

sjpateys
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Thats because the old CFM had no WW2 functionality built in. You have completely missed the point entirely.
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We have, between us, I think, provided more than enough feedback on the limitations of the QAG which offers absolutely nothing over the system it it supposed to replace. You need to to take on board this feedback as it comes from people who have invested a lot of time and money into DCS. In a nutshell, we want the old fast mission generator back, whether you choose to run it alongside the QAG or whatever, is up to you. If you don't you're going to have problems, because I for one will be done with DCS for good unless ED starts listening to its user base. I'm sure I'm far from the only one who thinks this.
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the QAG is useful for a bit of target practice and perhaps for video creation, but that's about it. The only minor complaint I had with the old fast mission generator is it only generated certain units, and the air units tended to just fly in a circle then land iirc.
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You can, just select era, map, aircraft, and don't select any enemies, simple.
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well so far ED's response has been pretty dismissive, along the lines of... if you want the old functions back, use the mission editor, the QAG is for simple missions only. Like many others on here I have invested a lot of time and money into this game, and being treated like this not good enough. Until this issue is resolved, I wont be purchasing any more modules in future.
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Can we please have the old Fast Mission generator bck please? It worked well, and I'm far from the only one that wants it back. I can understand that the QAG is streamlined in a way to benefit content creators etc, understandable but is there any reason why they can't both be in the game or aren't the players seen as important to ED? It sure seems that way atm.
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I haven't had any crashing issues myself so far.
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I think you've hit the nail on the head with this. The QAG won't allow you to have both helis and fixed wing in the same mission, you can't have ground units in a dogfight mission, in a SEAD mission its air defences and nothing else etc etc. I initially liked the QAG., now I absolutely hate it. It's utter garbage. Thank god it relatively easy to populate the map with the ME, but I wany the old Fast Mission functionality back. They replaced a Canon DLS with a Box Brownie.
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I'm fully aware of what it's for thanks.
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sjpateys started following QAG feedback
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Had a bit of a play with the new QAG and am liking it in some ways but one thing I don't like is that if you select say a ground attack mission, you cannot add enemy air units, or ground units if you select Dogfight mode etc. This feels somewhat restrictive to me and a backwards step from the old QMG. I lke the interface overall though and how quick and easy it is to add different unit types from the drop down boxes.
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I have already answered your question. Yet again you have made assumptions. This is why I gave up responding in the first place.
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Cockpit 3D model problem (in both variant, L-39C and ZA too)
sjpateys replied to 59th_Reaper's topic in Bugs and Problems
I'm glad I bought this at a discount. It's ok for the price I paid I guess, but next time more research I think. it is a fun simple aircraft to fly though just useless for air combat (which is to be expected). I kind of wish I'd bought the F86 instead tbh. -
I think you isunderstood my original post tbh, I wasn't expecting the trim to be maintained if I altered the power settings, I was talking about level flight at a aconstants speed.
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I am fully aware of how aircraft handle. I'm not a newbie. I know some are harder to trim than others. You dont normally have to retrim every 10 seconds or so even in a non FBW aircraft generally. Personally I think that the trim switching is a little too coarse so I guess I will just have to live with it. The trim changes are only minor anyhow now I have have had more practice.