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Cadmium77

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  1. And trains too. Tanks are brought to the front by trains..The Crimea in DCS is a huge theater; imagine interdicting a train of flatcars with BRDMs on it in transport with a wing of A10s As for the time frame...let's look at the most recent local war... 2008 South Ossetia War or Russo-Georgian War (in Russia also known as the Five-Day War) Seems to me that would be the ideal time frame for the kind of war scenarios that we will be able to act out in the Crimean map space in DCS.. In a 5 day war, logistics will indeed be of the utmost importance. Tank wear and helicopter turbine wear might be a wee bit excessive though. I was always thinking more in terms of mobilized reinforcements, fuel, food and ammunition supplies with medivac thrown in too...it definitely adds an interesting element which can be tied to morale statistics I've always felt that the most tiresome thing in computer war games is to have the battle begin with both sides already squared off like football teams in a scrimmage. That's what Total War does its battles and the boredom of it is one of the main factors contributing to me giving up on it even though I adored Shogun Total War. The real contest, history shows, is the mobilization of resources and the ability of one side to get those resources to the front, deploy them, then keep them running efficiently through the entire conflict, like the Germans winning the Franco Prussian war with meticulous mobilization schedules tied to rail schedules. They learned that by having observers present at key Civil War battles where Grant was pioneering the technique. Logistics will thus strongly shape the battle, compelling the general to consider more closely how he stages an attack, how he deploys and defends his resources and even how he runs a fighting retreat or rear guard action. DCS CA should be so much more than just blowing stuff up as cool as that may be. War is industrial.. That's what I'm hoping for ultimately from DCS CA...the simulation on a grand scale of modern industrial digitized military systems of war..in the end it should be a living textbook on the subject where we can immerse ourselves in its full potential in a vivid 3d world of the utmost complexity.
  2. Well this raises the entire question of the time frame of this game. Just how big will it be in the end?
  3. thank you there's a reason why Ulysses S Grant and Dwight D Eisenhower were made supreme commanders in time of war; both were the greatest logistic thinkers of their time. and it's not necessarily boring. It shapes how you deploy your attack and defense forces. Imagine your air raids being targeted at supply columns, at freight train lines and they're heavily protected by SAMS. You might not like dealing with jet engine wear but you don't want the some arcadey air war equivalent of run and gun either.
  4. http://www.businessinsider.com/45-years-ago-this-week-israel-attacked-a-us-navy-ship-and-killed-dozens-of-sailors--survivors-want-to-know-why-2012-6
  5. And since I'm new to this please forgive me for asking an old question but we'll be able to plug in other games into this DCS Combined Arms interface like ARMA III or Steel Beasts Pro PE and interact with the DCS world of FC3 or FC2 or Black Shark or A10? I think this is the amazing part, if it's really more than just a rumor. I'm trying to imagine how that will work out..
  6. So, when can we expect to get our hands on this beauty?
  7. DCR Combined Arms is a fascinating concept on many levels. Currentlly I'm an ARMA2 kind of guy but back in the 80's I was deep into SPI wargames by Dunnigan. This Combined ARms promises warfare on a grand scale but you can't really simulate that without logistics. Will there be supply? And not just the concept of "in supply" with available road and rail and airbases but actual supply columns and vehicles and bases etc? As for running this battlefield, will we be able to act as general staff in AWACs and command aircraft? That would be very cool..
  8. I love the idea of flying this complex beast but I feel that to master it I'll need more than a few videos like that ones that came with Black Shark. I've heard that the tutorial missions would be much more functional than the ones in Lock On... What say you?
  9. Can VAC be configured to work with other non game programs, like MAYA and ZBrush? That would be cool..
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