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James McKenzie-Smith

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Everything posted by James McKenzie-Smith

  1. All in good time. I'm a land warfare gamer. When Combined Arms appears, I will shell out! :) The NATO symbology appears in the mission editor, I know. However, I am referring to the in-game map, which is mapped by default to F10, if I recall correctly. If NATO (or Russian) symbols can be used there, I certainly don't know how to see them. Thanks everyone for the responses, it is a very helpful community here.
  2. I am pleased about Combined Arms, and I look forward to giving Eagle Dynamics some of my money, for the first time ever. That said, I do have a question or two. When commanding AI units in CA, I see that it is possible to create routes for the units consisting of waypoints or road movement etc.. Do the units immediately move along their assigned routes, or can they be made to wait until the player instructs them to proceed? I have created quite a few platoon to battalion level scenarios in ArmA2:OA, and any sort of control of units that did not involve a mad clickfest required me to create custom menus with this function. It is to be hoped that it is in by default in Combined Arms, as detailed planning becomes a lot easier with such a feature. Also, I have looked at the screenshots for CA, and I have noted that on the maps, vehicles are represented by an icon. Is there an option to use NATO standard symbology? Thanks reading this far, and I look forward to playing Combined Arms.
  3. For SP players like me, somewhat simplified logistics would be an interesting wrinkle, as it would allow for extended operations and greater planning options. Boredom would not be such a factor due to in-game time acceleration. For MP players, things are a little more complex. Large battlespaces are not such a problem for aircrew flying at hundreds of knots in more or less straight lines, but for land units moving tactically, there might be a lot of relative down time as it is without logistics, if missions are not well designed. With even simplified logistics, an offensive that is stalled for even half an hour game time might well be a crashing bore for people playing with ground units.
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