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Timghetta

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  1. Timghetta's post in @M2M: Paint Kits for TGPs, Chocks, Data pod, and LAU-88 was marked as the answer   
    Yes, I'll get a list.

     

    Seam lines are caused by the Mipmapping. Usually I change the background to match the color if it changes to avoid this. With the Aircraft template I did add 4 pixel padding, I don't remember if I did it with the Sensor template, but I can add padding to it.
     
    Highlight layer is using the same as the others with the Linear Dodge at 14%. You can always turn it up by the opacity amount or levels. I think since it's more underneath and tucked in-between CFT inner rack it will naturally look less.
     

    Custom RGB, that my friend is a tricky one. I could have merged the weathering layers together, just offering simpler layers. I wanted to give all of the ability for artists to come in and add more on the layers giving them the freedom as much as possible by editing masks. Problem is the color and blending of the masks uses this custom RGB to blend correctly.

    This template was generated from Substance Painter, and of course I don't want to be a shill for Corporate America, but I am forced to use the custom RGB. The Custom RGB gives the paint kit a better range of colors in-between black and white and for a more "Real Look" in the blending. It has a lot more information in layers the way it is now, and converting tends to destroy that.

    I know someone converted it to a Standard RGB and it lost a lot of much needed value, and it look overly saturated, and best described as "Gamey". Another person very knowledgeable in Photoshop, converted the paint kit and discovered the size had doubled due to the information in it.

    Until I can find a way to convert this Custom profile into a Standard one with same color/blending/size and not changing as others have done, I cannot promise anything at this time. I assure you it has not been forgotten and still on going. I see this as a future problem, with using Substance Painter to generate a paint kit, causing this issue more and more as it become more popular.
     
  2. Timghetta's post in found the F15E actually uses a modified external model from FC3 F15C? was marked as the answer   
    Yeah I can add more polygons and keep UVs LOL, no problem.
  3. Timghetta's post in DCS crash when entering A/G radar was marked as the answer   
    Hey we found running a "Repair" on DCS is solving this issue in a test build.
     
  4. Timghetta's post in Animation for crew (AI) was marked as the answer   
    Yes there is animations, but as an option for occupying the other seat, seems to stop ED's AI animation from working. This causes him to twitch or stay still.
    Once we code in the TALON AI, it will have ability to control him, but at the same time we have brought up this issue with ED, hopefully to have temporary solution from them until our AI is finished.
  5. Timghetta's post in Right air intake ramp over-extended? was marked as the answer   
    Yeah this is a scaling issue, it looked fine in 3DSMAX, but when exported it has skewed the ramps.
    I went ahead rebuilt the ramps, so should be even for the next update.
  6. Timghetta's post in F-15E Something Werid Appears in WSO Cockpit was marked as the answer   
    This is due to the pilot model's hands parented to the HOTAS and when they are turned off those polygons lose where to go and shoot off somewhere to infinity and beyond.
    Will see if can be redone so when leaving the front seat the hide controls go off and the they come back.
  7. Timghetta's post in MINOR graphical bug was marked as the answer   
    Ok Thank you, added to my list.
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