DCS you can tweak your feedback settings for each plane, this is very handy when jumping between piston and jet engines. At this point in time I havent finessed my settings yet, by default each type of feedback is defaulted to 50%. I need more time to tweak to my own personal preference as IMO your better having different intensities for different types of feedback so you can learn to understand what type of feedback your getting in game. I spent most time with the seat in the F18, both carrier and land based and the feeling of the engines coming the life, the flaps moving, the concrete slabs under wheel as your plane moves, the clunk of the undercarriage, the general buffeting from the engines in flight, the afterburners, arrestor hook deploying, the plane shaking as you increase your AOA to near stall...its something else. Ive only ever flown commerical (as a passenger), so not a clue what it really feels like in a small fighter plane but its kind of how I imagined it would be prior to owning the seat. The greatest immersion asset for me in DCS is feeling the plane close to stall or aileron reversal when Im busy looking away from my hud ...its killed me many a time in the past :cry: If you have VR yourself you'll know how much of a leap in immersion that was from a monitor setup, this seat takes that immersion to another level by connecting you to your plane physically. I've also jumped in the P51 and that plane (in my hands) will kill you without a care in the world if your too aggressive with the stick in turns, through the seats feedback I can now turn it better as I have a physical connection to the plane - something I dont get from my VR headset or my non-FFB hotas. Im sure there are plenty of other seat owners who are more than happy to provide their experiences and how they see it benefiting them. Regards
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I recently ordered this 'FSE' seat from Andre at the end of July and it arrived 2 days ago. Im very impressed with the quality and I find it a comfortable seat to sit on (based on a 4hr session) - though your bodies "relaxed muscle" (aka fat) will have some bearing on this :) So far I've used it with DCS (F18/Spit/P51/AV8B) and a racing sim (Assetto Corsa via SimWheels) and its very immersive, though you will need to spend some time tweaking individual feedback to your liking. It goes without question that Andres support for his software and his seats are unrivalled amongst other companies offering similar products and this was one of the major factors in me purchasing from him with confidence.
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Is the MP FM different in any way to the SP FM?
icetbag replied to icetbag's topic in DCS: P-51D Mustang
Next chance I get (weekend) I'll look at the options again, but Im pretty sure it is on realistic settings without any assistance. Cheers -
Is the MP FM different in any way to the SP FM?
icetbag replied to icetbag's topic in DCS: P-51D Mustang
Cheers guys, I didnt think of fuel load at the time so will look into it. :doh: -
Had a dabble on MP at the weekend and found the plane handles completely differently to the way it did on the SP side (training missions, free flight). I don't have any assistance on, I turned all that off as soon as I installed the sim. The plane handled so alien that I thought my joystick axis settings had screwed up so went back to a SP free flight and everything was back to how I remembered it (not been back on MP since due to lack of time). The plane was hard to fly level (required constant input), I checked the trim settings and all were neutral. When I tried to roll the plane it was noticeably twitchy and wanted to barrell roll me into the ground (again requiring more input than Im used to in SP free flight)....I checked my IAS, RPM and Manifold Pressure to see if I was overspeeding or stalling and I wasnt. Overall, it was a lot more demanding trying to stop myself spinning into the ground - I died 3 times in the quick MP session - all from my inability to keep the kite in the air (didnt get shot down once ;) ...though I was being chased in all 3 cases lol ). It's as if the flight model was different (I definiately have no aids enabled in the options). I went back to SP free flight and it was easier to fly (less of a fight with the controls). Anyone else had this? :cry: