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David A Sell

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Posts posted by David A Sell

  1. Hi Gents, I have used this trainer for many years, Thanks for all the Hard Work Bankler. 

     

    When i play in single player the Script throws out the in-cockpit button commands to lower hook, punch course, ect. However, it seems the trigger does not fire/or pressbutton does not complete correctly in Multi. Any work around?  I know I can just have the guys press in the cockpit interactions manually, but for speeds sakes I would love to replicate how it works in single. 

     

    Thanks! 

  2. greece 1 TEEP

    Elliniki Aeroporia Stratou

    1st Helicopter Attack Battalion
    Hellenic Army Aviation

    Hellenic Air Force, Pegasus Apache Display Team, es1008. Based out of Stefanovikeio in Stefanovikion, Thessalí.   BuNo 92-0493

    This is a very unique paint job. The PADT flies most years at Athens Flying Week. 

    This Liverie has darkened paint, custom decals, Pilot suit reworks, Patches, Custom pilot face, tires and roughmets. Was a fun project. 

    This is v1.1 I will likely improve the Mounted Cavalry image in v1.2

    https://www.digitalcombatsimulator.com/en/files/3321978/

     

     

     

     

    Screen_220420_025224.jpg

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    gTvDkwx.jpg

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    Screen_220428_225423.gif

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    37ed8fc62d7f9c9426a87ec5edce0e9e.jpg

    • Like 7
  3. Ok,

     

    This is the same problem that the Mig-23 has. Even the original F-16 skins has this “0”.

     

    I found the other solution just looking on the original ‘description.lua’ and looking for the nose and fin detail, but in this case there is nothing different from one update to another.

     

    Maybe someone with more knowledge then me can find a solution.

     

    Can confirm, Today's patch broke this. The single nose digit cannot be removed, I've played with all the bort files in the .lua, it's almost like it is a decal.

  4. Two small mistakes

     

    on Taxiway Hotel when heading East the Signs for Charlie Taxiway are mistakenly labeled D

     

    Also

     

    On Taxiway Hotel when heading West the Signs for Charlie Taxiway arrow in the wrong direction.(these are the signs on the opposite side of the first listed error)

     

    9v7QfCt.jpg

     

    Ldz6Lgd.jpg

  5.  

     

     

    I have the same problem. In all the liveries with different helmets for the pilot and RIO, they look correct from the outside, but inside the cockpit view both crew wear the pilot's helmet. It might just be a bug, because it even happens with the Red Rippers livery that comes with the plane.

     

     

    Love the helms!

     

    Yes I see the file names included in the LUA all refer to the EX_Pilot_flight suit or Ex_Pilot_helm, ect. Meaning they are external view. Nothing mentions internal. I tried adding {"HB_F14_INT_RIO_HELMET", 0 ,"HB_F14_EXT_PILOT_HELMET_goose",false}; to no avail, need to keep guessing.... either they keeping the syntax for interior view close to chest, or it isn't added yet.

     

    Then theres the PILOT_HELM_NRm and PILOT_HELM_ROUGHMET , but I am pretty sure both of those are relating to surface textures.

     

    Oddly goose's helm shows in his mirror in 1st person, just not when you look back at him from front seat.

     

     

    its also a shame that it pulls the same file for each guys flightsuit, I was really hoping to have them each with a custom breast patch

  6. Link please!

     

     

     

     

    Still need to fix a few small things, and an arm patch, but for now can use this,

     

    Currently I can find no way to pull separate textures for the inside the cockpit view, So in 1st person both guys are wearing the Maverick helmet. The exterior view displays properly. I will update the file when A way to separate the inside views is found.

     

    https://drive.google.com/open?id=1jAoVUoSo7b8WQ9bciqjFAZ5Z4E5MFFnw

  7. I'm hoping for the Template soon as well.

     

    I all he somebody mentioned about using an Intel plugin for the files instead of the Nvidia one. Also have you tried converting the file type before opening in Photoshop needs to be extended bitmap if I remember correctly?

     

    YES! Thank you! I had just found that and verified it works. Was coming back to Update this thread.

     

    It is discussed here

    https://forums.eagle.ru/showthread.php?t=234889&highlight=.dds

     

    In poking around at the Helmet dds it looks like there is a "Patch" square that might pull a texture from somewhere else, sort of like the old bort numbers, or XML patches in Arma... Any ideas?

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