The "insta-death" Iglas and an enemy that picks you off at 100'/300kts make me think the damage tables and AI reaction times/accuracy are simply broken. Anyone know if this is "as designed" or can we expect a patch? Even a mod or difficulty setting could address this.
What I'd like to see:
* enemies that can actually be surprised/ambushed by an NOE approach - really, nobody is 100% alert and ready to fire in all directions all of the time, especially far behind the front line.
* AAA/missiles that have a much harder time tracking low, jinking targets
* weapon damage that falls off more rapidly with miss distance so a maneuvering target is more likely to survive a hit compared to an ideal, non-evasive target,
The sim is otherwise really great - nice cockpit, smooth framerate, stable build. Just please tweak these AI/weapon data or provide option sliders for them.
Thanks
Clark