And trains too. Tanks are brought to the front by trains..The Crimea in DCS is a huge theater; imagine interdicting a train of flatcars with BRDMs on it in transport with a wing of A10s
As for the time frame...let's look at the most recent local war...
2008 South Ossetia War or Russo-Georgian War (in Russia also known as the Five-Day War)
Seems to me that would be the ideal time frame for the kind of war scenarios that we will be able to act out in the Crimean map space in DCS..
In a 5 day war, logistics will indeed be of the utmost importance. Tank wear and helicopter turbine wear might be a wee bit excessive though. I was always thinking more in terms of mobilized reinforcements, fuel, food and ammunition supplies with medivac thrown in too...it definitely adds an interesting element which can be tied to morale statistics
I've always felt that the most tiresome thing in computer war games is to have the battle begin with both sides already squared off like football teams in a scrimmage. That's what Total War does its battles and the boredom of it is one of the main factors contributing to me giving up on it even though I adored Shogun Total War. The real contest, history shows, is the mobilization of resources and the ability of one side to get those resources to the front, deploy them, then keep them running efficiently through the entire conflict, like the Germans winning the Franco Prussian war with meticulous mobilization schedules tied to rail schedules. They learned that by having observers present at key Civil War battles where Grant was pioneering the technique.
Logistics will thus strongly shape the battle, compelling the general to consider more closely how he stages an attack, how he deploys and defends his resources and even how he runs a fighting retreat or rear guard action.
DCS CA should be so much more than just blowing stuff up as cool as that may be. War is industrial..
That's what I'm hoping for ultimately from DCS CA...the simulation on a grand scale of modern industrial digitized military systems of war..in the end it should be a living textbook on the subject where we can immerse ourselves in its full potential in a vivid 3d world of the utmost complexity.