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xcom

ED Beta Testers
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Posts posted by xcom

  1. Thanks Ajax.

    So my problem now is how to hook correctly and how to run commands through it later while the mission is running.

     

    I tried investigating their main . Lua, from what I saw they are loading their own files from within main.lua, now the question is if there's a way to make the net available in the mission scripting environment afterwards somehow?

  2. I wrote one like this nirvi.

    Not sure which they are using.

     

    Guys it will not happen for limiting ground commanders.

    1. We want to keep the server for the whole community.

    2. Limiting for ground commander slots at certain times while one side has them and the other not is not fair.

     

    Therefore not gonna move forward with this change.

    Subject closed :)

     

    On the other hand many new features are coming!

  3. One question. Is there any protection against transition between the coalitions? Yesterday I observed as blue pilots occupied the red slot artillery commander, that gave blue side all alignment of the red forces.

     

    If anyone see this happening, first please confront the player who does it and ask why.

    If the explanation is not sufficient, please refrain from getting into an argument over it and just send the information to us.

    we will make sure to contact that person if available and he will have to suffer the consequence in case he has no good explanation.

  4. Hey guys,

     

    I'm looking for a way to use the global net module that is explained in the DCS World\scripts\net\readme.txt file.

     

    I know Servman and SLMod are using it.

    Also I saw an issue with Servman, it is trying to get the following -

    if not players then local players = server.tblPlayersSrv end

     

    But I believe that the server.tblPlayersSrv is no longer available or that the command changed, as Players seems nil when servman is initiated.

     

    Anyway, if anyone can guide on how to get access to the server and net global modules it would be great for future events we are planning.

    Also if there is a list of functions/tables that are available it would be nice.

     

    Thanks!

    Xcom

  5. Sorry am late with congrats to blue side, maybe we lost a battle but we didn't lost a war. That last night it was about 6-10 on red vs about 50 on blue side and we menage to hold for all those hours. Like Teknetinium said, the balance of power was like in 1999. when Nato attacked Serbia. Blue side could not take our base while we were there, only when we left the server blue had opened door to progress. In those hours on our ts channel we talked in English, Serbian, Bulgarian, Greek, Spanish and Russian at the same time and each task is executed almost flawlessly. I can not name anyone because i was afraid that i would leave out someone and i not want to do that. Our real enemy was our number streight and the possibility of infinite respawn because it happened to one and the same blue man was took down by 5 times or more. In that case maybe admins can do something to reduce number of respawns and in that way improve the way of playing on this server. We can have for examle 3 respawns per day for every player. In that case people would have a different approach to the situation and they would not fly as kamikazee and died at 10 or more times only in order to take a single base...

     

    Admins you done great job with this server and i hope you will improve it and made it more realistic..

     

    CHEERS !!!!!

     

     

    Thanks Gruja!

    I can tell you that each time I saw you on the red team in the server, either in the su25t or ground commander I knew we were in trouble at the blue side!

     

    We are working on limits for the campaign, thank you for your feedback we will try!

    • Like 1
  6. A little update.

     

    We now added ServMan for server administration.

    In consequence, the pilots online in the website or the gadget is not updating, so please don't rely on it until it is fixed. However, the map is updating correctly.

     

    Using ServMan we will be able to create the ban lists we wanted to keep the server free of problems and also to limit the ping which is currently set to a limit of 300.

     

    The server will run with ServMan this week to stress test how it holds again with the large numbers we had in the campaign (around 60).

    So please help us, whenever you are able join and enjoy the stress test so we can get a picture of how the server holds now under stress with ServMan installed.

  7. Is the teamspeak server down?

     

    TS looks to be up.

     

     

    I heard Master Arms were working on something called MARS which incorporates usage of the airplanes & choppers frequencies and radio systems.

     

    Not sure where it stands, but if it is ready to be used for in game voice comms, it would be amazing to add to the campaign!

  8. SERVER HAS BEEN RESET.

     

    Situation is back to the start.

    It will be running during the week as a stress test while we add new features.

    Continuity will be kept until the start of the next round, so any actions you do will be saved during the week and in each restart of the server.

     

    We will try to do the maintenance as we test the features without any interference, but there might be some maintenance times during the week.

     

    Have fun!

  9. CONGRATS TO THE BLUE SIDE!!!



    043273-blue-jelly-icon-sports-hobbies-cup-trophy.png

     

     

    Thank you everyone for honestly a very surprising campaign!

    We never expected this much hype and we appreciate all the feedback you are giving us!

     

    Great efforts from both sides!

    It was amazing to fly with everyone, especially to have all the squadrons and lonewolves in the Teamspeak to meet finally the voices behind the nicknames!

    As we saw, winning this campaign had to come from coordination and organization, flying alone would never allow a side to win.

    I never enjoyed getting shot down so much, it was the best experience I had in online flight simulators since I started flying with ViFF in the old WarBirds in 1999.

     

     

    I'd like to thank my colleagues at Buddy Spike -

    Greg - For his unstopping ambition to bring something amazing to this excellent community, insight on balancing and performance, and eventually for suffering my stupid scripting bugs :)

    Crash - For his great videos (you must watch them!) and incredible gadget/dynamic map, without it this campaign would not be complete!

     

    Also to anyone who assisted us with bringing this campaign out, thank you all!

     

    Greg will update here soon about the next round!

    We have gathered most of the feedback and are constructing something that we hope will answer most of the requests.

     

    Stay tuned!

     

     

    EDIT -

    Just saw the requests to put it back up so people can fly there.

    We will put up a new version we have and it will be as a stress test so we can test some new features meanwhile and everyone can still join and fly while the test runs. (it will still be consistent)

    Server will be restarted soon.

  10. If there was only air to air going on, there would be no advance in the campaign.

    And as it looks by now, blue side has captured all the north east of the red side bases.

     

    Are you in the TS?

    I suggest you join in as most of the coordination is done there, and both sides are trying to work together on a regular basis.

  11. Flew in for the first time. It was an awesome experience (still no idea how that Flanker found me; me being in a Ka-50 and down on the weeds).

     

    May I suggest that Intel reports with regards to cities being attacked, under attack or general info to include the F10 grid square so as to drive home the need to assist instead of the text usually getting zoned out.

     

    As for those who taxi a lil too fast. Do it like the Virtual Aerobatics server maybe ? Force-kick out when travelling at over 80 kts on non runways.

     

    We will enforce more restrictions in the future.

    There is a lot of feedback we are getting, and it is important to us for future campaigns.

     

    Thanks!

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