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Clark

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Everything posted by Clark

  1. Trying to save the town, not set it on fire. :)
  2. PS Don't know if ED models this, but a MANPAD should be able to detonate by proximity. Even a fully passive system can detect a near miss via cross range rate and target strength and a missile system would be far less effective if it did not do this. Clark
  3. Wow, thanks for the welcome and all of the replies. Looks like the predominant strategy here is hi-lo-hi and on second thought I agree that a fully laden A10 can't dodge sh1t. :) I'm going to stick by my guns though and say ED has taken a very ideal position on AI reaction time and hardware capability. As a former weapon sensor R&D engineer, and current game programmer, I'm going to say the sensor design is overrated and the AI could use more subtlety and less robotic. But I'll work with the hand I'm dealt, along with taking the great advice you've all given. Next up is campaign mission #3 with BMPs embedded in a busy town. I can't get a Mav to them in there, and I can't risk collateral with LGBs, so I'm going to try rockets and the gun. Exactly the low level flying I've been dying alot with lately. :o Thanks all Clark
  4. The "insta-death" Iglas and an enemy that picks you off at 100'/300kts make me think the damage tables and AI reaction times/accuracy are simply broken. Anyone know if this is "as designed" or can we expect a patch? Even a mod or difficulty setting could address this. What I'd like to see: * enemies that can actually be surprised/ambushed by an NOE approach - really, nobody is 100% alert and ready to fire in all directions all of the time, especially far behind the front line. * AAA/missiles that have a much harder time tracking low, jinking targets * weapon damage that falls off more rapidly with miss distance so a maneuvering target is more likely to survive a hit compared to an ideal, non-evasive target, The sim is otherwise really great - nice cockpit, smooth framerate, stable build. Just please tweak these AI/weapon data or provide option sliders for them. Thanks Clark
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